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Dive into the research topics where Gido Hakvoort is active.

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Featured researches published by Gido Hakvoort.


intelligent technologies for interactive entertainment | 2011

Social Interaction in a Cooperative Brain-computer Interface Game

Michel Obbink; Hayrettin Gürkök; Danny Plass-Oude Bos; Gido Hakvoort; Mannes Poel; Anton Nijholt

Does using a brain-computer interface (BCI) influence the social interaction between people when playing a cooperative game? By measuring the amount of speech, utterances, instrumental gestures and empathic gestures during a cooperative game where two participants had to reach a certain goal, and questioning participants about their own experience afterwards this study attempts to provide answers to this question. The results showed that social interaction changed when using a BCI compared to using a mouse. There was a higher amount of utterances and empathic gestures. This indicates that the participants reacted more to the higher difficulty of the BCI selection method. Participants also reported that they felt they cooperated better during the use of the mouse.


international conference on entertainment computing | 2011

Evaluating user experience in a selection based brain-computer interface game a comparative study: a comparative study

Hayrettin Gürkök; Gido Hakvoort; Mannes Poel

In human-computer interaction, it is important to offer the users correct modalities for particular tasks and situations. Unless the user has the suitable modality for a task, neither task performance nor user experience can be optimised. The aim of this study is to assess the appropriateness of using a steady-state visually evoked potential based brain-computer interface (BCI) for selection tasks in a computer game. In an experiment participants evaluated a BCI control and a comparable automatic speech recogniser (ASR) control in terms of workload, usability and engagement. The results showed that although BCI was a satisfactory modality in completing selection tasks, its use in our game was not engaging for the player. In our particular setup, ASR control appeared to be a better alternative to BCI control.


Lecture Notes in Computer Science | 2011

Measuring immersion and affect in a brain-computer interface game

Gido Hakvoort; Hayrettin Gürkök; D. Plass Oude Bos; Michel Obbink; Mannes Poel; Pedro F. Campos; Nicholas Graham; Joaquim A. Jorge; Nuno Jardim Nunes; Philippe A. Palanque; Marco Winckler


Archive | 2011

Evaluating user experience with respect to user expectations in brain-computer interface games

Hayrettin Gürkök; Gido Hakvoort; Mannes Poel


CTIT technical report series | 2011

Comparison of PSDA and CCA detection methods in a SSVEP-based BCI-system

Gido Hakvoort; Boris Reuderink; Michel Obbink


advances in computer entertainment technology | 2011

User expectations and experiences of a speech and thought controlled computer game

Hayrettin Gürkök; Gido Hakvoort; Mannes Poel; Anton Nijholt


Theoretical Computer Science | 2011

Evaluating User Experience in a Selection Based Brain-Computer Interface Game: A Comparative Study

Hayrettin Gürkök; Gido Hakvoort; Mannes Poel; Junia Coutinho Anacleto; Sidney S. Fels; Nicholas Graham; Bill Kapralos; Magy Saif El-Nasr; Kevin Stanley


conference on computability in europe | 2017

Meeting the Expectations from Brain-Computer Interfaces

Hayrettin Gürkök; Gido Hakvoort; Mannes Poel; Anton Nijholt


Archive | 2011

Immersion and aect in a brain-computer interface game

Gido Hakvoort; Mannes Poel; Anton Nijholt; J. Zwiers; Hayrettin Gürkök; D. Plass-Oude Bos


Journal of Coastal Research | 2011

Modality switching and performance in a thought and speech controlled computer game

Hayrettin Gürkök; Gido Hakvoort; Mannes Poel; Thomas S. Huang; Enrique Vidal; Daniel Gatica-Perez; Louis-Philippe Morency; Nicu Sebe

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Nuno Jardim Nunes

Madeira Interactive Technologies Institute

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