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Dive into the research topics where Gary Marsden is active.

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Featured researches published by Gary Marsden.


international world wide web conferences | 2001

Improving mobile internet usability

George Buchanan; Sarah Farrant; Matt Jones; Harold W. Thimbleby; Gary Marsden; Michael J. Pazzani

Mobile internet technologies, such as WAP, are important for pervasive, anytime, anywhere computing. Although much progress has been made in terms of technological innovation, many of mobile internet systems are difficult to use, lack flexibility and robustness. They give a poor user experience. Evaluation and theoretical analysis of usability combined with innovative design can achieve significant improvements in user performance and satisfaction. Using such multidisciplinary methods explains the negative reactions to WAP, and — more constructively — suggest ways of developing more effective and efficient devices and services.


human factors in computing systems | 2010

After access: challenges facing mobile-only internet users in the developing world

Shikoh Gitau; Gary Marsden; Jonathan Donner

This study reports results of an ethnographic action research study, exploring mobile-centric internet use. Over the course of 13 weeks, eight women, each a member of a livelihoods collective in urban Cape Town, South Africa, received training to make use of the data (internet) features on the phones they already owned. None of the women had previous exposure to PCs or the internet. Activities focused on social networking, entertainment, information search, and, in particular, job searches. Results of the exercise reveal both the promise of, and barriers to, mobile internet use by a potentially large community of first-time, mobile-centric users. Discussion focuses on the importance of self-expression and identity management in the refinement of online and offline presences, and considers these forces relative to issues of gender and socioeconomic status.


Philosophical Transactions of the Royal Society A | 2008

People are people, but technology is not technology

Gary Marsden; Andrew J. Maunder; Munier Parker

Ubiquitous computing is about more than having multiple computers in our environment; it is also about computers venturing into completely new environments. In this paper, we examine the impact of computers in the developing world and look at why most interventions to date have failed to address the key needs of the users and their context. Through an analysis of existing software design techniques, and various case studies, we propose a new model for software creation, which we believe will address the issue of creating technologies for developing world nations.


International Journal of Human-computer Studies \/ International Journal of Man-machine Studies | 2005

An evaluation of integrated zooming and scrolling on small screens

Steve Jones; Matt Jones; Gary Marsden; Dynal Patel; Andy Cockburn

Abstract Speed-dependent automatic zooming (SDAZ) has been proposed for standard desktop displays as a means of overcoming problems associated with the navigation of large information spaces. SDAZ combines zooming and panning facilities into a single operation, with the magnitude of both factors dependent on simple user interaction. Previous research indicated dramatic user performance improvements when using the technique for document and map navigation tasks. In this paper, we propose algorithmic extensions to the technique for application on small-screen devices and present a comparative experimental evaluation of user performance with the system and a normative scroll–zoom–pan interface. Users responded positively to the system, particularly in relation to reduced physical navigational workload. However, the reduced screen space reduced the impact of SDAZ in comparison to that reported in previous studies. In fact, for one-dimensional navigation (vertical document navigation) the normative interface out-performed SDAZ. For navigation in two dimensions (map browsing) SDAZ supports more accurate target location, and also produces longer task completion times. Some SDAZ users became lost within the information space and were unable to recover navigational context. We discuss the reasons for these observations and suggest ways in which limitations of SDAZ in the small-screen context may be overcome.


south african institute of computer scientists and information technologists | 2011

Issues of adoption: have e-learning management systems fulfilled their potential in developing countries?

Grace Ssekakubo; Hussein Suleman; Gary Marsden

Despite the potential of learning management systems to support both blended learning and learning that is entirely delivered online, the majority of LMS-supported e-learning initiatives in developing countries do not fulfill their potential; they fail, either totally or partially. To identify the underlying causes of failure, a survey was conducted through interviews with key e-learning personalities directly involved in e-learning initiatives in five universities in Africa. Some of the most probable causes of failure were identified as: high ICT illiteracy rates among the student community; low comfort levels with technology; usability issues of learning management systems; poor marketing strategies; ineffective maintenance strategies and insufficient user/technical support. The dimensions of these causes of failure are discussed, as are the probable interventions likely to avert some of them. The findings are intended to inform further research towards more successful deployment of learning management systems in developing countries.


information and communication technologies and development | 2007

Designing interactive systems for the developing world - reflections on user-centred design

Andrew J. Maunder; Gary Marsden; Dominic Gruijters; Edwin H. Blake

User-centred design (UCD) is a well-accepted and useful design methodology for designing interactive systems. In recent years, developing world researchers have attempted to utilise UCD but with mixed results. The results from two developing world, UCD projects, MuTI Mobile and CyberTracker, have shown that the analysis tools and techniques provided by UCD are useful but difficulties arise when interpreting the analysis findings to produce a requirements specification. In particular, traditional UCD methodologies fail to consider the broader and complex effects of the users physical and social environments. The field studies also highlighted the limitations of existing early-stage prototyping techniques, such as paper-prototyping. The authors address these issues by presenting several tools and techniques that they feel are more suited to the developing world and essential components of a candidate dasiaUCD4Devpsila methodology. These tools and techniques include the use of dasia4Devpsila frameworks, such as the dasiaReal Access/Real Impactpsila criteria, to highlight pertinent developing world issues, the use of higher fidelity technology artefacts during early stage prototyping, the importance of developing a motivated user group and the need for a progressive participatory design approach.


human computer interaction with mobile devices and services | 2007

Co-present photo sharing on mobile devices

Leonard Martin Ah Kun; Gary Marsden

The paper reports a mobile application that allows users to share photos with other co-present users by synchronizing the display on multiple mobile devices. Various floor control policies (software locks that determine when someone can control the displays) were implemented. The behaviour of groups of users was studied to determine how people would use this application for sharing photos and how various floor control policies affect this behaviour. Explicit policies was shown to be the best strategy for structured presentations, but when all locks were removed, the users created a new form of social interaction which seemed to be a more compelling use of the technology than the original, intended, application.


ACM Transactions on Computer-Human Interaction | 2013

Walking and the social life of solar charging in rural africa

Nicola J. Bidwell; Masbulele Jay Siya; Gary Marsden; William David Tucker; M. Tshemese; N. Gaven; S. Ntlangano; Simon Robinson; Kristen Ali Eglinton

We consider practices that sustain social and physical environments beyond those dominating sustainable HCI discourse. We describe links between walking, sociality, and using resources in a case study of community-based, solar, cellphone charging in villages in South Africas Eastern Cape. Like 360 million rural Africans, inhabitants of these villages are poor and, like 25% and 92% of the world, respectively, do not have domestic electricity or own motor vehicles. We describe nine practices in using the charging stations we deployed. We recorded 700 people using the stations, over a year, some regularly. We suggest that the way we frame practices limits insights about them, and consider various routines in using and sharing local resources to discover relations that might also feature in charging. Specifically, walking interconnects routines in using, storing, sharing and sustaining resources, and contributes to knowing, feeling, wanting and avoiding as well as to different aspects of sociality, social order and perspectives on sustainability. Along the way, bodies acquire literacies that make certain relationalities legible. Our study shows we cannot assert what sustainable practice means a priori and, further, that detaching practices from bodies and their paths limits solutions, at least in rural Africa. Thus, we advocate a more “alongly” integrated approach to data about practices.


IEEE Computer | 2008

Toward Empowered Design

Gary Marsden

Pragmatic design requires no radical alterations to the existing digital ecology and has successfully provided many viable solutions. Given the skills limitations within the developing world, however, developers also need a new design focus that views the user as designer.


human computer interaction with mobile devices and services | 2010

GesturePIN: using discrete gestures for associating mobile devices

Ming Ki Chong; Gary Marsden; Hans Gellersen

Mobile devices with wireless network capabilities can be associated to form ad hoc networks to share resources; however, such an association of devices requires authentication. At present, PIN is the common authentication method, but in many cases, small devices may not have input interfaces to accommodate PIN entry. We therefore design a gesture-based authentication scheme, called GesturePIN, for associating multiple mobile devices; our solution provides the advantage of being adaptable to any PIN authentication systems. We have also conducted a quantitative user study to understand the speed and accuracy of people using our gesture-based system compared to using PIN.

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Dynal Patel

University of Cape Town

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