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Dive into the research topics where Florence Zara is active.

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Featured researches published by Florence Zara.


Computer Methods and Programs in Biomedicine | 2013

Biomechanical simulation of the fetal descent without imposed theoretical trajectory

Romain Buttin; Florence Zara; Behzad Shariat; Tanneguy Redarce; Gilles Grangé

The medical training concerning childbirth for young obstetricians involves performing real deliveries, under supervision. This medical procedure becomes more complicated when instrumented deliveries requiring the use of forceps or suction cups become necessary. For this reason, the use of a versatile, configurable childbirth simulator, taking into account different anatomical and pathological cases, would provide an important benefit in the training of obstetricians, and improve medical procedures. The production of this type of simulator should be generally based on a computerized birth simulation, enabling the computation of the reproductive organs deformation of the parturient woman and fetal interactions as well as the calculation of efforts produced during the second stage of labor. In this paper, we present a geometrical and biomechanical modeling of the main parturients organs involved in the birth process, interacting with the fetus. Instead of searching for absolute precision, we search to find a good compromise between accuracy and model complexity. At this stage, to verify the correctness of our hypothesis, we use finite element analysis because of its reliability, precision and stability. Moreover, our study improves the previous work carried out on childbirth simulators because: (a) our childbirth model takes into account all the major organs involved in birth process, thus potentially enabling different childbirth scenarios; (b) fetal head is not treated as a rigid body and its motion is computed by taking into account realistic boundary conditions, i.e. we do not impose a pre-computed fetal trajectory; (c) we take into account the cyclic uterine contractions as well as voluntary efforts produced by the muscles of the abdomen; (d) a slight pressure is added inside the abdomen, representing the residual muscle tone. The next stage of our work will concern the optimization of our numerical resolution approach to obtain interactive time simulation, enabling it to be coupled to our haptic device.


eurographics workshop on parallel graphics and visualization | 2002

Physical cloth simulation on a PC cluster

Florence Zara; François Faure; Jean-Marc Vincent

Cloth simulation is of major interest in 3D animation, as it allows the realistic modeling of dressed humans. The goal of our work is to decrease computation time in order to obtain real time dynamics animation. This paper describes a cloth simulation and addresses the problem of parallelizing the implicit time integration and to couple a parallel execution with a standard visualization. We believe that this work could benefit to other applications based on a conjugate gradient solution and other applications of PC clusters.


The Visual Computer | 2006

Real-time structured texture synthesis and editing using image-mesh analogies

Jean-Michel Dischler; Florence Zara

We present a novel texture synthesis technique designed to reproduce at real-time frame-rates example texture images, with a special focus on patterns characterized by structural arrangements. Unlike current pixel-, patch- or texton-based schemes, that operate in image space, our approach is structural. We propose to assimilate texture images to corresponding 2D geometric meshes (called texture meshes). Our analysis mainly consists in generating automatically these meshes, while synthesis is then based on the creation of new vertex/polygon distributions matching some arrangement map. The output texture image is obtained by rasterizing the previously generated polygons using graphics hardware capabilities, which guarantees high speed performance. By operating in geometry space instead of image/pixel space, the proposed structural approach has a major advantage over current techniques: beyond pure texture reproduction, it allows us to define various tools, which allow users to further modify locally or globally and in real-time structural components of textures. By controlling the arrangement map, users can substitute new meshes in order to completely modify the structural appearance of input textures, yet maintaining a certain visual resemblance with the initial example image.


international conference of the ieee engineering in medicine and biology society | 2009

A biomechanical model of the female reproductive system and the fetus for the realization of a childbirth virtual simulator

Romain Buttin; Florence Zara; Behzad Shariat; Tanneguy Redarce

Our main work consists in modeling of the female pelvis and uterus, as well as the human fetus. The goal of this work is to recover the different forces generated during the delivery. These forces will be input to the haptic obstetric training tool BirthSim which has already been developed by the Ampère Laboratory at the INSA of Lyon. This modeling process will permit us to develop a new training device to take into account different anatomies and different types of delivery. In this paper, we will firstly show the different existing haptic and virtual simulators in the obstetric world with their advantages and drawbacks. After, we will present our approach based on a biomechanical modeling of concerned organs. To obtain interactive time performance, we proceed by the simplification of the organs anatomy. Then, we present some results showing that FEM analysis can be used to model forces during childbirth. In the future, we plan to use this work to more accurately control a childbirth simulator.


Lecture Notes in Computer Science | 2003

Efficient and Easy Parallel Implementation of Large Numerical Simulations

Rémi Revire; Florence Zara; Thierry Gautier

This paper presents an efficient implementation of two large numerical simulations using a parallel programming environment called Athapascan. This library eases parallel implementations by managing communications and synchronisations. It provides facilities to adapt the schedule to efficiently map the application on the target architecture.


eurographics | 2012

An Implicit Tensor-Mass Solver on the GPU for Soft Bodies Simulation

Xavier Faure; Florence Zara; Fabrice Jaillet; Jean-Michel Moreau

The realistic and interactive simulation of deformable objects has become a challenge in Computer Graphics. In this paper, we propose a GPU implementation of the resolution of the mechanical equations, using a semi-implicit as well as an implicit integration scheme. At the contrary of the classical FEM approach, forces are directly computed at each node of the discretized objects, using the evaluation of the strain energy density of the elements. This approach allows to mix several mechanical behaviors in the same object. Results show a notable speedup of 30, especially in the case of complex scenes. Running times shows that this efficient implementation may contribute to make this model more popular for soft bodies simulations.


european conference on parallel processing | 2003

Coupling parallel simulation and multi-display visualization on a PC cluster

Jérémie Allard; Bruno Raffin; Florence Zara

Recent developments make it possible for PC clusters to drive multi-display visualization environments. This paper shows how we coupled parallel codes with distributed 3D graphics rendering, to enable interactions with complex simulations in multi-display environments.


Computer Methods in Biomechanics and Biomedical Engineering | 2013

Shell finite element model for interactive foetal head deformation during childbirth

Mathieu Bailet; Florence Zara; Emmanuel Promayon

In this paper, we design a flat shell finite element model in order to simulate the fetal head deformation during childbirth. This new method also guarantees the incompressibility of the fetal head enclosed volume.


Algorithms | 2018

Distributed Combinatorial Maps for Parallel Mesh Processing

Guillaume Damiand; Aldo Gonzalez-Lorenzo; Florence Zara; Florent Dupont

We propose a new strategy for the parallelization of mesh processing algorithms. Our main contribution is the definition of distributed combinatorial maps (called n-dmaps), which allow us to represent the topology of big meshes by splitting them into independent parts. Our mathematical definition ensures the global consistency of the meshes at their interfaces. Thus, an n-dmap can be used to represent a mesh, to traverse it, or to modify it by using different mesh processing algorithms. Moreover, an nD mesh with a huge number of elements can be considered, which is not possible with a sequential approach and a regular data structure. We illustrate the interest of our solution by presenting a parallel adaptive subdivision method of a 3D hexahedral mesh, implemented in a distributed version. We report space and time performance results that show the interest of our approach for parallel processing of huge meshes.


Computers & Graphics | 2017

Foreword to the special section on VRIPHYS 2017

Fabrice Jaillet; Florence Zara

The workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS) is one of the well-established international conferences in computer animation and virtual reality. Its goal is to attract high-quality research papers in the domains of physical simulation and dynamic interaction in virtual reality environments. We also welcome papers showing on-going research with promis- ing results and new technology with applications of related focus.

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Jean-Michel Dischler

Centre national de la recherche scientifique

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Vincent Baudet

Centre national de la recherche scientifique

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Xavier Faure

Centre national de la recherche scientifique

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Matthieu Haefele

Centre national de la recherche scientifique

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