George Poonkhin Khut
University of New South Wales
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Publication
Featured researches published by George Poonkhin Khut.
Interactive Experience in the Digital Age | 2014
Lian Loke; George Poonkhin Khut
With the recent emergence of intimate Live Art and performance practices in the past decades, involving artists and audiences interacting in close physical proximity and one-to-one communication, the body is brought centre stage as the site and material of aesthetic experience. Artists working with these modes of address aim to heighten and intensify the experience of the artwork, through the charged energy of face-to-face confrontation, exchange and close bodily proximity. Our particular interest as artistic practitioners is in intimate body-focused aesthetic experiences, mediated by digital technologies that explore the interactions between physiological processes, bodily sensation and subjectivity. In contrast to autonomous art objects that can be experienced by an individual without any assistance by others, we propose a model of aesthetic experience in which facilitation by artists and witnessing by others are integral components. The guidance and facilitation by artists through an experience is intended to provide safe structures and pathways within which a participant can surrender to the potentially immersive and reflective states of consciousness offered by the artwork. Our framework describes four stages of audience experience and participation that can be used to develop and evaluate body-based Live Art encounters: (1) Welcoming, (2) Fitting and Induction, (3) The Ride, and (4) Debriefing and Documentation. We show the application of our model through two case studies from our artistic practices, illustrating our particular perspective on evaluation as a form of facilitated critique and reflection for audience, as well as artists.
IEEE MultiMedia | 2007
Norie Neumark; George Poonkhin Khut
Biofeedback as a form of physiological human-computer interaction and interactive art offers a wide scope for future creative development, with obvious potential for applications beyond the art gallery, including therapeutic and health-promotion applications. Participation in this arena requires an appreciation of the full interactive experience, since these systems engage the body not simply as a data set but as a living subject, experiencing and responding to the world according to the persons felt sense, motivations, and curiosities.
designing interactive systems | 2012
Lian Loke; George Poonkhin Khut; A. Baki Kocaballi
We are exploring new possibilities for bodily-focused aesthetic experiences within participatory live-art contexts. As artist-researchers, we are interested in how we can understand and shape bodily experience and imagination as primary components of an interactive aesthetic experience, sonically mediated by digital biofeedback technologies. Through the making of a participatory live-art installation, we illustrate how we used the Bodyweather performance methodology to inform the design of ritual interactions intended to reframe the audience experience of self, body and the world through imaginative processes of scaling and metaphor. We report on the insights into the varieties of audience experience gathered from audience testing of the prototype artwork, with a particular focus on the relationship between the embodied imagination and felt sensation; the influence of objects and costume; and the sonically mediated experience of physiological processes of breathing and heartbeat. We offer some reflections on the use of ritual and scripted interactions as a strategy for facilitating coherent forms of bodily experience.
tangible and embedded interaction | 2011
Lian Loke; George Poonkhin Khut
In our approach to body-focused interactive art, the tangible material with which we craft interactional aesthetic experiences is body experience. Touch and proprioception become primary materials for exploration and embedding in technology-mediated interactional situations. We applied the Feldenkrais Method of somatic bodywork in the development of a prototype interactive artwork, Surging Verticality, to pursue our understanding of how to craft audience experience, where the artwork offers a framework for critical reflection and self-enquiry. The Feldenkrais Method is based on an appreciation of musculo-skeletal organization as a fundamental component of our self-image and subjectivity. Our preliminary reflections on our experience of making, testing and evaluating body-focused interactions reveal the importance of the contract between artist and audience, the care, skill and sensitivity required by the artist and the receptivity of the audience.
International Journal of Arts and Technology | 2013
Lian Loke; George Poonkhin Khut; Maggie Slattery; Catherine Truman; Lizzie Muller; Jonathan Duckworth
This article describes interdisciplinary research undertaken by a group of artists, designers, curators and somatic bodywork practitioners to explore a human-centred approach to the potential of touch, movement, balance and proprioception as modalities for interactive art. Somatic bodywork methodologies such as the Feldenkrais method provide highly developed frameworks for attending to these very phenomena. Re-sensitising the body through somatic investigations allowed us as makers of body-focussed interactive art to translate the subtle shifts in attention and nuances of felt sensation into the audience experience of sensor-based interactive artworks. We describe the results of a yearlong project through our experience of the making of one specific experimental artwork, surging verticality. We reflect on the conditions for audience engagement and the profound connections we experienced between Feldenkrais somatic bodywork and art practice as modes of enquiry into the world.
Informatics (Basel) | 2018
Kristina Höök; Baptiste Caramiaux; Cumhur Erkut; Jodi Forlizzi; Nassrin Hajinejad; Michael Haller; Caroline Hummels; Katherine Isbister; Martin Jonsson; George Poonkhin Khut; Lian Loke; Danielle M. Lottridge; Patrizia Marti; Edward F. Melcer; Florian Floyd Muller; Marianne Graves Petersen; Thecla Schiphorst; Elena Márquez Segura; Anna Ståhl; Dag Svanæs; Jakob Tholander; Helena Tobiasson
A set of prominent designers embarked on a research journey to explore aesthetics in movement-based design. Here we unpack one of the design sensitivities unique to our practice: a strong first per ...
human factors in computing systems | 2016
George Poonkhin Khut
For the past twelve years I have been exploring the aesthetic and cultural potential of biofeedback interactions as a means for facilitating experience of, and reflection on, the physiological dimensions of our embodiment. Information extracted in real-time from heart rate sensors, relating to specific modes or qualities of engagement and nervous system orientation, modulate the various layers that comprise works visual and sonic appearance i.e. brightness, size, hue, timbre, pitch and harmonies etc. The biofeedback information displays used in these works need to support modes of interaction in which parasympathetic nervous system activity can be voluntarily increased and sympathetic nervous system activity i.e. stress/excitation responses, are decreased. This paper describes some approaches used in these works to address these competing requirements.
Pain Practice | 2018
Angela M Morrow; Karen L. O. Burton; Melissa M. Watanabe; Benjamin H. Cloyd; George Poonkhin Khut
The objective of this study was to develop a child‐friendly biofeedback‐mediated relaxation device called BrightHearts.
Pain Practice | 2018
Karen L. O. Burton; Angela M Morrow; Brooke V. Beswick; George Poonkhin Khut
The objective of this pilot study was to assess the acceptability and feasibility of using BrightHearts, a biofeedback‐assisted relaxation application (app), in children undergoing painful procedures.
conference on information visualization | 2006
Lizzie Muller; Greg Turner; George Poonkhin Khut; Ernest A. Edmonds