Gérard Hégron
École des mines de Nantes
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Featured researches published by Gérard Hégron.
Archive | 1996
Ronan Boulic; Gérard Hégron
The simulation of landslide hazards is a key point in the prevention of natural disasters, since it enables to compute risk maps and helps to design protection works. We present a 3D simulator that handles both rock-falls and mud-flows. The terrain model is built from geological and vegetation maps, superimposed on a DEM. Since the exact elevation of the terrain is unknown at the rocks scale, the simulator uses a series of stochastic simulations, where low scale geometry is slightly randomized at each impact, to compute an envelop of risk areas. Computations are optimized using an implicit formulation of surfaces and a space-time adaptive algorithm for animating the particle system that represents the mud flow.
Computer Graphics Forum | 1993
Stéphane Donikian; Gérard Hégron
In this paper, we present a dynamic model associated with an intelligent CAD system aiming at the modeling of an architectural scene sketch. Our design methodology has been developed to simulate the process of a user who tries to give a description of a scene from a set of mental images. The scene creation is based on a script which describes the environment from the point of view of an observer who moves across the scene. The system is based on a declarative method viewed as a stepwise refinement process. For the scene representation, a qualitative model is used to describe the objects in terms of attributes, functions, methods and components. The links between objects and their components are expressed by a hierarchical structure, and a description of spatial configurations is given by using locative relations. The set of solutions consistent with the description is usually infinite. So, either one scene consistent with this description is calculated and visualized, or reasons of inconsistency are notified to the user. The resolution process consists of two steps: firstly a logical inference checks the consistency of the topological description, and secondly an optimization algorithm deals with the global description and provides a solution. Two examples illustrate our design methodology and the calculation of a scene model.
user interface software and technology | 2004
Stéphane Huot; Cédric Dumas; Pierre Dragicevic; Jean-Daniel Fekete; Gérard Hégron
Archive | 1996
Ronan Boulic; Gérard Hégron
principles and practice of constraint programming | 1993
Stephane Donikian; Gérard Hégron
GRAPHICON | 1992
Stéphane Donikian; Gérard Hégron
international conference on human-computer interaction | 2003
Stéphane Huot; Cédric Dumas; Gérard Hégron
l'interaction homme-machine | 2004
Stéphane Huot; Cédric Dumas; Gérard Hégron
l'interaction homme-machine | 2004
Stéphane Huot; Cédric Dumas; Pierre Dragicevic; Gérard Hégron
Archive | 1996
Ronan Boulic; Gérard Hégron