Fabiano Romeiro
Harvard University
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Publication
Featured researches published by Fabiano Romeiro.
european conference on computer vision | 2008
Fabiano Romeiro; Yuriy Vasilyev; Todd E. Zickler
Different materials reflect light in different ways, so reflectance is a useful surface descriptor. Existing systems for measuring reflectance are cumbersome, however, and although the process can be streamlined using cameras, projectors and clever catadioptrics, it generally requires complex infrastructure. In this paper we propose a simpler method for inferring reflectance from images, one that eliminates the need for active lighting and exploits natural illumination instead. The methods distinguishing property is its ability to handle a broad class of isotropic reflectance functions, including those that are neither radially-symmetric nor well-represented by low-parameter reflectance models. The key to the approach is a bi-variate representation of isotropic reflectance that enables a tractable inference algorithm while maintaining generality. The resulting method requires only a camera, a light probe, and as little as one HDR image of a known, curved, homogeneous surface.
computer vision and pattern recognition | 2008
Kalyan Sunkavalli; Fabiano Romeiro; Wojciech Matusik; Todd E. Zickler; Hanspeter Pfister
In an extended image sequence of an outdoor scene, one observes changes in color induced by variations in the spectral composition of daylight. This paper proposes a model for these temporal color changes and explores its use for the analysis of outdoor scenes from time-lapse video data. We show that the time-varying changes in direct sunlight and ambient skylight can be recovered with this model, and that an image sequence can be decomposed into two corresponding components. The decomposition provides access to both radiometric and geometric information about a scene, and we demonstrate how this can be exploited for a variety of visual tasks, including color-constancy, background subtraction, shadow detection, scene reconstruction, and camera geo-location.
brazilian symposium on computer graphics and image processing | 2006
Fabiano Romeiro; Luiz Velho; Luiz Henrique de Figueiredo
Current methods that interactively render reasonably complex CSG objects are image based and are severely bandwidth limited. This paper presents a new approach to ray-tracing CSG objects composed of convex primitives that combines spatial subdivision and ray-tracing methods. By performing spatial subdivision on the CSG object until locally it is simple enough to be rendered effectively and efficiently on a GPU, we are able to share the load more evenly between the CPU and the GPU and depend less on bandwidth and more on GPU instruction throughput than current methods, hence obtaining better scalability with newer hardware
analysis and modeling of faces and gestures | 2007
Fabiano Romeiro; Todd E. Zickler
This paper addresses the recovery of face models from stereo pairs of images in the presence of foreign-body occlusions. In the proposed approach, a 3D morphable model (3DMM) for faces is augmented by an occlusion map defined on the model shape, and occlusion is detected with minimal computational overhead by incorporating robust estimators in the fitting process. Additionally, the method uses an explicit model for texture (or reflectance) in addition to shape, which is in contrast to most existing multi-view methods that use a shape model alone. We argue that both model components are required to handle certain classes of occluders, and we present empirical results to support this claim. In fact, the empirical results in this paper suggest that even in the absence of occlusions, stereo reconstruction using existing shape-only face models can perform poorly by some measures, and that the inclusion of an explicit texture model may be worth its computational expense.
international conference on computer graphics and interactive techniques | 2006
Fabiano Romeiro; Luiz Velho; Luiz Henrique de Figueiredo
One of the most intuitive ways to model solid objects is by constructing them hierarchically, through combinations of simpler objects. Several representations that incorporate this paradigm exist, of which CSG is the most popular. In the CSG representation, solid objects are obtained by successive boolean combinations of primitives, and are represented by the expression corresponding to the sequence of boolean operations of primitives that led to them. These CSG expressions are stored as trees called CSG trees, whose leaves represent primitives and nodes represent boolean operations.
eurographics | 2010
Pitchaya Sitthi-amorn; Fabiano Romeiro; Todd E. Zickler; Jason Lawrence
We present a new Precomputed Radiance Transfer (PRT) algorithm based on a two dimensional representation of isotropic BRDFs. Our approach involves precomputing matrices that allow quickly mapping environment lighting, which is represented in the global coordinate system, and the surface BRDFs, which are represented in a bivariate domain, to the local hemisphere at a surface location where the reflection integral is evaluated. When the lighting and BRDFs are represented in a wavelet basis, these rotation matrices are sparse and can be efficiently stored and combined with pre‐computed visibility at run‐time. Compared to prior techniques that also precompute wavelet rotation matrices, our method allows full control over the lighting and materials due to the way the BRDF is represented. Furthermore, this bivariate parameterization preserves sharp specular peaks and grazing effects that are attenuated in conventional parameterizations. We demonstrate a prototype rendering system that achieves real‐time framerates while lighting and materials are edited.
european conference on computer vision | 2010
Fabiano Romeiro; Todd E. Zickler
Computers & Graphics | 2008
Fabiano Romeiro; Luiz Velho; Luiz Henrique de Figueiredo
Archive | 2010
Fabiano Romeiro; Todd E. Zickler
Archive | 2010
Todd E. Zickler; Fabiano Romeiro