Frédéric Devillers
French Institute for Research in Computer Science and Automation
Network
Latest external collaboration on country level. Dive into details by clicking on the dots.
Publication
Featured researches published by Frédéric Devillers.
Journal of Visualization and Computer Animation | 2002
Frédéric Devillers; Stéphane Donikian; Fabrice Lamarche; Jean‐François Taille
Behavioural models offer the ability to simulate autonomous agents like organisms and living beings. Psychological studies have shown that human behaviour can be described by a perception–decision–action loop, in which the decisional process should integrate several programming paradigms such as real time, concurrency and hierarchy. Building such systems for interactive simulation requires the design of a reactive system treating flows of data to and from the environment, and involving task control and preemption. Since a complete mental model based on vision and image processing cannot be constructed in real time using purely geometrical information, higher levels of information are needed in a model of the virtual environment. For example, the autonomous actors of a virtual world would exploit the knowledge of the environment topology to navigate through it. Accordingly, in this paper we present our programming environment for real-time behavioural animation which is compounded of a general animation and simulation platform, a behavioural modelling language and a scenario-authoring tool. Those tools has been used for different applications such as pedestrian and car driver interaction in urban environments, or a virtual museum populated by a group of visitors. Copyright
adaptive agents and multi-agents systems | 2003
Frédéric Devillers; Stéphane Donikian
Behavioural animation techniques provide autonomous characters with the ability to react credibly in interactive simulations. The direction of these autonomous agents is inherently complex. Typically, simulations evolve according to reactive and cognitive behaviours of autonomous agents. The free flow of actions makes it difficult to precisely control the happening of desired events. In this paper, we propose a scenario language designed to support direction of semi-autonomous characters. This language offers temporal management and character communication tools. It also allows parallelism between scenarios, and a form of competition for the reservation of characters.
symposium on computer animation | 2003
Frédéric Devillers; Stéphane Donikian
Archive | 2005
Frédéric Devillers; Bruno Arnaldi; Eric Cazeaux; Eric Maffre; Nicolas Mollet; Jacques Tisseau
Archive | 2004
Nicolas Mollet; Eric Cazeaux; Frédéric Devillers; Eric Maffre; Bruno Arnaldi; Jacques Tisseau
Archive | 2004
Nicolas Mollet; Eric Cazeaux; Frédéric Devillers; Eric Maffre; Bruno Arnaldi; Jacques Tisseau
Archive | 2004
Bruno Arnaldi; Eric Cazeaux; Frédéric Devillers; Eric Maffre; Nicolas Mollet; Jacques Tisseau
Archive | 2004
Nicolas Mollet; Eric Cazeaux; Frédéric Devillers; Eric Maffre; Bruno Arnaldi; Jacques Tisseau
Archive | 2004
Nicolas Mollet; Eric Cazeaux; Frédéric Devillers; Eric Maffre; Bruno Arnaldi; Jacques Tisseau
Archive | 2004
Bruno Arnaldi; Eric Cazeaux; Frédéric Devillers; Eric Maffre; Nicolas Mollet; Jacques Tisseau
Collaboration
Dive into the Frédéric Devillers's collaboration.
French Institute for Research in Computer Science and Automation
View shared research outputs