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Dive into the research topics where Gustavo Melo is active.

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Featured researches published by Gustavo Melo.


2009 VIII Brazilian Symposium on Games and Digital Entertainment | 2009

A Serious Game for Exploring and Training in Participatory Management of National Parks for Biodiversity Conservation: Design and Experience

Eurico Vasconcelos; Carlos José Pereira de Lucena; Gustavo Melo; Marta de Azevedo Irving; Jean-Pierre Briot; Vinícius Sebba; Alessandro Sordoni

In this paper, we discuss the experience in the design, use and evaluation of a serious game about participatory management of national parks for biodiversity conservation and social inclusion. Our objective is to help various stakeholders (e.g., environmentalist NGOs, communities, tourism operators, public agencies, and so on) to collectively understand conflict dynamics for natural resources management and to exercise negotiation management strategies for protected areas, one of the key issues linked to biodiversity conservation in national parks. Our serious game prototype combines, techniques such as: distributed role-playing games, support for negotiation between players, and insertion of various types of artificial agents (decision making agents, virtual players, assistant agents). After a general introduction to the project, we will present project’s current prototype architecture and results from game sessions, as well as some prospects for the future, namely: the design of assistant artificial agents and of virtual players and the integration of a viability-based simulation engine.


international conference on culture and computing | 2011

A Serious Game and Artificial Agents to Support Intercultural Participatory Management of Protected Areas for Biodiversity Conservation and Social Inclusion

Jean-Pierre Briot; Marta de Azevedo Irving; Gustavo Melo; Jose Eurico Filho Vasconcelos; Isabelle Alvarez; Sophie Martin; Wei Wei

This paper addresses our experience in the design of a serious game, aimed at computer-based support for intercultural participatory management of protected areas (e.g., parks, marine reserves, biosphere reserves...), in order to promote biodiversity conservation and social inclusion. Its objective is, via a computer assisted role-playing game, to help various stakeholders (e.g., environmentalist, tourism operator, traditional community...) to collectively understand conflict dynamics and explore negotiation strategies for the management of protected areas. Therefore, this helps at mutual understanding and negotiation between different cultures, contexts and practices (traditional community, technical manager, environmentalist...) about strategic issues when aiming at both biodiversity conservation and social inclusion. After introducing the objectives of our serious game, named Sim Parc, we will describe its design and its current architecture. We will also discuss the introduction of various types of agents in the system: a decision making agent playing the role of the park manager, artificial players replacing some of the human players in the game, assistant agents assisting human players, and expert agents providing human players with technical information about the viability of their proposal (e.g., about the survival of an endangered species), or to analyse relations (e.g., dominance or equity) among players proposals. This last type of agent aims at introducing a technical viewpoint and culture in this intercultural participatory process. Some of these agents have already been implemented and tested and some others are in progress.


Rairo-operations Research | 2010

Design of a Participatory Decision Making Agent Architecture Based on Argumentation and Influence Function – Application to a Serious Game about Biodiversity Conservation

Alessandro Sordoni; Jean-Pierre Briot; Isabelle Alvarez; Eurico Vasconcelos; Marta de Azevedo Irving; Gustavo Melo

This paper addresses an ongoing experience in the design of an artificial agent taking decisions and combining them with the decisions taken by human agents. The context is a serious game research project, aimed at computer-based support for participatory management of protected areas (and more specifically national parks) in order to promote biodiversity conservation and social inclusion. Its objective is to help various stakeholders ( e.g. , environmentalist, tourism operator) to collectively understand conflict dynamics and explore negotiation strategies for the management of parks. In this paper, after introducing the design of our serious game, named SimParc, we will describe the architecture of the decision making agent playing the role of the park manager. In the game, the park manager makes final decisions based on its own analysis and also on the votes of the stakeholders. It includes two modules: 1) individual decision – based on a model of argumentation, which also provides a basis to justify and explain the decision; 2) participatory decision – to take into account the preferences/votes from the stakeholders.


Agents for Games and Simulations | 2009

Design of a Decision Maker Agent for a Distributed Role Playing Game --- Experience of the SimParc Project

Jean-Pierre Briot; Alessandro Sordoni; Eurico Vasconcelos; Marta de Azevedo Irving; Gustavo Melo; Vinícius Sebba-Patto; Isabelle Alvarez

This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At first, we will present the context, an ongoing research project aimed at computer-based support for participatory management of protected areas (and more specifically national parks) in order to promote biodiversity conservation and social inclusion. Our applicative objective is, through a distributed role-playing game, to help various stakeholders (e.g., environmentalist, tourism operator) to collectively understand conflict dynamics for natural resources management and to explore negotiation management strategies for the management of parks. Our approach includes support for negotiation among players and insertion of various types of artificial agents (decision making agent, virtual players, assistant agents). In this paper, we will focus on the architecture of the decision making agent playing the role of the park manager, the rationales for its decision, and how it takes into account the preferences/votes from the stakeholders.


Cargese Interdisciplinar Seminar "Modeling & Simulation of Evolutionary Agents in Virtual Worlds" 2009 | 2009

Design of an Artificial Decision Maker for a Human-based Social Simulation - Experience of the SimParc Project

Jean-Pierre Briot; Alessandro Sordoni; Eurico Vasconcelos; Vinicius Sebba Patto; Diana Francisca Adamatti; Marta de Azevedo Irving; Gustavo Melo; Carlos José Pereira de Lucena


international conference on intelligent systems | 2012

Integration of viability models in a serious game for the management of protected areas

Wei Wei; Isabelle Alvarez; Sophie Martin; Jean-Pierre Briot; Marta de Azevedo Irving; Gustavo Melo


Archive | 2017

Participatory Management of Protected Areas for Biodiversity Conservation and Social Inclusion

Jean-Pierre Briot; Marta de Azevedo Irving; José Eurico Vasconcelos Filho; Gustavo Melo; Isabelle Alvarez; Alessandro Sordoni; Carlos José Pereira de Lucena


Revista Geografias | 2012

Parques nacionais na fronteira amazônica: uma leitura da percepção local sobre a gestão dos Parques Nacionais Montanhas do Tumucumaque e Cabo Orange (AP-Brasil)

Gustavo Melo; Marta de Azevedo Irving


The 1st Workshop of Applied Computing for the Management of the Environment and Natural Resources -- Anais do I Workshop de Computação Aplicada à Gestão do Meio Ambiente e Recursos Naturais (WCAMA'09) | 2009

A Computer-based Support for Participatory Management of Protected Areas: The SimParc Project

Jean-Pierre Briot; Vinicius Sebba Patto; Eurico Vasconcelos; Diana Francisca Adamatti; Alessandro Sordoni; Gustavo Melo; Marta de Azevedo Irving; Carlos José Pereira de Lucena


II Congreso Latinoamericano de Parques Nacionales y Otras Areas Protegidas | 2007

Simparc: Computer supported methodological approach for constructing democratic governance in management of national parks

Marta de Azevedo Irving; Jean-Pierre Briot; Ivan Burstyn; Paul Guyot; Gustavo Melo; Altair Sancho; Davis Sansolo; Vinicius Sebba Patto; Eurico Vasconcelos

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Marta de Azevedo Irving

Federal University of Rio de Janeiro

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Jean-Pierre Briot

Pontifical Catholic University of Rio de Janeiro

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Carlos José Pereira de Lucena

Pontifical Catholic University of Rio de Janeiro

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Davis Sansolo

Federal University of Rio de Janeiro

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Altair Sancho

Universidade Federal de Minas Gerais

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