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Dive into the research topics where Francisco Morán Burgos is active.

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Featured researches published by Francisco Morán Burgos.


international conference on image processing | 2015

Automatic video to point cloud registration in a structure-from-motion framework

Esteban Vidal; Nicola Piotto; Giovanni Cordara; Francisco Morán Burgos

In Structure-from-Motion (SfM) applications, the capability of integrating new visual information into existing 3D models is an important need. In particular, video streams could bring significant advantages, since they provide dense and redundant information, even if normally only relative to a limited portion of the scene. In this work we propose a fast technique to reliably integrate local but dense information from videos into existing global but sparse 3D models. We show how to extract from the video data local 3D information that can be easily processed allowing incremental growing, refinement, and update of the existing 3D models. The proposed technique has been tested against two state-of-the-art SfM algorithms, showing significant improvements in terms of computational time and final point cloud density.


Archive | 2012

MPEG 3D Graphics Representation

Francisco Morán Burgos; Marius Preda

The Tri-Dimensional Graphics (3DG) information coding tools of MPEG-4 are mostly contained in MPEG-4 Part 16, “Animation Framework eXtension (AFX)”, and focus on three important requirements for 3DG applications: compression, streamability and scalability. There are tools for the efficient representation and coding of both individual 3D objects and whole interactive scenes composed by several objects. Usually, the shape, appearance and animation of a 3D object are treated separately, so we devote different sections to each of those subjects, and we also devote another section to scene graph coding, in which we describe how to integrate MPEG-4’s 3DG compression tools with other (non MPEG-4-compliant) XML-based scene graph definitions. A final section on application examples gives hints on the flexibility provided by the 3DG toolset of MPEG-4.


visual communications and image processing | 2011

Multi-resolution texture coding for multi-resolution 3D meshes

David Fuentes Sánchez; Rafael Pages Scasso; Francisco Morán Burgos

We present an innovative system to encode and transmit textured multi-resolution 3D meshes in a progressive way, with no need to send several texture images, one for each mesh LOD (Level Of Detail). All texture LODs are created from the finest one (associated to the finest mesh), but can be reconstructed progressively from the coarsest thanks to refinement images calculated in the encoding process, and transmitted only if needed. This allows us to adjust the LOD/quality of both 3D mesh and texture according to the rendering power of the device that will display them, and to the network capacity. Additionally, we achieve big savings in data transmission by avoiding altogether texture coordinates, which are generated automatically thanks to an unwrapping system agreed upon by both encoder and decoder


acm international conference on interactive experiences for tv and online video | 2015

Making Second Screen Sustainable in Media Production: the BRIDGET Approach

Alberto Messina; Francisco Morán Burgos; Marius Preda; Skjalg Lepsoy; Miroslaw Bober; Davide Bertola; Stavros Paschalakis


Archive | 2017

BRIDGET Final Report

Miroslaw Bober; Leonardo Chiariglione; Giovanni Cordara; Diego Gibellino; Alberto Messina; Francisco Morán Burgos; Ingo Feldmann; Stavros Paschalakis; Marius Preda


IEEE journal of selected topics in signal processing, ISSN 1932-4553, 2017-02, Vol. 11, No. 1 | 2017

MultiView perceptual disparity model for super multiView video

Pablo Carballeira López; Jesus Gutierrez Sanchez; Francisco Morán Burgos; Julian Cabrera Quesada; Fernando Jaureguizar Núñez; Narciso García Santos


Archive | 2016

Authroring Tools and Player

Nicola Piotto; Sergio García Lobo; Francisco Morán Burgos; Leonardo Chiariglione; Marius Preda; Alberto Messina; Adrian Gabrielli; Veronica Scurtu; Christian Liviu Tulvan


quality of multimedia experience | 2015

Subjective evaluation of super multiview video in consumer 3D displays

Pablo Carballeira López; Jesus Gutierrez Sanchez; Francisco Morán Burgos; Julian Cabrera Quesada; Narciso García Santos


international conference on 3d web technology | 2015

Textured splat-based point clouds for rendering in handheld device

Sergio García Lobo; Rafael Pages Scasso; Daniel Berjón Díez; Francisco Morán Burgos


Web3D 2015 | Web3D 2015 | 18/06/2015 - 21/06/2015 | Heraklion, Greece | 2015

SPLASH: A hybrid 3D modeling/rendering approach mixing splats and meshes

Rafael Pages Scasso; Sergio García Lobo; Daniel Berjón Díez; Francisco Morán Burgos

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Rafael Pages Scasso

Technical University of Madrid

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