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Dive into the research topics where Firaz Peer is active.

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Featured researches published by Firaz Peer.


tangible and embedded interaction | 2011

I'm in the game: embodied puppet interface improves avatar control

Ali Mazalek; Sanjay Chandrasekharan; Michael Nitsche; Timothy N. Welsh; Paul Clifton; Andrew Quitmeyer; Firaz Peer; Friedrich Kirschner; Dilip Athreya

We have developed an embodied puppet interface that translates a players body movements to a virtual character, thus enabling the player to have a fine grained and personalized control of the avatar. To test the efficacy and short-term effects of this control interface, we developed a two-part experiment, where the performance of users controlling an avatar using the puppet interface was compared with users controlling the avatar using two other interfaces (Xbox controller, keyboard). Part 1 examined aiming movement accuracy in a virtual contact game. Part 2 examined changes of mental rotation abilities in users after playing the virtual contact game. Results from Part 1 revealed that the puppet interface group performed significantly better in aiming accuracy and response time, compared to the Xbox and keyboard groups. Data from Part 2 revealed that the puppet group tended to have greater improvement in mental rotation accuracy as well. Overall, these results suggest that the embodied mapping between a player and avatar, provided by the puppet interface, leads to important performance advantages.


interaction design and children | 2011

Evaluating technology that makes physical games for children more engaging

Firaz Peer; Anne L. Friedlander; Ali Mazalek; Florian 'Floyd' Mueller

Throwing is an important physical skill that lays the foundation for the ability to participate in many physical activities and sports experiences. We aim to support the development of physical skills through exertion game design; our focus here is on the design of an exertion based throwing game that aims to help children improve their ability to throw. We discuss the results of some initial play testing, and how these observations informed our game design.


creativity and cognition | 2011

Pictures at an exhibition: a physical/digital puppetry performance piece

Ali Mazalek; Michael Nitsche; Claudia B. Rebola; Andy Wu; Paul Clifton; Firaz Peer; Matthew J. Drake

Pictures at an Exhibition is a physical/digital puppetry piece that uses tangible interface puppets to modify a virtual scene projected at the back of the stage in real-time. Telling the story of a heist in an art gallery, the actions of the puppets are digitally reflected in abstract changes to an artwork in the scene. The piece merges traditional puppeteering practices with tangible interaction technologies and virtual environments to create a novel performance for the live stage.


interaction design and children | 2014

Power puppet: science and technology education through puppet building

Firaz Peer; Michael Nitsche; Lauren Schaffer

In this paper, we describe our approach to designing electronic puppetbuilding workshops for middle to early high school students. Power Puppet uses traditional puppet building materials paper and cloth as the main resources, together with simple circuits elements such as LEDs, batteries and magnets. We document our process of designing puppetbuilding workshops that include STEM education criteria. We collaborated with the Center for Puppetry Arts to design these workshops in such a way that part of the making will include basic electronic input and output components. We aim to open this tradition up for larger audiences to enhance hardware CS education in STEM fields.


Proceedings of the 3rd International Conference on Fun and Games | 2010

Recognizing self in puppet controlled virtual avatars

Ali Mazalek; Michael Nitsche; Sanjay Chandrasekharan; Timothy N. Welsh; Paul Clifton; Andrew Quitmeyer; Firaz Peer; Friedrich Kirschner


arXiv: Computers and Society | 2016

Making Public Safety Data Accessible in the Westside Atlanta Data Dashboard.

Katie O'Connell; Yeji Lee; Firaz Peer; Shawn M. Staudaher; Alex Godwin; Mackenzie Madden; Ellen W. Zegura


International Journal of Arts and Technology | 2013

Recognising your self in virtual avatars

Ali Mazalek; Michael Nitsche; Sanjay Chandrasekharan; Timothy N. Welsh; Paul Clifton; Andrew Quitmeyer; Firaz Peer; Friedrich Kirschner


Proceedings of a Workshop on Embodied Interaction | 2011

How to facilitate physical skill development in exertion games

Firaz Peer; Ali Mazalek; Florian 'Floyd' Mueller; Anne L. Friedlander


Journal of Exercise, Movement, and Sport | 2010

Me, myself, and virtual I: Using ideomotor principles to design a human-computer interface

Timothy N. Welsh; Sanjay Chandrasekharan; Ali Mazalek; Michael Nitsche; Paul Clifton; Andrew Quitmeyer; Firaz Peer; Friedrich Kirschner

Collaboration


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Ali Mazalek

Georgia Institute of Technology

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Michael Nitsche

Georgia Institute of Technology

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Paul Clifton

Georgia Institute of Technology

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Andrew Quitmeyer

Georgia Institute of Technology

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Friedrich Kirschner

Georgia Institute of Technology

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Alex Godwin

Georgia Institute of Technology

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Andy Wu

Georgia Institute of Technology

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Claudia B. Rebola

Georgia Institute of Technology

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