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Dive into the research topics where Federico Ponchio is active.

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Featured researches published by Federico Ponchio.


Computer Graphics Forum | 2003

BDAM — Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization

Paolo Cignoni; Fabio Ganovelli; Enrico Gobbetti; Fabio Marton; Federico Ponchio; Roberto Scopigno

This paper describes an efficient technique for out‐of‐core rendering and management of large textured terrainsurfaces. The technique, called Batched Dynamic Adaptive Meshes (BDAM), is based on a paired tree structure:a tiled quadtree for texture data and a pair of bintrees of small triangular patches for the geometry. These smallpatches are TINs and are constructed and optimized off‐line with high quality simplification and tristrippingalgorithms. Hierarchical view frustum culling and view‐dependent texture and geometry refinement is performedat each frame through a stateless traversal algorithm. Thanks to the batched CPU/GPU communication model,the proposed technique is not processor intensive and fully harnesses the power of current graphics hardware.Both preprocessing and rendering exploit out‐of‐core techniques to be fully scalable and to manage large terraindatasets.


international conference on computer graphics and interactive techniques | 2004

Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models

Paolo Cignoni; Fabio Ganovelli; Enrico Gobbetti; Fabio Marton; Federico Ponchio; Roberto Scopigno

We describe an efficient technique for out-of-core construction and accurate view-dependent visualization of very large surface models. The method uses a regular conformal hierarchy of tetrahedra to spatially partition the model. Each tetrahedral cell contains a precomputed simplified version of the original model, represented using cache coherent indexed strips for fast rendering. The representation is constructed during a fine-to-coarse simplification of the surface contained in diamonds (sets of tetrahedral cells sharing their longest edge). The construction preprocess operates out-of-core and parallelizes nicely. Appropriate boundary constraints are introduced in the simplification to ensure that all conforming selective subdivisions of the tetrahedron hierarchy lead to correctly matching surface patches. For each frame at runtime, the hierarchy is traversed coarse-to-fine to select diamonds of the appropriate resolution given the view parameters. The resulting system can interatively render high quality views of out-of-core models of hundreds of millions of triangles at over 40Hz (or 70M triangles/s) on current commodity graphics platforms.


ieee visualization | 2003

Planet-sized batched dynamic adaptive meshes (P-BDAM)

Paolo Cignoni; Fabio Ganovelli; Enrico Gobbetti; Fabio Marton; Federico Ponchio; Roberto Scopigno

We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called planet-sized batched dynamic adaptive meshes (P-BDAM), extends the BDAM approach by using as basic primitive a general triangulation of points on a displaced triangle. The proposed framework introduces several advances with respect to the state of the art: thanks to a batched host-to-graphics communication model, we outperform current adaptive tessellation solutions in terms of rendering speed; we guarantee overall geometric continuity, exploiting programmable graphics hardware to cope with the accuracy issues introduced by single precision floating points; we exploit a compressed out of core representation and speculative prefetching for hiding disk latency during rendering of out-of-core data; we efficiently construct high quality simplified representations with a novel distributed out of core simplification algorithm working on a standard PC network.


Computer Graphics Forum | 2009

Image‐to‐Geometry Registration: a Mutual Information Method exploiting Illumination‐related Geometric Properties

Massimiliano Corsini; Matteo Dellepiane; Federico Ponchio; Roberto Scopigno

This work concerns a novel study in the field of image‐to‐geometry registration. Our approach takes inspiration from medical imaging, in particular from multi‐modal image registration. Most of the algorithms developed in this domain, where the images to register come from different sensors (CT, X‐ray, PET), are based on Mutual Information, a statistical measure of non‐linear correlation between two data sources. The main idea is to use mutual information as a similarity measure between the image to be registered and renderings of the model geometry, in order to drive the registration in an iterative optimization framework. We demonstrate that some illumination‐related geometric properties, such as surface normals, ambient occlusion and reflection directions can be used for this purpose. After a comprehensive analysis of such properties we propose a way to combine these sources of information in order to improve the performance of our automatic registration algorithm. The proposed approach can robustly cover a wide range of real cases and can be easily extended.


ieee visualization | 2005

Batched multi triangulation

Paolo Cignoni; Fabio Ganovelli; Enrico Gobbetti; Fabio Marton; Federico Ponchio; Roberto Scopigno

The multi triangulation framework (MT) is a very general approach for managing adaptive resolution in triangle meshes. The key idea is arranging mesh fragments at different resolution in a directed acyclic graph (DAG) which encodes the dependencies between fragments, thereby encompassing a wide class of multiresolution approaches that use hierarchies or DAGs with predefined topology. On current architectures, the classic MT is however unfit for real-time rendering, since DAG traversal costs vastly dominate raw rendering costs. In this paper, we redesign the MT framework in a GPU friendly fashion, moving its granularity from triangles to precomputed optimized triangle patches. The patches can be conveniently tri-stripped and stored in secondary memory to be loaded on demand, ready to be sent to the GPU using preferential paths. In this manner, central memory only contains the DAG structure and CPU workload becomes negligible. The major contributions of this work are: a new out-of-core multiresolution framework, that, just like the MT, encompasses a wide class of multiresolution structures; a robust and elegant way to build a well conditioned MT DAG by introducing the concept of V-partitions, that can encompass various state of the art multiresolution algorithms; an efficient multithreaded rendering engine and a general subsystem for the external memory processing and simplification of huge meshes.


Proceedings of the 15th International Conference on Web 3D Technology | 2010

SpiderGL: a JavaScript 3D graphics library for next-generation WWW

Marco Di Benedetto; Federico Ponchio; Fabio Ganovelli; Roberto Scopigno

Thanks to the WebGL graphics API specification for the JavaScript programming language, the possibility of using the GPU capabilities in a web browser without the need for an ad-hoc plug-in is now coming true. This paper introduces SpiderGL, a JavaScript library for developing 3D graphics web applications. SpiderGL provides data structures and algorithms to ease the use of WebGL, to define and manipulate shapes, to import 3D models in various formats, to handle asynchronous data loading. We show the potential of this novel library with a number of demo applications. Furthermore, we introduce MeShade, a SpiderGL-based web application for shader material editing from within the web browser, which produces all the code needed for embedding interactive 3D model visualization capabilities inside web pages and online repositories.


IEEE Computer | 2011

3D Models for Cultural Heritage: Beyond Plain Visualization

Roberto Scopigno; Marco Callieri; Paolo Cignoni; Massimiliano Corsini; Matteo Dellepiane; Federico Ponchio; Guido Ranzuglia

Digital technologies are transforming the way cultural heritage researchers, archaeologists, and curators work by providing new ways to collaborate, record excavations, and restore artifacts.


IEEE Computer Graphics and Applications | 2004

Visualization and 3D data processing in the David restoration

Marco Callieri; Paolo Cignoni; Fabio Ganovelli; Gaetano Impoco; Claudio Montani; Paolo Pingi; Federico Ponchio; Roberto Scopigno

The program of scientific investigations planned in the framework of the restoration of Michelangelos David produced several useful guidelines for defining and developing innovative ways to process and visualize 3D data in cultural heritage applications. Our ultimate goal was to include 3D graphics among the tools which can help restorers select the proper restoration procedures for the task at hand and objectively assess restoration results. For this, the David restoration was an ideal test bed to demonstrate the usefulness of digital 3D models and visualization tools in a restoration project. Because a complex set of scientific investigations was planned before and after the restoration intervention, we could try various methodologies to support restorers and scientists with visualization tools based on 3D digital models.


Computers & Graphics | 2015

3DHOP: 3D Heritage Online Presenter

Marco Potenziani; Marco Callieri; Matteo Dellepiane; Massimiliano Corsini; Federico Ponchio; Roberto Scopigno

Abstract 3D Heritage Online Presenter (3DHOP) is a framework for the creation of advanced web-based visual presentations of high-resolution 3D content. 3DHOP has been designed to cope with the specific needs of the Cultural Heritage (CH) field. By using multiresolution encoding, it is able to efficiently stream high-resolution 3D models (such as the sampled models usually employed in CH applications); it provides a series of ready-to-use templates and examples tailored for the presentation of CH artifacts; it interconnects the 3D visualization with the rest of the webpage DOM, making it possible to create integrated presentations schemes (3D + multimedia). In its design and development, we paid particular attention to three factors: easiness of use, smooth learning curve and performances. Thanks to its modular nature and a declarative-like setup, it is easy to learn, configure, and customize at different levels, depending on the programming skills of the user. This allows people with different background to always obtain the required power and flexibility from the framework. 3DHOP is written in JavaScript and it is based on the SpiderGL library, which employs the WebGL subset of HTML5, implementing plugin-free 3D rendering on many web browsers. In this paper we present the capabilities and characteristics of the 3DHOP framework, using different examples based on concrete projects.


ieee virtual reality conference | 2004

Digital reconstruction of the Arrigo VII funerary complex

Clara Baracchini; Antonio Brogi; Marco Callieri; Lucia Capitani; Paolo Cignoni; Andrea Fasano; Claudio Montani; Cinzia Nenci; R. P. Novello; Paolo Pingi; Federico Ponchio; Roberto Scopigno

The results of a project aimed to the study, reconstruction and presentation to the public of a monument disassembled and dispersed, the mausoleum of the emperor Arrigo VII, are presented here. We used modern 3D graphics for the acquisition of accurate digital models of all the elements of the funerary complex, to draw hypothesis on its original architecture, and finally to present all this knowledge to the museum public. Issues emerged during 3D scanning are discussed. The multimedia museum presentation was implemented with an interactive visualization system, which was extended to manage standard multimedia data together with 3D geometry.

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Dive into the Federico Ponchio's collaboration.

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Roberto Scopigno

Istituto di Scienza e Tecnologie dell'Informazione

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Paolo Cignoni

Istituto di Scienza e Tecnologie dell'Informazione

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Fabio Ganovelli

Istituto di Scienza e Tecnologie dell'Informazione

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Marco Callieri

Istituto di Scienza e Tecnologie dell'Informazione

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Matteo Dellepiane

Istituto di Scienza e Tecnologie dell'Informazione

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Fabio Marton

Congressional Research Service

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Paolo Pingi

Istituto di Scienza e Tecnologie dell'Informazione

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Claudio Montani

Istituto di Scienza e Tecnologie dell'Informazione

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Massimiliano Corsini

Istituto di Scienza e Tecnologie dell'Informazione

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