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Dive into the research topics where Fernando de Goes is active.

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Featured researches published by Fernando de Goes.


symposium on geometry processing | 2008

A hierarchical segmentation of articulated bodies

Fernando de Goes; Siome Goldenstein; Luiz Velho

This paper presents a novel segmentation method to assist the rigging of articulated bodies. The method computes a coarse‐to‐fine hierarchy of segments ordered by the level of detail. The results are invariant to deformations, and numerically robust to noise, irregular tessellations, and topological short‐circuits. The segmentation is based on two key ideas. First, it exploits the multiscale properties of the diffusion distance on surfaces, and then it introduces a new definition of medial structures, composing a bijection between medial structures and segments. Our method computes this bijection through a simple and fast iterative approach, and applies it to triangulated meshes.


international conference on computer graphics and interactive techniques | 2012

Blue noise through optimal transport

Fernando de Goes; Katherine Breeden; Victor Ostromoukhov; Mathieu Desbrun

We present a fast, scalable algorithm to generate high-quality blue noise point distributions of arbitrary density functions. At its core is a novel formulation of the recently-introduced concept of capacity-constrained Voronoi tessellation as an optimal transport problem. This insight leads to a continuous formulation able to enforce the capacity constraints exactly, unlike previous work. We exploit the variational nature of this formulation to design an efficient optimization technique of point distributions via constrained minimization in the space of power diagrams. Our mathematical, algorithmic, and practical contributions lead to high-quality blue noise point sets with improved spectral and spatial properties.


Computer Graphics Forum | 2010

Signing the Unsigned: Robust Surface Reconstruction from Raw Pointsets

Patrick Mullen; Fernando de Goes; Mathieu Desbrun; David Cohen-Steiner; Pierre Alliez

We propose a modular framework for robust 3D reconstruction from unorganized, unoriented, noisy, and outlierridden geometric data. We gain robustness and scalability over previous methods through an unsigned distance approximation to the input data followed by a global stochastic signing of the function. An isosurface reconstruction is finally deduced via a sparse linear solve. We show with experiments on large, raw, geometric datasets that this approach is scalable while robust to noise, outliers, and holes. The modularity of our approach facilitates customization of the pipeline components to exploit specific idiosyncracies of datasets, while the simplicity of each component leads to a straightforward implementation.


international conference on computer graphics and interactive techniques | 2015

Convolutional wasserstein distances: efficient optimal transportation on geometric domains

Justin Solomon; Fernando de Goes; Gabriel Peyré; Marco Cuturi; Adrian Butscher; Andy Nguyen; Tao Du; Leonidas J. Guibas

This paper introduces a new class of algorithms for optimization problems involving optimal transportation over geometric domains. Our main contribution is to show that optimal transportation can be made tractable over large domains used in graphics, such as images and triangle meshes, improving performance by orders of magnitude compared to previous work. To this end, we approximate optimal transportation distances using entropic regularization. The resulting objective contains a geodesic distance-based kernel that can be approximated with the heat kernel. This approach leads to simple iterative numerical schemes with linear convergence, in which each iteration only requires Gaussian convolution or the solution of a sparse, pre-factored linear system. We demonstrate the versatility and efficiency of our method on tasks including reflectance interpolation, color transfer, and geometry processing.


international conference on computer graphics and interactive techniques | 2013

On the equilibrium of simplicial masonry structures

Fernando de Goes; Pierre Alliez; Houman Owhadi; Mathieu Desbrun

We present a novel approach for the analysis and design of self-supporting simplicial masonry structures. A finite-dimensional formulation of their compressive stress field is derived, offering a new interpretation of thrust networks through numerical homogenization theory. We further leverage geometric properties of the resulting force diagram to identify a set of reduced coordinates characterizing the equilibrium of simplicial masonry. We finally derive computational form-finding tools that improve over previous work in efficiency, accuracy, and scalability.


international conference on computer graphics and interactive techniques | 2013

Digital geometry processing with discrete exterior calculus

Keenan Crane; Fernando de Goes; Mathieu Desbrun; Peter Schröder

An introduction to geometry processing using discrete exterior calculus (DEC), which provides a simple, flexible, and efficient framework for building a unified geometry-processing platform. The course provides essential mathematical background as well as a large array of real-world examples. It also provides a short survey of the most relevant recent developments in digital geometry processing and discrete differential geometry. Compared to previous SIGGRAPH courses, this course focuses heavily on practical aspects of DEC, with an emphasis on implementation and applications. The course begins with the core ideas from exterior calculus, in both the smooth and discrete setting. Then it shows how a large number of fundamental geometry-processing tools (smoothing, parameterization, geodesics, mesh optimization, etc.) can be implemented quickly, robustly, and efficiently within this single common framework. It concludes with a discussion of recent extensions of DEC that improve efficiency, accuracy, and versatility. The course notes grew out of the discrete differential geometry course taught over the past five years at the California Institute of Technology, for undergraduates and beginning graduate students in computer science, applied mathematics, and associated fields. The notes also provide guided exercises (both written and coding) that attendees can later use to deepen their understanding of the material.


international conference on computer graphics and interactive techniques | 2014

Space-time editing of elastic motion through material optimization and reduction

Siwang Li; Jin Huang; Fernando de Goes; Xiaogang Jin; Hujun Bao; Mathieu Desbrun

We present a novel method for elastic animation editing with space-time constraints. In a sharp departure from previous approaches, we not only optimize control forces added to a linearized dynamic model, but also optimize material properties to better match user constraints and provide plausible and consistent motion. Our approach achieves efficiency and scalability by performing all computations in a reduced rotation-strain (RS) space constructed with both cubature and geometric reduction, leading to two orders of magnitude improvement over the original RS method. We demonstrate the utility and versatility of our method in various applications, including motion editing, pose interpolation, and estimation of material parameters from existing animation sequences.


Computer Graphics Forum | 2011

An optimal transport approach to robust reconstruction and simplification of 2D shapes

Fernando de Goes; David Cohen-Steiner; Pierre Alliez; Mathieu Desbrun

We propose a robust 2D shape reconstruction and simplification algorithm which takes as input a defect‐laden point set with noise and outliers. We introduce an optimal‐transport driven approach where the input point set, considered as a sum of Dirac measures, is approximated by a simplicial complex considered as a sum of uniform measures on 0‐ and 1‐simplices. A fine‐to‐coarse scheme is devised to construct the resulting simplicial complex through greedy decimation of a Delaunay triangulation of the input point set. Our method performs well on a variety of examples ranging from line drawings to grayscale images, with or without noise, features, and boundaries.


international conference on computer graphics and interactive techniques | 2015

Power particles: an incompressible fluid solver based on power diagrams

Fernando de Goes; Corentin Wallez; Jin Huang; Dmitry Pavlov; Mathieu Desbrun

This paper introduces a new particle-based approach to incompressible fluid simulation. We depart from previous Lagrangian methods by considering fluid particles no longer purely as material points, but also as volumetric parcels that partition the fluid domain. The fluid motion is described as a time series of well-shaped power diagrams (hence the name power particles), offering evenly spaced particles and accurate pressure computations. As a result, we circumvent the typical excess damping arising from kernel-based evaluations of internal forces or density without having recourse to auxiliary Eulerian grids. The versatility of our solver is demonstrated by the simulation of multiphase flows and free surfaces.


Journal of Mathematical Imaging and Vision | 2014

Feature-Preserving Surface Reconstruction and Simplification from Defect-Laden Point Sets

Julie Digne; David Cohen-Steiner; Pierre Alliez; Fernando de Goes; Mathieu Desbrun

We introduce a robust and feature-capturing surface reconstruction and simplification method that turns an input point set into a low triangle-count simplicial complex. Our approach starts with a (possibly non-manifold) simplicial complex filtered from a 3D Delaunay triangulation of the input points. This initial approximation is iteratively simplified based on an error metric that measures, through optimal transport, the distance between the input points and the current simplicial complex—both seen as mass distributions. Our approach is shown to exhibit both robustness to noise and outliers, as well as preservation of sharp features and boundaries. Our new feature-sensitive metric between point sets and triangle meshes can also be used as a post-processing tool that, from the smooth output of a reconstruction method, recovers sharp features and boundaries present in the initial point set.

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Mathieu Desbrun

California Institute of Technology

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Siome Goldenstein

State University of Campinas

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Yiying Tong

Michigan State University

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Luiz Velho

Instituto Nacional de Matemática Pura e Aplicada

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Beibei Liu

Michigan State University

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Patrick Mullen

California Institute of Technology

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Max Budninskiy

California Institute of Technology

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