Guan Zheng
Yunnan University
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Publication
Featured researches published by Guan Zheng.
Mathematical Problems in Engineering | 2015
Guan Zheng; Yang Zhijun; Qian Wenhua; He Min
Based on priority differentiation and efficiency of the system, we consider an queues’ single-server two-level polling system which consists of one key queue and normal queues. The novel contribution of the present paper is that we consider that the server just polls active queues with customers waiting in the queue. Furthermore, key queue is served with exhaustive service and normal queues are served with 1-limited service in a parallel scheduling. For this model, we derive an expression for the probability generating function of the joint queue length distribution at polling epochs. Based on these results, we derive the explicit closed-form expressions for the mean waiting time. Numerical examples demonstrate that theoretical and simulation results are identical and the new system is efficient both at key queue and normal queues.
Tehnicki Vjesnik-technical Gazette | 2015
Qian Wenhua; Xu Dan; Yue Kun; Guan Zheng
Original scientific paper This paper presents a non-photorealistic rendering technique for producing flow-like abstraction stylization from a photograph. Based on anisotropic Kuwahara filtering in conjunction with line integral convolution, our method abstracts shapes and colors simultaneously while preserving features of images. In particular, we develop an edge detection and dilation method, to draw attention to salient features and image boundaries. This proposed algorithm is incremental and iterative, and therefore the degree of flow and abstraction can be controlled. Experimental results demonstrate that the effectiveness of our method in producing a coherent and flow-like abstraction stylization is satisfactory yet preserving features and directions from photographs.
The Scientific World Journal | 2014
Qian Wenhua; Xu Dan; Yue Kun; Guan Zheng
The paper presents an NP-video rendering system based on natural phenomena. It provides a simple nonphotorealistic video synthesis system in which user can obtain a flow-like stylization painting and infinite video scene. Firstly, based on anisotropic Kuwahara filtering in conjunction with line integral convolution, the phenomena video scene can be rendered to flow-like stylization painting. Secondly, the methods of frame division, patches synthesis, will be used to synthesize infinite playing video. According to selection examples from different natural video texture, our system can generate stylized of flow-like and infinite video scenes. The visual discontinuities between neighbor frames are decreased, and we also preserve feature and details of frames. This rendering system is easy and simple to implement.
Archive | 2014
Qian Wenhua; Xu Dan; Zhang Xuejie; Guan Zheng
Journal of Ambient Intelligence and Humanized Computing | 2018
Guan Zheng; Yang Zhijun; He Min; Qian Wenhua
Archive | 2015
Guan Zheng; Qian Wenhua; Yang Zhijun; HeMin
Archive | 2016
Qian Wenhua; Xu Dan; Guan Zheng; Yue Kun; Zhang Xuejie
Archive | 2016
Yang Zhijun; Zhang Weifeng; Zhu Longzheng; Ding Hongwei; Guan Zheng
Mathematical Problems in Engineering | 2016
Guan Zheng; Yang Zhijun; Qian Wenhua; He Min
Archive | 2015
Qian Wenhua; Xu Dan; Zhang Xuejie; Yue Kun; Guan Zheng