Evan M. Peck
Bucknell University
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Publication
Featured researches published by Evan M. Peck.
human factors in computing systems | 2014
Daniel Afergan; Evan M. Peck; Erin Treacy Solovey; Andrew Jenkins; Samuel W. Hincks; Eli T. Brown; Remco Chang; Robert J. K. Jacob
Dynamic difficulty adjustments can be used in human-computer systems in order to improve user engagement and performance. In this paper, we use functional near-infrared spectroscopy (fNIRS) to obtain passive brain sensing data and detect extended periods of boredom or overload. From these physiological signals, we can adapt a simulation in order to optimize workload in real-time, which allows the system to better fit the task to the user from moment to moment. To demonstrate this idea, we ran a laboratory study in which participants performed path planning for multiple unmanned aerial vehicles (UAVs) in a simulation. Based on their state, we varied the difficulty of the task by adding or removing UAVs and found that we were able to decrease error by 35% over a baseline condition. Our results show that we can use fNIRS brain sensing to detect task difficulty in real-time and construct an interface that improves user performance through dynamic difficulty adjustment.
human factors in computing systems | 2013
Evan M. Peck; Beste F. Yuksel; Alvitta Ottley; Robert J. K. Jacob; Remco Chang
We show how brain sensing can lend insight to the evaluation of visual interfaces and establish a role for fNIRS in visualization. Research suggests that the evaluation of visual design benefits by going beyond performance measures or questionnaires to measurements of the users cognitive state. Unfortunately, objectively and unobtrusively monitoring the brain is difficult. While functional near-infrared spectroscopy (fNIRS) has emerged as a practical brain sensing technology in HCI, visual tasks often rely on the brains quick, massively parallel visual system, which may be inaccessible to this measurement. It is unknown whether fNIRS can distinguish differences in cognitive state that derive from visual design alone. In this paper, we use the classic comparison of bar graphs and pie charts to test the viability of fNIRS for measuring the impact of a visual design on the brain. Our results demonstrate that we can indeed measure this impact, and furthermore measurements indicate that there are not universal differences in bar graphs and pie charts.
ACM Transactions on Computer-Human Interaction | 2015
Erin Treacy Solovey; Daniel Afergan; Evan M. Peck; Samuel W. Hincks; Robert J. K. Jacob
A growing body of recent work has shown the feasibility of brain and body sensors as input to interactive systems. However, the interaction techniques and design decisions for their effective use are not well defined. We present a conceptual framework for considering implicit input from the brain, along with design principles and patterns we have developed from our work. We also describe a series of controlled, offline studies that lay the foundation for our work with functional near-infrared spectroscopy (fNIRS) neuroimaging, as well as our real-time platform that serves as a testbed for exploring brain-based adaptive interaction techniques. Finally, we present case studies illustrating the principles and patterns for effective use of brain data in human--computer interaction. We focus on signals coming from the brain, but these principles apply broadly to other sensor data and in domains such as aviation, education, medicine, driving, and anything involving multitasking or varying cognitive workload.
IEEE Transactions on Visualization and Computer Graphics | 2016
Alvitta Ottley; Evan M. Peck; Lane Harrison; Daniel Afergan; Caroline Ziemkiewicz; Holly A. Taylor; Paul K. J. Han; Remco Chang
Decades of research have repeatedly shown that people perform poorly at estimating and understanding conditional probabilities that are inherent in Bayesian reasoning problems. Yet in the medical domain, both physicians and patients make daily, life-critical judgments based on conditional probability. Although there have been a number of attempts to develop more effective ways to facilitate Bayesian reasoning, reports of these findings tend to be inconsistent and sometimes even contradictory. For instance, the reported accuracies for individuals being able to correctly estimate conditional probability range from 6% to 62%. In this work, we show that problem representation can significantly affect accuracies. By controlling the amount of information presented to the user, we demonstrate how text and visualization designs can increase overall accuracies to as high as 77%. Additionally, we found that for users with high spatial ability, our designs can further improve their accuracies to as high as 100%. By and large, our findings provide explanations for the inconsistent reports on accuracy in Bayesian reasoning tasks and show a significant improvement over existing methods. We believe that these findings can have immediate impact on risk communication in health-related fields.
Brain-Computer Interfaces | 2010
Audrey Girouard; Erin Treacy Solovey; Leanne M. Hirshfield; Evan M. Peck; Krysta Chauncey; Angelo Sassaroli; Sergio Fantini; Robert J. K. Jacob
Functional near-infrared spectroscopy (fNIRS) is an emerging non-invasive, lightweight imaging tool which can measure blood oxygenation levels in the brain. In this chapter, we describe the fNIRS device and its potential within the realm of human-computer interaction (HCI). We discuss research that explores the kinds of states that can be measured with fNIRS, and we describe initial research and prototypes that can use this objective, real time information about users’ states as input to adaptive user interfaces.
Archive | 2014
Evan M. Peck; Daniel Afergan; Beste F. Yuksel; Francine Lalooses; Robert J. K. Jacob
In the past decade, functional near-infrared spectroscopy (fNIRS) has seen increasing use as a non-invasive brain sensing technology. Using optical signals to approximate blood-oxygenation levels in localized regions of the brain, the appeal of the fNIRS signal is that it is relatively robust to movement artifacts and comparable to fMRI measures. We provide an overview of research that builds towards the use of fNIRS to monitor user workload in real world environments, and eventually to act as input to biocybernetic systems. While there are still challenges for the use of fNIRS in real world environments, its unique characteristics make it an appealing alternative for monitoring the cognitive processes of a user.
user interface software and technology | 2014
Daniel Afergan; Tomoki Shibata; Samuel W. Hincks; Evan M. Peck; Beste F. Yuksel; Remco Chang; Robert J. K. Jacob
The bubble cursor is a promising cursor expansion technique, improving a users movement time and accuracy in pointing tasks. We introduce a brain-based target expansion system, which improves the efficacy of bubble cursor by increasing the expansion of high importance targets at the optimal time based on brain measurements correlated to a particular type of multitasking. We demonstrate through controlled experiments that brain-based target expansion can deliver a graded and continuous level of assistance to a user according to their cognitive state, thereby improving task and speed-accuracy metrics, even without explicit visual changes to the system. Such an adaptation is ideal for use in complex systems to steer users toward higher priority goals during times of increased demand.
IEEE Computer | 2010
Evan M. Peck; Erin Treacy Solovey; Krysta Chauncey; Angelo Sassaroli; Sergio Fantini; Robert J. K. Jacob; Audrey Girouard; Leanne M. Hirshfield
Passive brain-computer interfaces increase the bandwidth from user to computer in new and uniquely powerful ways.
IEEE Computer | 2015
Evan M. Peck; Emily Carlin; Robert J. K. Jacob
Brain-computer interfaces (BCIs) hold great promise for improving information delivery and preserving user attention, but this promise has not yet translated to practical use. A prototype BCI that optimizes email notifications in noisy, complex environments, CARSON combines multiple measures from the brain to predict both cognitive workload and message relevancy to determine the optimum time to interrupt the user.
user interface software and technology | 2014
Tomoki Shibata; Evan M. Peck; Daniel Afergan; Samuel W. Hincks; Beste F. Yuksel; Robert J. K. Jacob
We propose implicit interfaces that use passive physiological input as additional communication channels between wearable devices and wearers. A defining characteristic of physiological input is that it is implicit and continuous, distinguishing it from conventional event-driven action on a keyboard, for example, which is explicit and discrete. By considering the fundamental differences between the two types of inputs, we introduce a core framework to support building implicit interface, such that the framework follows the three key principles: Subscription, Accumulation, and Interpretation of implicit inputs. Unlike a conventional event driven system, our framework subscribes to continuous streams of input data, accumulates the data in a buffer, and subsequently attempts to recognize patterns in the accumulated data -- upon request from the application, rather than directly in response to the input events. Finally, in order to embody the impacts of implicit interfaces in the real world, we introduce two prototype applications for Google Glass, Zero Shutter Camera triggering a camera snapshot and Phylter filtering notifications the both leverage the wearers physiological state information.