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Dive into the research topics where Fernando Arnez is active.

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Featured researches published by Fernando Arnez.


Archive | 2015

Introducing 2D Game Engine Development with JavaScript

Kelvin Sung; Jebediah Pavleas; Fernando Arnez; Jason Pace

Video games are complex, interactive, multimedia software systems. These systems must, in real time, process player input, simulate the interactions of semi-autonomous objects, and generate high-fidelity graphics and audio outputs, all while trying to engage the players. Attempts at building video games can quickly be overwhelmed by the need to be well versed in software development as well as in how to create appealing player experiences. The first challenge can be alleviated with a software library, or game engine, that contains a coherent collection of utilities and objects designed specifically for developing video games. The player engagement goal is typically achieved through careful gameplay design and fine-tuning throughout the video game development process. This book is about the design and development of a game engine; it will focus on implementing and hiding the mundane operations and supporting complex simulations. Through the projects in this book, you will build a practical game engine for developing video games that are accessible across the Internet.


IEEE Computer | 2014

Learning while Building Games for Teaching

Fernando Arnez; Jason Pace; Kelvin Sung

An innovative learning project brings students together with faculty and digital design studio staff to create videogames that help teach basic programming concepts.


Archive | 2015

Integrating Physics and Particles

Kelvin Sung; Jebediah Pavleas; Fernando Arnez; Jason Pace


Archive | 2015

Manipulating the Camera

Kelvin Sung; Jebediah Pavleas; Fernando Arnez; Jason Pace


Archive | 2015

Drawing Objects in the World

Kelvin Sung; Jebediah Pavleas; Fernando Arnez; Jason Pace


Archive | 2015

Implementing Illumination and Shadow

Kelvin Sung; Jebediah Pavleas; Fernando Arnez; Jason Pace


Archive | 2015

Working with Textures, Sprites, and Fonts

Kelvin Sung; Jebediah Pavleas; Fernando Arnez; Jason Pace


Archive | 2015

Build Your Own 2D Game Engine and Create Great Web Games

Kelvin Sung; Jebediah Pavleas; Fernando Arnez; Jason Pace


Archive | 2015

Defining Behaviors and Detecting Collisions

Kelvin Sung; Jebediah Pavleas; Fernando Arnez; Jason Pace


Archive | 2015

Supporting Camera Background

Kelvin Sung; Jebediah Pavleas; Fernando Arnez; Jason Pace

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Jason Pace

University of Washington

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Kelvin Sung

University of Washington

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