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Dive into the research topics where Fiona French is active.

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Featured researches published by Fiona French.


annual symposium on computer-human interaction in play | 2015

Designing Interactive Toys for Elephants

Fiona French; Clara Mancini; Helen Sharp

This research is investigating the potential for designing digital toys and games as playful cognitive enrichment activities for captive elephants. The new field of Animal Computer Interaction is exploring a range of approaches to the problem of designing user-centred systems for animals and this investigation into devices for elephants aims to directly contribute towards a methodological approach for designing smart and playful enrichment for all species.


Proceedings of the Third International Conference on Animal-Computer Interaction | 2016

Exploring methods for interaction design with animals: a case-study with Valli

Fiona French; Clara Mancini; Helen Sharp

This case study describes our progress towards the goal of providing technology-enhanced enrichment for an Asian elephant so that she can exercise choice and control. We offer guidelines for developers to show how interaction design with a captive elephant might be approached.


Journal of Neuroscience Methods | 2017

High tech cognitive and acoustic enrichment for captive elephants

Fiona French; Clara Mancini; Helen Sharp

This paper investigates the potential for using technology to support the development of sensory and cognitive enrichment activities for captive elephants. It explores the usefulness of applying conceptual frameworks from interaction design and game design to the problem of developing species-specific smart toys that promote natural behaviours and provide stimulation. We adopted a Research through Design approach, and describe how scientific inquiry supported our design process, while the creation of artefacts guided our investigations into possible future solutions. Our fieldwork resulted in the development of an interactive prototype of an acoustic toy that elephants are able to control using interface elements constructed from a range of natural materials.


Proceedings of the Third International Conference on Animal-Computer Interaction | 2016

Don't cut to the chase: hunting experiences for zoo animals and visitors

Fiona French; Mark Kingston-Jones; David T. Schaller; Sarah Webber; Heli Väätäjä; Mark Campbell

This workshop explores different ways to use technology to facilitate hunting behaviour enrichment for zoo-housed animals and parallel gaming experiences for zoo visitors.


Proceedings of the Fourth International Conference on Animal-Computer Interaction | 2017

Exploring Research through Design in Animal Computer Interaction

Fiona French; Clara Mancini; Helen Sharp

This paper explores Research through Design (RtD) as a potential methodology for developing new interactive experiences for animals. We present an example study from an on-going project and examine whether RtD offers an appropriate framework for developing knowledge in the context of Animal-Computer Interaction, as well as considering how best to document such work. We discuss the design journey we undertook to develop interactive systems for captive elephants and the extent to which RtD has enabled us to explore concept development and documentation of research. As a result of our explorations, we propose that particular aspects of RtD can help ACI researchers gain fresh perspectives on the design of technology-enabled devices for non-human animals. We argue that these methods of working can support the investigation of particular and complex situations where no idiomatic interactions yet exist, where collaborative practice is desirable and where the designed objects themselves offer a conceptual window for future research and development.


human factors in computing systems | 2016

HCI Goes to the Zoo: [Workshop Proposal]

Sarah Webber; Marcus Carter; Jason Watters; Bethany Krebs; Sally Sherwen; Clara Mancini; Fiona French; Kenton O'Hara

This workshop will explore research into interactive and digital technologies in zoos, aquariums and wildlife parks. Such sites are making increasing use of technology in their work to foster educational, emotional and entertaining connections between visitors and animals, with the goal of transforming attitudes to wildlife and conservation. Bringing together HCI researchers with interests in zoos (as a design context) and animals (as a design user), as well as animal welfare and behavior experts, this workshop will further our understanding of what it means to design and use technology in this space at the intersection of the human and animal worlds.


Proceedings of the Fourth International Conference on Animal-Computer Interaction | 2017

FarmJam 2017: Designing Enrichment for Farm Animals

Fiona French; Sofya Baskin; Billy Wallace; Adrian David Cheok; Anna Zamanzky; Eleonora Nannoni

This workshop will allow participants to work together to devise novel forms of technically enhanced enrichment for farm animals. It will take the format of a gamejam, whereby teams will be given clear briefs, they will brainstorm concepts and present their ideas to the group for feedback and analysis.


EVA | 2012

The life project

Camille Baker; Fiona French; Evan S. Raskob; Nick Rothwell


Archive | 2014

Designing smart toys for the cognitive enrichment of elephants

Fiona French; Clara Mancini; Neil Smith; Helen Sharp


ASCILITE | 2002

Using the enhanced problem-based learning grid: three multimedia case studies

Peter Oriogun; Fiona French; Richard Haynes

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Sarah Webber

University of Melbourne

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Mark Campbell

London Metropolitan University

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Richard Haynes

London Metropolitan University

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Heli Väätäjä

Tampere University of Technology

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