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Dive into the research topics where Francisco J. Perales López is active.

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Featured researches published by Francisco J. Perales López.


iberian conference on pattern recognition and image analysis | 2003

A New Method for Detection and Initial Pose Estimation Based on Mumford-Shah Segmentation Functional

Jose Maria Buades Rubio; Manuel González Hidalgo; Francisco J. Perales López

In this paper we describe a new method for detection and initial pose estimation of a person in a human computer interaction in an uncontrolled indoor environment. We used the Koepfler-Morel-Solimini mathematical formulation of Mumford-Shah segmentation functional adapted to color images. The idea is to obtain a system to detect the hands and face in a sequence of monocular or binocular images. The skin color is predefined and a procedure is parameterized to segment and recognize the homogeneous regions. Besides, we fit our results to a restriction that the two hands and face must be detected at the same time. We also use a biomechanical restriction to reach this initial estimation. So, the centroid of the blob is computed for every region. We explain the mathematical background segmentation, and region classification (hands, face, head and upper-torso). Finally, we present some interesting results and we implement the algorithm efficiently in order to obtain real time results processing standard video format.


Lecture Notes in Computer Science | 1998

3D Part Recognition Method for Human Motion Analysis

Carlos Yániz; Jairo Rocha; Francisco J. Perales López

A method for matching sequences from two perspective views of a moving person silhouette is presented. Regular (approximate uniform thickness) parts are detected on an image and a skeleton is generated. A 3D regular region graph is defined to gather possible poses based on the two 2D-regular regions, one for each view, at a given frame. The matching process of 3D graphs with a model graph results in interpretations of the human motion in the scene. The objective of this system is to reconstruct human motion parameters and use the analytical information for synthesis. Experimental results and error analysis are explained when the system is used to drive an avatar.


articulated motion and deformable objects | 2002

P3DMA: A Physical 3D Deformable Modelling and Animation System

Miquel Mascaró Portells; Arnau Mir; Francisco J. Perales López

Animation and Realistic Simulation of a 3D objects elastic deformation is actually an important and challenging feature in applications where three-dimensional object interaction and behaviour is considered or explored. Also, in interactive environments we need a rapid computation of deformations. In this paper we present a prototype of a system for the animation and simulation of elastic objects in an interactive system and under real-time conditions. The approach makes use of the finite elements method (F.E.M) and Elasticity Theory. The simulation is interactively visualized in an Open Inventor environment. Using picking node selection the user can interactively apply forces to objects causing their deformation. The deformations computed with our approach have a physical interpretation based on the mathematical model defined. Furthermore, our algorithms perform with either 2D or 3D problems. Finally, a set of results are presented which demonstrate performance of the proposed system. All programs are written in C++ using POO, VRML and Open Invertor tools. Real time videos can be visualized on web site: http://dmi.uib.es/people/mascport/defweb/dd.html.


articulated motion and deformable objects | 2000

Matching a Human Walking Sequence with a VRML Synthetic Model

J. M. Buades; Ramon Mas; Francisco J. Perales López

In this paper we present a specific matching technique based on basic motor patterns between two image sequences taken from different view points and a VRML synthetic human model. The criteria used are part of a generic system for the analysis and synthesis of human motion. The system has two phases: an automatic or interactively supervised analysis phase where the motion is interpreted and a synthesis phase where the original motion is applied to a biomechanical model. The main goal of our approach consists of finding a general solution that could be applied to general motor patterns. We define a set of matching conditions and we describe general-purpose criteria in order to reduce the space of search. The complexity of human motion analysis has led researchers to study new approaches and design more robust techniques for human tracking, detection or reconstruction. Whereas mathematical solutions partially solve this problem, the complexity of the algorithms proposed only serve to limit these solutions for real time purposes or general kind of motion types considered. So, we propose more simple, less general approaches but with a low computational cost. In this case the human model information about the kind of movement to be studied is very important in the process of matching between key-frame images. We also try to develop a system that can, at least in part, overcome the limitations of view dependence.


articulated motion and deformable objects | 2000

Elastic Deformations Using Finite Element Methods in Computer Graphic Applications

Miquel Mascaró; Arnau Mir; Francisco J. Perales López

Deformation tools constitute an important topic in computer animation. This paper shows how we can give an exact value to the basic parameters in a dynamical elastic deformation system based on finite elements for 2D objects. We look for an optimal value for the time step ( Δt ) in the dynamical system, and an optimal area for the basic square finite element of the object. Fine time step adjustment is important to reduce the computational cost of the system, and guarantee the realistic look of the result (final deformation of the object). Then several results from different physical conditions are compared, in order to find a good system of measuring the difference between them. Finally, using this measurement parameter we can relate the size of the finite elements with the error between several deformations of the same object. The deformations are rendered using the Open Inventor application (VRML).


Portal de Libros de la Universidad Nacional de La Plata | 2016

Libro de actas

Antoni Bibiloni Coll; Francisco J. Perales López; Antoni Oliver Tomàs; María José Abásolo Guerrero; Miquel Mascaró Portells; Pere Antoni Palmer Rodríguez


Journal of Computer Science and Technology | 2002

Geometric-textured bitree: transmission of a multiresolution terrain the Internet

María José Abásolo Guerrero; Francisco J. Perales López; Armando Eduardo De Giusti


Progress in Computer Vision and Image Analysis | 2009

Hand Tracking and Gesture Recognition for Human-Computer Interaction.

Cristina Manresa-Yee; Javier Varona; Ramon Mas; Francisco J. Perales López


XVI Workshop de Investigadores en Ciencias de la Computación | 2014

Realidad virtual, realidad aumentada y TVDi

María José Abásolo Guerrero; Alejandro Mitaritonna; Javier Giacomantone; Armando Eduardo De Giusti; Marcelo Naiouf; Francisco J. Perales López; Cristina Manresa Yee; Marcelo Vénere; Cristian García Bauza


XV Workshop de Investigadores en Ciencias de la Computación | 2013

Visión por computador e informática gráfica

María José Abásolo Guerrero; Alejandro Mitaritonna; Javier Giacomantone; Armando Eduardo De Giusti; Marcelo Naiouf; Cristina Manresa Yee; Francisco J. Perales López; Ramón Más Sansó; Silvia Mabel Castro

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Jose Maria Buades Rubio

University of the Balearic Islands

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Javier Varona Gómez

University of the Balearic Islands

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Armando Eduardo De Giusti

National Scientific and Technical Research Council

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Arnau Mir

University of the Balearic Islands

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Cristina Manresa Yee

University of the Balearic Islands

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Ramon Mas

University of the Balearic Islands

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Javier Giacomantone

National University of La Plata

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Marcelo Naiouf

National University of La Plata

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