Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Fotios Spyridonis is active.

Publication


Featured researches published by Fotios Spyridonis.


Multimedia Tools and Applications | 2014

PainDroid: an android-based virtual reality application for pain assessment

Fotios Spyridonis; Jarle Hansen; Tor-Morten Grønli; Gheorghita Ghinea

Earlier studies in the field of pain research suggest that little efficient intervention currently exists in response to the exponential increase in the prevalence of pain. In this paper, we present an Android application (PainDroid) with multimodal functionality that could be enhanced with Virtual Reality (VR) technology, which has been designed for the purpose of improving the assessment of this notoriously difficult medical concern. PainDroid has been evaluated for its usability and acceptability with a pilot group of potential users and clinicians, with initial results suggesting that it can be an effective and usable tool for improving the assessment of pain. Participant experiences indicated that the application was easy to use and the potential of the application was similarly appreciated by the clinicians involved in the evaluation. Our findings may be of considerable interest to healthcare providers, policy makers, and other parties that might be actively involved in the area of pain and VR research.


Journal of Medical Internet Research | 2013

Attitudes of patients toward adoption of 3D technology in pain assessment: qualitative perspective.

Fotios Spyridonis; Gheorghita Ghinea; Andrew O. Frank

Background Past research has revealed that insufficient pain assessment could, and often, has negative implications on the provision of quality health care. While current available clinical approaches have proven to be valid interventions, they are expensive and can often fail in providing efficient pain measurements. The increase in the prevalence of pain calls for more intuitive pain assessment solutions. Computerized alternatives have already been proposed both in the literature and in commerce, but may lack essential qualities such as accuracy of the collected clinical information and effective patient-clinician interaction. In response to this concern, 3-dimensional (3D) technology could become the innovative intervention needed to support and improve the pain assessment process. Objective The purpose of this analysis was to describe qualitative findings from a study which was designed to explore patients’ perceptions of adopting 3D technology in the assessment of their pain experience related to important themes that might positively or negatively influence the quality of the pain assessment process. Methods The perceptions of 60 individuals with some form of pain in the area of Greater London were collected through semi-structured interviews. Of the 60 respondents, 24 (43%) produced usable responses and were analyzed for content using principles of the grounded theory approach and thematic analysis, in order to gain insight into the participants’ beliefs and attitudes towards adopting 3D technology in pain assessment. Results The analysis identified 4 high-level core themes that were representative of the participants’ responses. These themes indicated that most respondents valued “the potential of 3D technology to facilitate better assessment of pain” as the most useful outcome of adopting a 3D approach. Respondents also expressed their opinions on the usability of the 3D approach, with no important concerns reported about its perceived ease of use. Our findings finally, showed that respondents appreciated the perceived clinical utility of the proposed approach, which could further have an influence on their intention to use it. Conclusions These findings highlighted factors that are seen as essential for improving the assessment of pain, and demonstrated the need for a strong focus on patient-clinician communication. The participants of this analysis believed that the introduction of 3D technology in the process might be a useful mechanism for such a positive health care outcome. The study’s findings could also be used to make recommendations concerning the potential for inclusion of 3D technology in current clinical pain tools for the purpose of improving the quality of health care.


international conference of the ieee engineering in medicine and biology society | 2012

Evaluating the usability of a Virtual Reality-based Android application in managing the pain experience of wheelchair users

Fotios Spyridonis; Tor-Morten Grønli; Jarle Hansen; Gheorghita Ghinea

Pain constitutes an important medical concern that can have severe implications to a wheelchair users quality of life. Results from studies indicate that pain is a common problem in this group of individuals, having a reported frequency of always (12%) and everyday (33%). This incidence signifies the need for more applicable and effective pain management clinical tools. As a result, in this paper we present an Android application (PainDroid) that has been enhanced with Virtual Reality (VR) technology for the purpose of improving the management of pain. Our evaluation with a group of wheelchair users revealed that PainDroid demonstrated high usability among this population, and is foreseen that it can make an important contribution in research on the assessment and management of pain.


Computer Methods and Programs in Biomedicine | 2012

An interactive 3-D application for pain management

Fotios Spyridonis; Jan Gawronski; Gheorghita Ghinea; Andrew O. Frank

Research on pain following spinal cord injury (SCI) has revealed that patients not only experience several types of pain that could prove to be challenging to address, but also that each individual can interpret such pain in different subjective ways. In this paper we introduce a 3-D system for facilitating the efficient management of pain, and thus, supporting clinicians in overcoming the aforementioned challenges. This system was evaluated by a cohort of 15 SCI patients in a pilot study that took place between July and October 2010. Participants reported their experiences of using the 3-D system in an adapted version of the System Usability Scale (SUS) questionnaire. Statistically significant results were obtained with regards to the usability and efficiency of the 3-D system, with the majority of the patients finding it particularly useful to report their pain. Our findings suggest that the 3-D system can be an efficient tool in the efforts to better manage the pain experience of SCI patients.


international conference of the ieee engineering in medicine and biology society | 2010

A pilot study to examine the relationship of 3D pain drawings with objective measures in mobility impaired people suffering from low back-pain

Fotios Spyridonis; Gheorghita Ghinea

Over the years, an increasing number of the adult population suffers from some form of back pain during their lifetime, something that consecutively has a very important impact on a countrys health, as well as economic systems. It is beyond dispute though, that pain is a feeling or emotion that is subjective in nature. Thus, traditional methods of measuring pain are consequently considered to be subjective in their ability to efficiently gather and communicate such pain measurements. As a result, the work presented in this paper attempts to address the aforementioned limitation by presenting a theoretical framework, in which back pain measurements are taken, and the hypothetical association with objective measures, performed with the upcoming technique of pressure mapping, are indicated. A pilot study on wheelchair users to examine our proposed framework was conducted, with results of this pilot study showing that it is a promising solution for the purpose intended, and that it could generally prove to be a significant complementary method for the back pain community.


international conference of the ieee engineering in medicine and biology society | 2011

3-D Pain Drawings and Seating Pressure Maps: Relationships and Challenges

Fotios Spyridonis; Gheorghita Ghinea

Mobility impaired people constitute a significant portion of the adult population, which often experience back pain at some point during their lifetime. Such pain is usually characterized by severe implications reflected on both their personal lives, as well as on a countrys health and economic systems. The traditional 2-D representations of the human body often used can be limited in their ability to efficiently visualize such pain for diagnosis purposes. Yet, patients have been shown to prefer such drawings. However, considering that pain is a feeling or emotion that is subjective in nature, the pain drawings could be consequently regarded as a subjective means of communicating such pain. As a result, the study described in this paper proposes an alternative, which encompasses a 3-D pain visualization solution, developed in a previous work of ours. This alternative is complemented with the upcoming technique of pressure mapping for more objectivity in the pain data collection. The results of this study have shown that the proposed approach is a promising solution for the purpose intended, and it could generally prove to be a significant complementary method in the area of medical practice for the mobility impaired community.


international conference on universal access in human-computer interaction | 2015

Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers

Michael James Scott; Fotios Spyridonis; Gheorghita Ghinea

Testing is important to improve accessibility. However, within the serious games area, this can sometimes rely on minimal testing with the use of heuristics and external assistive devices, with limited input from impaired users. Efficiency would be improved if designers could readily evaluate their designs with the assistance of virtual users. The VERITAS framework simulates and presents data on the impact of a virtual user’s impairments; thus, facilitating a more efficient approach to inclusive design. This article reports insights into the use of the framework by 31 evaluators from the serious games field. A log-file analysis highlights key areas of concern, which are then further explored through a questionnaire. The findings suggest that the background knowledge of designers should be considered in order to improve acceptance and usability. Specifically, by addressing challenges comprehending interface elements, following the simulation workflow, and reacting to feedback.


Computer Standards & Interfaces | 2015

Designing for designers: Towards the development of accessible ICT products and services using the VERITAS framework

Michael James Scott; Fotios Spyridonis; Gheorghita Ghinea

Among key design practices which contribute to the development of inclusive ICT products and services is user testing with people with disabilities. Traditionally, this involves partial or minimal user testing through the usage of standard heuristics, employing external assisting devices, and the direct feedback of impaired users. However, efficiency could be improved if designers could readily analyse the needs of their target audience. The VERITAS framework simulates and systematically analyses how users with various impairments interact with the use of ICT products and services. Findings show that the VERITAS framework is useful to designers, offering an intuitive approach to inclusive design.


advanced visual interfaces | 2014

Designing accessible ICT products and services: the VERITAS accessibility testing platform

Fotios Spyridonis; Panagiotis Moschonas; Katerina Touliou; Athanasios Tsakiris; Gheorghita Ghinea

Among the key components of designing accessible products and services for disabled users is accessibility testing and support. The VERITAS FP7 project has developed a platform that consists of several tools that provide automatic simulation feedback and reporting for built-in accessibility support at all stages of ICT product development. In this explorative pilot study, we evaluated the usability and technology acceptance of using three of these tools in the design of accessible GUI-based ICT products in five application domains. A sample of 80 designers/developers (12 female; 68 male) evaluated the three tools by filling in the standard SUS and TAM questionnaires. Results revealed good usability and technology acceptance for all three tools as a novel accessibility testing method. The VERITAS platform can offer an intuitive solution in accessibility design and can ensure that ICT products are designed for all.


Archive | 2010

A Portable Wireless Solution for Back Pain Telemonitoring: A 3D-Based, Virtual Reality Approach

Fotios Spyridonis; Gheorghita Ghinea

Over the years, an increasing number of the adult population suffers from some form of back pain during their lifetime, something that consecutively has a very important impact on a country’s health, as well as economic systems. Traditional methods of diagnosing and treating such problems normally involve the collection and gathering of medical information regarding the type and location of pain, and its visualization on a 2D representation of the human body using various monochrome symbols. However, these 2-dimensional pain drawings have usually limited abilities in accurately recording and representing pain, making them in that way difficult and time consuming for both patients and doctors to use. As a result, in this work we propose an alternative interactive environment for back pain information collection and diagnosis, based on a wireless-enabled solution that encompasses a virtual reality user interface. Our proposed approach uses questionnaire methods to collect the appropriate back pain information, and via a 3-dimensional representation of the human body which can be marked in color, it could visualize and record this information, overcoming the aforementioned limitations.

Collaboration


Dive into the Fotios Spyridonis's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar

Tor-Morten Grønli

Westerdals Oslo School of Arts

View shared research outputs
Top Co-Authors

Avatar

Andrew O. Frank

Royal National Orthopaedic Hospital

View shared research outputs
Top Co-Authors

Avatar

Jarle Hansen

Brunel University London

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Jan Gawronski

Royal National Orthopaedic Hospital

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Pamela Abbott

Brunel University London

View shared research outputs
Researchain Logo
Decentralizing Knowledge