Gregory John Ward
Dolby Laboratories
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Publication
Featured researches published by Gregory John Ward.
international conference on computer graphics and interactive techniques | 2015
Rahul Narain; Rachel A. Albert; Abdullah Bulbul; Gregory John Ward; Martin S. Banks; James F. O'Brien
We present a technique for displaying three-dimensional imagery of general scenes with nearly correct focus cues on multi-plane displays. These displays present an additive combination of images at a discrete set of optical distances, allowing the viewer to focus at different distances in the simulated scene. Our proposed technique extends the capabilities of multi-plane displays to general scenes with occlusions and non-Lambertian effects by using a model of defocus in the eye of the viewer. Requiring no explicit knowledge of the scene geometry, our technique uses an optimization algorithm to compute the images to be displayed on the presentation planes so that the retinal images when accommodating to different distances match the corresponding retinal images of the input scene as closely as possible. We demonstrate the utility of the technique using imagery acquired from both synthetic and real-world scenes, and analyze the systems characteristics including bounds on achievable resolution.
conference on visual media production | 2012
Francho Melendez; Mashhuda Glencross; J Starck; Gregory John Ward
Acquisition of displacement and albedo maps for full building façades is a difficult problem and traditionally achieved through a labor intensive artistic process. In this paper, we present a material appearance transfer method, Transfer by Analogy, designed to infer surface detail and diffuse reflectance for textured surfaces like the present in building façades. We begin by acquiring small exemplars (displacement and albedo maps), in accessible areas, where capture conditions can be controlled. We then transfer these properties to a complete photo-texture constructed from reference images and captured under diffuse daylight illumination. Our approach allows super-resolution inference of albedo and displacement from information in the photo-texture. When transferring appearance from multiple exemplars to façades containing multiple materials, our approach also sidesteps the need for segmentation. We show how we use these methods to create relightable models with a high degree of texture detail, reproducing the visually rich self-shadowing effects that would normally be difficult to capture using just simple consumer equipment.
Archive | 2002
Lorne A. Whitehead; Gregory John Ward; Wolfgang Stuerzlinger; Helge Seetzen
Archive | 2004
Gregory John Ward; Maryann Simmons
Archive | 2012
Gregory John Ward; Helge Seetzen; Wolfgang Heidrich
Archive | 2008
Lorne A. Whitehead; Gregory John Ward; Wolfgang Stuerzlinger; Helge Seetzen
Archive | 2007
Gregory John Ward; Maryann Simmons
Archive | 2007
Lorne A. Whitehead; Helge Seetzen; Gregory John Ward; Wolfgang Heidrich
Archive | 2004
Lorne A. Whitehead; Helge Seetzen; Gregory John Ward
Archive | 2011
Gregory John Ward