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Dive into the research topics where Gesualdo Scutari is active.

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Featured researches published by Gesualdo Scutari.


IEEE Transactions on Signal Processing | 2008

Optimal Linear Precoding Strategies for Wideband Noncooperative Systems Based on Game Theory—Part I: Nash Equilibria

Gesualdo Scutari; Daniel Pérez Palomar; Sergio Barbarossa

In this two-part paper, we propose a decentralized strategy, based on a game-theoretic formulation, to find out the optimal precoding/multiplexing matrices for a multipoint-to-multipoint communication system composed of a set of wideband links sharing the same physical resources, i.e., time and bandwidth. We assume, as optimality criterion, the achievement of a Nash equilibrium and consider two alternative optimization problems: 1) the competitive maximization of mutual information on each link, given constraints on the transmit power and on the spectral mask imposed by the radio spectrum regulatory bodies; and 2) the competitive maximization of the transmission rate, using finite order constellations, under the same constraints as above, plus a constraint on the average error probability. In this first part of the paper, we start by showing that the solution set of both noncooperative games is always nonempty and contains only pure strategies. Then, we prove that the optimal precoding/multiplexing scheme for both games leads to a channel diagonalizing structure, so that both matrix-valued problems can be recast in a simpler unified vector power control game, with no performance penalty. Thus, we study this simpler game and derive sufficient conditions ensuring the uniqueness of the Nash equilibrium. Interestingly, although derived under stronger constraints, incorporating for example spectral mask constraints, our uniqueness conditions have broader validity than previously known conditions. Finally, we assess the goodness of the proposed decentralized strategy by comparing its performance with the performance of a Pareto-optimal centralized scheme. To reach the Nash equilibria of the game, in Part II, we propose alternative distributed algorithms, along with their convergence conditions.


IEEE Journal on Selected Areas in Communications | 2008

Competitive Design of Multiuser MIMO Systems Based on Game Theory: A Unified View

Gesualdo Scutari; Daniel Pérez Palomar; Sergio Barbarossa

This paper considers the noncooperative maximization of mutual information in the Gaussian interference channel in a fully distributed fashion via game theory. This problem has been studied in a number of papers during the past decade for the case of frequency-selective channels. A variety of conditions guaranteeing the uniqueness of the Nash Equilibrium (NE) and convergence of many different distributed algorithms have been derived. In this paper we provide a unified view of the state-of- the-art results, showing that most of the techniques proposed in the literature to study the game, even though apparently different, can be unified using our recent interpretation of the waterfilling operator as a projection onto a proper polyhedral set. Based on this interpretation, we then provide a mathematical framework, useful to derive a unified set of sufficient conditions guaranteeing the uniqueness of the NE and the global convergence of waterfilling based asynchronous distributed algorithms. The proposed mathematical framework is also instrumental to study the extension of the game to the more general MIMO case, for which only few results are available in the current literature. The resulting algorithm is, similarly to the frequency-selective case, an iterative asynchronous MIMO waterfilling algorithm. The proof of convergence hinges again on the interpretation of the MIMO waterfilling as a matrix projection, which is the natural generalization of our results obtained for the waterfilling mapping in the frequency-selective case.


IEEE Transactions on Signal Processing | 2008

Optimal Linear Precoding Strategies for Wideband Non-Cooperative Systems Based on Game Theory—Part II: Algorithms

Gesualdo Scutari; Daniel Pérez Palomar; Sergio Barbarossa

In this two-part paper, we address the problem of finding the optimal precoding/multiplexing scheme for a set of noncooperative links sharing the same physical resources, e.g., time and bandwidth. We consider two alternative optimization problems: P.l) the maximization of mutual information on each link, given constraints on the transmit power and spectral mask; and P.2) the maximization of the transmission rate on each link, using finite-order constellations, under the same constraints as in P.l, plus a constraint on the maximum average error probability on each link. Aiming at finding decentralized strategies, we adopted as optimality criterion the achievement of a Nash equilibrium and thus we formulated both problems P.l and P.2 as strategic noncooperative (matrix-valued) games. In Part I of this two-part paper, after deriving the optimal structure of the linear transceivers for both games, we provided a unified set of sufficient conditions that guarantee the uniqueness of the Nash equilibrium. In this Part II of the paper, we focus on the achievement of the equilibrium and propose alternative distributed iterative algorithms that solve both games. Specifically, the new proposed algorithms are the following: 1) the sequential and simultaneous iterative waterfilling-based algorithms, incorporating spectral mask constraints and 2) the sequential and simultaneous gradient-projection-based algorithms, establishing an interesting link with variational inequality problems. Our main contribution is to provide sufficient conditions for the global convergence of all the proposed algorithms which, although derived under stronger constraints, incorporating for example spectral mask constraints, have a broader validity than the convergence conditions known in the current literature for the sequential iterative waterfilling algorithm.


IEEE Signal Processing Magazine | 2008

Cognitive MIMO radio

Gesualdo Scutari; Daniel Pérez Palomar; Sergio Barbarossa

Radio regulatory bodies are recognizing that the rigid spectrum assignment granting exclusive use to licensed services is highly inefficient, due to the high variability of the traffic statistics across time, space, and frequency. Recent Federal Communications Commission (FCC) measurements show that, in fact, the spectrum usage is typically concentrated over certain portions of the spectrum, while a significant amount of the licensed bands (or idle slots in static time division multiple access (TDMA) systems with bursty traffic) remains unused or underutilized for 90% of time [1]. It is not surprising then that this inefficiency is motivating a flurry of research activities in the engineering, economics, and regulation communities in the effort of finding more efficient spectrum management policies.


IEEE Transactions on Wireless Communications | 2005

Distributed space-time coding for regenerative relay networks

Gesualdo Scutari; Sergio Barbarossa

Cooperation among mobile users (MUs) in a wireless network can be very useful to reduce the total radiated power necessary to insure the delivery of the information with the desired quality of service. A systematic framework for achieving such a gain consists in making the cooperating nodes act as the antennas of a virtual transmit array, operating according to a distributed space-time coding (DSTC) strategy. However, cooperation implies the allocation of dedicated resources, typically power and time slots, for the exchange of data between source and intermediate nodes (relays). It is then necessary to design the system properly to make possible a final net gain, taking into account all resources involved in the communication. In this paper, we consider regenerative relays and we analyze the effect of intermediate decision errors at the relay nodes. We derive the optimal maximum-likelihood (ML) detector, at the final destination, in case of binary phase-shift keying (BPSK) transmission, and a suboptimal scalar detector, whose bit-error rate (BER) is expressed in (approximate) closed form. Since with DSTC the transmit antennas are not colocated, we show how to allocate the power among source and relay terminals in order to minimize the average BER at the final destination. Finally, we compare alternative cooperation and decoding strategies.


IEEE Transactions on Signal Processing | 2009

The MIMO Iterative Waterfilling Algorithm

Gesualdo Scutari; Daniel Pérez Palomar; Sergio Barbarossa

This paper considers the noncooperative maximization of mutual information in the vector Gaussian interference channel in a fully distributed fashion via game theory. This problem has been widely studied in a number of works during the past decade for frequency-selective channels, and recently for the more general multiple-input multiple-output (MIMO) case, for which the state-of-the art results are valid only for nonsingular square channel matrices. Surprisingly, these results do not hold true when the channel matrices are rectangular and/or rank deficient matrices. The goal of this paper is to provide a complete characterization of the MIMO game for arbitrary channel matrices, in terms of conditions guaranteeing both the uniqueness of the Nash equilibrium and the convergence of asynchronous distributed iterative waterfilling algorithms. Our analysis hinges on new technical intermediate results, such as a new expression for the MIMO waterfilling projection valid (also) for singular matrices, a mean-value theorem for complex matrix-valued functions, and a general contraction theorem for the multiuser MIMO watefilling mapping valid for arbitrary channel matrices. The quite surprising result is that uniqueness/convergence conditions in the case of tall (possibly singular) channel matrices are more restrictive than those required in the case of (full rank) fat channel matrices. We also propose a modified game and algorithm with milder conditions for the uniqueness of the equilibrium and convergence, and virtually the same performance (in terms of Nash equilibria) of the original game.


international conference on acoustics, speech, and signal processing | 2006

Potential Games: A Framework for Vector Power Control Problems With Coupled Constraints

Gesualdo Scutari; Sergio Barbarossa; Daniel Pérez Palomar

In this paper we propose a unified framework, based on the emergent potential games to deal with a variety of network resource allocation problems. We generalize the existing results on potential games to the cases where there exists coupling among the (possibly vector) strategies of all players. We derive sufficient conditions for the existence and uniqueness of the Nash equilibrium, and provide different distributed algorithms along their convergence properties. Using this new framework, we then show that many power control problems (standard and non-standard) with coupled constraints among the users, can be naturally formulated as potential games and, hence, efficiently solved. Finally, we point out an interesting interplay existing between potential games, classical optimization theory, and Lyapunov stability theory


IEEE Transactions on Signal Processing | 2010

MIMO Cognitive Radio: A Game Theoretical Approach

Gesualdo Scutari; Daniel Pérez Palomar

The concept of cognitive radio (CR) has recently received great attention from the research community as a promising paradigm to achieve efficient use of the frequency resource by allowing the coexistence of licensed (primary) and unlicensed (secondary) users in the same bandwidth. In this paper we propose and analyze a totally decentralized approach, based on game theory, to design cognitive MIMO transceivers, who compete with each other to maximize their information rate. The formulation incorporates constraints on the transmit power as well as null and/or soft shaping constraints on the transmit covariance matrix, so that the interference generated by secondary users be confined within the temperature-interference limit required by the primary users. We provide a unified set of conditions that guarantee the uniqueness and global asymptotic stability of the Nash equilibrium of all the proposed games through totally distributed and asynchronous algorithms. Interestingly, the proposed algorithms overcome the main drawback of classical waterfilling based algorithms-the violation of the temperature-interference limit-and they have the desired features required for CR applications, such as low-complexity, distributed implementation, robustness against missing or outdated updates of the users, and fast convergence behavior.


IEEE Transactions on Information Theory | 2008

Distributed Power Allocation With Rate Constraints in Gaussian Parallel Interference Channels

Jong-Shi Pang; Gesualdo Scutari; Francisco Facchinei; Chaoxiong Wang

This paper considers the minimization of transmit power in Gaussian parallel interference channels, subject to a rate constraint for each user. To derive decentralized solutions that do not require any cooperation among the users, we formulate this power control problem as a (generalized) Nash equilibrium (NE) game. We obtain sufficient conditions that guarantee the existence and nonemptiness of the solution set to our problem. Then, to compute the solutions of the game, we propose two distributed algorithms based on the single user water-filling solution: The sequential and the simultaneous iterative water-filling algorithms, wherein the users update their own strategies sequentially and simultaneously, respectively. We derive a unified set of sufficient conditions that guarantee the uniqueness of the solution and global convergence of both algorithms. Our results are applicable to all practical distributed multipoint-to-multipoint interference systems, either wired or wireless, where a quality of service in (QoS) terms of information rate must be guaranteed for each link.


IEEE Transactions on Signal Processing | 2014

Decomposition by Partial Linearization: Parallel Optimization of Multi-Agent Systems

Gesualdo Scutari; Francisco Facchinei; Peiran Song; Daniel Pérez Palomar; Jong-Shi Pang

We propose a novel decomposition framework for the distributed optimization of general nonconvex sum-utility functions arising naturally in the system design of wireless multi-user interfering systems. Our main contributions are i) the development of the first class of (inexact) Jacobi best-response algorithms with provable convergence, where all the users simultaneously and iteratively solve a suitably convexified version of the original sum-utility optimization problem; ii) the derivation of a general dynamic pricing mechanism that provides a unified view of existing pricing schemes that are based, instead, on heuristics; and iii) a framework that can be easily particularized to well-known applications, giving rise to very efficient practical (Jacobi or Gauss-Seidel) algorithms that outperform existing ad hoc methods proposed for very specific problems. Interestingly, our framework contains as special cases well-known gradient algorithms for nonconvex sum-utility problems, and many block-coordinate descent schemes for convex functions.

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Sergio Barbarossa

Sapienza University of Rome

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Daniel Pérez Palomar

Hong Kong University of Science and Technology

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Jong-Shi Pang

University of Southern California

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Loreto Pescosolido

Sapienza University of Rome

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Vyacheslav Kungurtsev

Czech Technical University in Prague

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Peiran Song

State University of New York System

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