Etsuo Genda
Kyushu University
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Publication
Featured researches published by Etsuo Genda.
advances in computer entertainment technology | 2013
Yasuko Kawahata; Etsuo Genda; Akira Ishii
Kabuki was a popular entertainment in the Edo period in the 19th century from the 17th century. Kabuki in the Edo period was different from standing position as a traditional performing arts in modern. Methods of mathematical models in Nowadays has been selected topics in SNS through the Internet, they do not exist in the Edo period. In order to perform the calculation and measurement of popular artists of the Edo period, we were subject to publication of the paper medium is the only media at the time (Ukiyoe, poem, haiku,book) to there. With this approach, the study of past popular actor, with respect to the reputation of masterpiece can be also from the perspective of current.
The Visual Computer | 2006
Kyoko Murakami; Reiji Tsuruno; Etsuo Genda
This paper presents an algorithm for generating realistic drawing strokes in real-time that can take on the appearance of pastels, charcoals, or crayons. The similarity between the pigment deposit patterns on paper surfaces produced by pastel strokes and the shadows/shades on illuminated paper surfaces have been investigated. Multiple paper textures have been prepared and the paper surfaces have been ascertained by illumination from various directions to represent strokes in arbitrary directions. These textures have been processed as if they could be used as a height field, and pigments deposited on the paper have been calculated using the height field and tablet inputs.
Archive | 2014
Yasuko Kawahata; Etsuo Genda; Chinami Hara; Akira Ishii
A mathematical model for the hit phenomenon in entertainment within a society is presented as a stochastic process of interactions of human dynamics. The calculations for the Japanese motion picture market based on to the mathematical model agree very well with the actual residue distribution in time. Views of Facebook could be predicted by the number of all the action in the viewer Facebook on this paper. In other words, Views So if determined by the actions for which you want to advertise, we will begin to see is how to should be utilized in advertising using Facebook future.
virtual reality continuum and its applications in industry | 2009
Takashi Yoneyama; Etsuo Genda; Kunio Kondo
In this paper, we propose a painterly image generation system which generates images based on input 3-dimensional models, and which uses a systematization of painting styles in modern paintings based on visual perception. We present methods for parametric transformation of each painting style by controlling parameters based on vision in our proposed system. In this research, we systematized painting styles used in modern paintings, such as Impressionism, Cubism, and abstract paintings, by introducing parameters that include form vision, space vision and color vision, all of which are associated with visual information processing. Based on this, our proposed image generation system determines the painting styles to be applied and their levels of abstraction according to the amount and balance of visual parameters, and then performs parametric transformation from an input 3D model. Finally the system generates a painterly image in which the respective features related to form vision, space vision and color vision have been emphasized, diminished or omitted.
International Journal of Affective Engineering | 2014
Yasuko Kawahata; Etsuo Genda; Hidehiko Koguch; Koki Uchiyama; Akira Ishii
international conference on biometrics | 2013
Yasuko Kawahata; Etsuo Genda; Akira Ishii
아시아디지털아트앤디자인학회 학술대회 자료집 | 2009
Taisuck Kwon; Etsuo Genda; Kuriko Matsunaga
Cloud and Super Computing 2013 | 2013
Yasuko Kawahata; Etsuo Genda; Chinami Hara; Akira Ishii
PROCEEDINGS OF THE ANNUAL CONFERENCE OF JSSD THE 49TH ANNUAL CONFERENCE OF JSSD | 2002
Hiroshi Kono; Etsuo Genda
Journal of Physiological Anthropology and Applied Human Science | 2005
Kosuke Matsunaga; Etsuo Genda