Fernando Trinta
Federal University of Pernambuco
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Publication
Featured researches published by Fernando Trinta.
brazilian symposium on multimedia and the web | 2009
Diego Carvalho; Fernando Trinta
The increasing usage of heterogeneous devices in our ordinary activities has forced current applications to adapt their data visualization according to context information, such as the device itself or even user preferences. Our proposal is a generic service that performs content adaptation for multiplatform applications. This service aims to be modular and non-instrusive. In other words, the content adaptation logic is considered a crosscutting concern according to the Aspect Oriented Paradigm. This paper presents the service architecture, a case study and its results.
pervasive computing and communications | 2007
Fernando Trinta; Davi Pedrosa; Carlos André Guimarães Ferraz; Geber Ramalho
This work in progress paper presents a particular view for future networked multiplayer games. In our point of view, these applications will include features from pervasive computing, allowing players to enjoy them using different devices, such as PDAs and mobile phones, almost anywhere, anytime. These games demand that the way each player interacts with the game must be adapted according to their context information, such as players location and device. In this document, we call these applications pervasive multiplayer multiplatform games (PM2G). We present scenarios that show intended characteristics for these games. Based on requirements extracted from our scenarios, we also propose five services that aims at allowing PM2Gs development and deployment
brazilian symposium on multimedia and the web | 2009
Márcio Dahia; Geber Ramalho; Fernando Trinta; Giordano Cabral; Marcela Guerra
File sharing networks are one of the most popular Internet applications nowadays. Despite its success, these networks have two main issues: the ineffectiveness in downloading content that few users in the network have and the high incidence of getting files different from the ones the user supposed to ask for. This paper presents new mechanisms for indexing and segmentation of audio content, aiming to improve the user experience when facing the problems previously mentioned. Our proposal has been validated through tests, with good results in comparison with the approach used by popular file sharing applications.
brazilian symposium on multimedia and the web | 2006
Fernando Trinta; Carlos André Guimarães Ferraz; Geber Ramalho
This work in progress paper presents a particular view for future networked multiplayer games. In our point of view, these applications will include features from pervasive computing, allowing players to enjoy them using different devices, such as PDAs and mobile phones, almost anywhere, anytime. These games demand that the way each player interacts with the game must be adapted according to their context information, such as players location and device. In this document, we call these applications pervasive multiplayer multiplatform games (PM2G). We present scenarios that show intended characteristics for these games. Based on requirements extracted from our scenarios, we also propose five services that aims at allowing PM2Gs development and deployment
network and system support for games | 2006
Fernando Trinta; Carlos André Guimarães Ferraz; Geber Ramalho
workshop on middleware for pervasive and ad hoc computing | 2007
Fernando Trinta; Davi Pedrosa; Carlos André Guimarães Ferraz; Geber Ramalho
brazilian symposium on multimedia and the web | 2008
Juliana R. Basto Diniz; Carlos André Guimarães Ferraz; Fernando Trinta; Hildeberto Melo; Leonardo M. Santos
SBCARS | 2009
Diego Carvalho; Fernando Trinta
parallel and distributed processing techniques and applications | 2000
Fernando Trinta; Carlos André Guimarães Ferraz; Fabíola P. Oliveira
Brazilian Journal of Computers in Education | 2000
Carlos André Guimarães Ferraz; Fernando Trinta; Rodrigo Cavalcanti de Macêdo; Rogério Cysne Araújo