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Dive into the research topics where Florence Denis is active.

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Featured researches published by Florence Denis.


IEEE Transactions on Multimedia | 2008

A Comprehensive Survey on Three-Dimensional Mesh Watermarking

Kai Wang; Guillaume Lavoué; Florence Denis; Atilla Baskurt

Three-dimensional (3-D) meshes have been used more and more in industrial, medical and entertainment applications during the last decade. Many researchers, from both the academic and the industrial sectors, have become aware of their intellectual property protection and authentication problems arising with their increasing use. This paper gives a comprehensive survey on 3-D mesh watermarking, which is considered an effective solution to the above two emerging problems. Our survey covers an introduction to the relevant state of the art, an attack-centric investigation, and a list of existing problems and potential solutions. First, the particular difficulties encountered while applying watermarking on 3-D meshes are discussed. Then we give a presentation and an analysis of the existing algorithms by distinguishing them between fragile techniques and robust techniques. Since attacks play an important role in the design of 3-D mesh watermarking algorithms, we also provide an attack-centric viewpoint of this state of the art. Finally, some future working directions are pointed out especially on the ways of devising robust and blind algorithms and on some new probably promising watermarking feature spaces.


Computers & Graphics | 2011

Technical Section: Robust and blind mesh watermarking based on volume moments

Kai Wang; Guillaume Lavoué; Florence Denis; Atilla Baskurt

This paper presents a robust and blind watermarking algorithm for three-dimensional (3D) meshes. The watermarking primitive is an intrinsic 3D shape descriptor: the analytic and continuous geometric volume moment. During watermark embedding, the input mesh is first normalized to a canonical and robust spatial pose by using its global volume moments. Then, the normalized mesh is decomposed into patches and the watermark is embedded through a modified scalar Costa quantization of the zero-order volume moments of some selected candidate patches. Experimental results and comparisons with the state of the art demonstrate the effectiveness of the proposed approach.


IEEE Transactions on Information Forensics and Security | 2008

Hierarchical Watermarking of Semiregular Meshes Based on Wavelet Transform

Kai Wang; Guillaume Lavoué; Florence Denis; Atilla Baskurt

This paper presents a hierarchical watermarking framework for semiregular meshes. Three blind watermarks are inserted in a semiregular mesh with different purposes: a geometrically robust watermark for copyright protection, a high-capacity watermark for carrying a large amount of auxiliary information, and a fragile watermark for content authentication. The proposed framework is based on wavelet transform of the semiregular mesh. More precisely, the three watermarks are inserted in different appropriate resolution levels obtained by wavelet decomposition of the mesh: the robust watermark is inserted by modifying the norms of the wavelet coefficient vectors associated with the lowest resolution level; the fragile watermark is embedded in the high resolution level obtained just after one wavelet decomposition by modifying the orientations and norms of the wavelet coefficient vectors; the high-capacity watermark is inserted in one or several intermediate levels by considering groups of wavelet coefficient vector norms as watermarking primitives. Experimental results demonstrate the effectiveness of the proposed framework: the robust watermark is able to resist all common geometric attacks even with a relatively strong amplitude; the fragile watermark is robust to content-preserving operations, while being sensitive to other attacks of which it can also provide the precise location; the payload of the high-capacity watermark increases rapidly along with the number of watermarking primitives.


information hiding | 2007

Three-dimensional meshes watermarking: review and attack-centric investigation

Kai Wang; Guillaume Lavoué; Florence Denis; Atilla Baskurt

The recent decade has seen the emergence of 3D meshes in industrial, medical and entertainment applications. Therefore, their intellectual property protection problem has attracted more and more attention in both the research and industrial realms. This paper gives a synthetic review of 3D mesh watermarking techniques, which are deemed to be a potential effective solution to the above problem. We begin with a discussion on the particular difficulties encountered while applying watermarking on 3D meshes. Then some typical algorithms are presented and analyzed, classifying them in two categories: spatial and spectral. Considering the important impact of the different attacks on the design of 3D mesh watermarking algorithms, we also provide an attack-centric viewpoint of this state of the art. Finally, some special issues and possible future working directions are discussed.


Computer-aided Design | 2009

Contributing vertices-based Minkowski sum computation of convex polyhedra

Hichem Barki; Florence Denis; Florent Dupont

Minkowski sum is an important operation. It is used in many domains such as: computer-aided design, robotics, spatial planning, mathematical morphology, and image processing. We propose a novel algorithm, named the Contributing Vertices-based Minkowski Sum (CVMS) algorithm for the computation of the Minkowski sum of convex polyhedra. The CVMS algorithm allows to easily obtain all the facets of the Minkowski sum polyhedron only by examining the contributing vertices-a concept we introduce in this work, for each input facet. We exploit the concept of contributing vertices to propose the Enhanced and Simplified Slope Diagram-based Minkowski Sum (ESSDMS) algorithm, a slope diagram-based Minkowski sum algorithm sharing some common points with the approach proposed by Wu et al. [Wu Y, Shah J, Davidson J. Improvements to algorithms for computing the Minkowski sum of 3-polytopes. Comput Aided Des. 2003; 35(13): 1181-92]. The ESSDMS algorithm does not embed input polyhedra on the unit sphere and does not need to perform stereographic projections. Moreover, the use of contributing vertices brings up more simplifications and improves the overall performance. The implementations for the mentioned algorithms are straightforward, use exact number types, produce exact results, and are based on CGAL, the Computational Geometry Algorithms Library. More examples and results of the CVMS algorithm for several convex polyhedra can be found at http://liris.cnrs.fr/hichem.barki/mksum/CVMS-convex.


Computers & Graphics | 2007

Technical Section: Subdivision surface watermarking

Guillaume Lavoué; Florence Denis; Florent Dupont

This paper presents a robust non-blind watermarking scheme for subdivision surfaces. The algorithm works in the frequency domain, by modulating spectral coefficients of the subdivision control mesh. The compactness of the watermarking support (a coarse control mesh) has led us to optimize the trade-off between watermarking redundancy (which ensures robustness) and imperceptibility by introducing two contributions: (1) spectral coefficients are perturbed according to a new modulation scheme analysing the spectrum shape and (2) the redundancy is optimized by using error correcting codes coming from telecommunication theory. Since the watermarked surface can be attacked in a subdivided version, we have introduced an algorithm to retrieve the control polyhedron, starting from a subdivided, attacked version. Experiments have shown the high robustness of our scheme against geometry attacks such as noise addition, quantization or non-uniform scaling and also connectivity alterations such as remeshing or simplification.


international conference on image processing | 2009

Blind and robust mesh watermarking using manifold harmonics

Kai Wang; Ming Luo; Adrian G. Bors; Florence Denis

In this paper, we present a new blind and robust 3-D mesh watermarking scheme that makes use of the recently proposed manifold harmonics analysis. The mesh spectrum coefficient amplitudes obtained by using this analysis are quite robust against various attacks, including connectivity changes. A blind 16-bit watermark is embedded through an iterative scalar Costa quantization of the low frequency coefficient amplitudes. The imperceptibility of the watermark is ensured since the human visual system has been proved insensitive to the mesh low frequency components modification. The embedded watermark is experimentally robust against both geometry and connectivity attacks. Comparison results with two state-of-the-art methods are provided.


international conference on multimedia and expo | 2007

Hierarchical Blind Watermarking of 3D Triangular Meshes

Kai Wang; Guillaume Lavoué; Florence Denis; Atilla Baskurt

An original hierarchical watermarking scheme for three-dimensional triangular meshes is proposed in this paper. A geometrically robust watermark and a high-capacity watermark are inserted in different resolution levels of the wavelet decomposition of a semi-regular mesh by modifying the norms of wavelet coefficients. Both watermarks are blind and invariant to similarity transformations. The robustness of the first watermark is achieved by synchronizing and quantizing watermark primitives according to edges lengths of the coarsest level, which are quite insensible to geometrical attacks. The high capacity of the second watermark is obtained by considering the permutation of the norms of a group of wavelet coefficients. Experiments have proven the high robustness of the first watermark under common geometrical attacks. To our knowledge, the capacity of the second method, which can attain the factorial of the candidate coefficients number, is the highest for 3D meshes in the literature.


ieee international conference on shape modeling and applications | 2009

Contributing vertices-based Minkowski sum of a non-convex polyhedron without fold and a convex polyhedron

Hichem Barki; Florence Denis; Florent Dupont

We present an original approach for the computation of the Minkowski sum of a non-convex polyhedron without fold and a convex polyhedron, without decomposition and union steps—that constitute the bottleneck of convex decomposition-based algorithms. A non-convex polyhedron without fold is a polyhedron whose boundary is completely recoverable from three orthographic projections defined by three orthogonal basis vectors in ℝ(su3). First, we generate a superset of the Minkowski sum facets using the concept of contributing vertices we accommodate for a non-convex-convex pair of polyhedra. The generated superset guarantees that its envelope is the boundary of the Minkowski sum polyhedron. Secondly, we extract the Minkowski sum facets and handle the intersections among the superset facets by using 3D envelope computation. Our approach is limited to non-convex polyhedra without fold because of the use of 3D envelope computation to recover the Minkowski sum boundary. Models with holes are not handled by our method. The implementation of our algorithm uses exact number types, produces exact results, and is based on CGAL, the Computational Geometry Algorithms Library.


ACM Transactions on Graphics | 2011

Contributing vertices-based Minkowski sum of a nonconvex--convex pair of polyhedra

Hichem Barki; Florence Denis; Florent Dupont

The exact Minkowski sum of polyhedra is of particular interest in many applications, ranging from image analysis and processing to computer-aided design and robotics. Its computation and implementation is a difficult and complicated task when nonconvex polyhedra are involved. We present the NCC-CVMS algorithm, an exact and efficient contributing vertices-based Minkowski sum algorithm for the computation of the Minkowski sum of a nonconvex--convex pair of polyhedra, which handles nonmanifold situations and extracts eventual polyhedral holes inside the Minkowski sum outer boundary. Our algorithm does not output boundaries that degenerate into a polyline or a single point. First, we generate a superset of the Minkowski sum facets through the use of the contributing vertices concept and by summing only the features (facets, edges, and vertices) of the input polyhedra which have coincident orientations. Secondly, we compute the 2D arrangements induced by the superset triangles intersections. Finally, we obtain the Minkowski sum through the use of two simple properties of the input polyhedra and the Minkowski sum polyhedron itself, that is, the closeness and the two-manifoldness properties. The NCC-CVMS algorithm is efficient because of the simplifications induced by the use of the contributing vertices concept, the use of 2D arrangements instead of 3D arrangements which are difficult to maintain, and the use of simple properties to recover the Minkowski sum mesh. We implemented our NCC-CVMS algorithm on the base of CGAL and used exact number types. More examples and results of the NCC-CVMS algorithm can be found at: http://liris.cnrs.fr/hichem.barki/mksum/NCC-CVMS

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Kai Wang

Centre national de la recherche scientifique

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Olivier Basset

Institut national des sciences Appliquées de Lyon

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Anaïs Rouanet

Institut national des sciences Appliquées de Lyon

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Carole Frindel

Institut national des sciences Appliquées de Lyon

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