Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Green Bang is active.

Publication


Featured researches published by Green Bang.


International Journal of Computational Vision and Robotics | 2017

Immersive physically interactive game studio for a ball throwing game

Jinsuk Yang; Green Bang; Kyoungsu Oh; Il-Ju Ko

The majority of computer games are dominated by traditional input devices, such as the game pads or keyboards, but advancements are being implemented and developed in physically interactive games, following the release of various interactive devices. To date, interactive games have been developed with a focus on low prices, which lowers immersion. In order to propose new methods of raising game immersion by incorporating the intention and motion of the players into game-play, this paper introduces new input devices and a physically interactive game. In this game, the player throws a ball, the device detects the ball, and the processed data is then reproduced in the game. The proposed method raises the realism and immersion of the game to rouse interest and concentration, further maximising the spatial experience of the player.


international conference on advanced communication technology | 2016

Data communication method based on inaudible sound at near field

Green Bang; Myoung-Beom Chung; Il-Ju Ko

In this paper, we proposed data communication method based on inaudible sound which the most people cannot listen to at near field. The proposed method can transmit some bits data as using mixed high frequencies which are mapped at each data bit. Besides, the proposed method increases the accuracy of data transmission as using cyclic redundancy check for prevention of transmission error. To evaluate the performance of the proposed method, we tested with the proposed method and the result showed 97.5% accuracy. Therefore, the proposed method could be applied at various wireless data communication technology fields.


Archive | 2016

The Agent Communication Simulation Based on the Ego State Model of Transactional Analysis

Mi-Sun Kim; Green Bang; Il-Ju Ko

Inter-agent interaction plays an important role in cyberspace, which has recently been receiving attention as a space for social interaction. These interactions can occur between agents as well as between agents and people. However, for this, agents must be developed to the extent that they do not differ noticeably from human beings; that is, computers must be able to exhibit the same behaviors as humans. To achieve this, we developed a simulation in which human communication is replaced by a card game that corresponds to the ego state model of transactional analysis (TA). The agent communication module that we developed expresses agent-agent transactions based on the ego state model, as adapted to computer agents. The agents, the attacker and defender, continue the simulation with the cards that have messages and personalities. To win this simulation, the agents should find out their opponent’s intentions and show a card that is suitable for their opponent’s sample word or personality.


Journal of Korea Game Society | 2014

Interrelation of Alert Feedback and Immersion on Mobile Contents

Green Bang; Bokyung Sung; Il-Ju Ko

In the generalization of mobile content use, feedback is a kind of alert that affects content immersion. An alert leads to separation from the content currently being used to transfer to content that raises the alert. Immersive interference can be recognized as a problem in mobile contents use. In this paper, we propose a serious game for overcomes immersion. interference from feedback and the foundation for interrelation research between feedback and immersion. The proposed serious game has been designed to present three kinds of feedback, specifically positive, negative, and hybrid feedback, through social information about the user. We also conducted an experiment to examine the correlation between three kinds of feedback and immersion while consuming digital content. The result of the experiment showed that negative feedback leads to higher immersion than positive feedback.


Journal of Information Processing Systems | 2017

Interactive Experience Room Using Infrared Sensors and User’s Poses

Green Bang; Jinsuk Yang; Kyoungsu Oh; Il-Ju Ko


Journal of Korea Game Society | 2017

Design of Smart Bike Studio for Sportainment

Green Bang; Bokyung Sung; Il-Ju Ko


multimedia and ubiquitous engineering | 2016

Non-Environment-Sensitive Facial Recognition System Using Two CCTV Cameras

Euisun Kim; Green Bang; Daniel Chung; Il-Ju Ko


Mechanical Engineering | 2016

Environment Independent Hybrid Face Recognition System Using a Fixed Camera and a PTZ Camera

Euisun Kim; Green Bang; Daniel Chung; Il-Ju Ko


Journal of the Korea Society of Computer and Information | 2016

Spatial Information Based Simulator for User Experience`s Optimization

Green Bang; Il-Ju Ko


IEEE Conference Proceedings | 2016

近傍場における非可聴音に基づくデータ通信方式【Powered by NICT】

Green Bang; Myoung-Beom Chung; Il-Ju Ko

Collaboration


Dive into the Green Bang's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Researchain Logo
Decentralizing Knowledge