H.J. Lebbink
Utrecht University
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Featured researches published by H.J. Lebbink.
Electronic Notes in Theoretical Computer Science | 2004
H.J. Lebbink; Cilia Witteman; John-Jules Ch. Meyer
In this article, a dialogue game is presented in which coherent conversational sequences with inconsistent and biased information are described at the speech act level. Inconsistent and biased information is represented with bilattice structures, and based on these bilattice structures, a multi-valued logic is defined that makes it possible to describe a dialogue game in which agents can communicate about their cognitive states with inconsistent and biased information. A dialogue game is formalized by, first, defining the agents cognitive state as a set of multi-valued theories, second, by defining the dialogue rules that prescribe permissible communicative acts based on the agents cognitive state, and last, by defining update rules that change the agents cognitive state as a result of communicative acts. We show that an example dialogue with inconsistent and biased information can be derived from our dialogue game.
adaptive agents and multi-agents systems | 2004
H.J. Lebbink; Cilia Witteman; John-Jules Ch. Meyer
This paper proposes a dialogue game in which coherent conversational sequences at the speech act level are described of agents that become aware they have an irresolvable disagreement and settle the dispute by agreeing to disagree. A disagreement is irresolvable from an agentýs perspective if both agents are aware that they both ran out of options to resolve the situation. A dialogue game is formulated in which agents can offer information that may result in non-reconcilable, mutually inconsistent belief states. An agentýs cognitive state consists of mental constructs, and given on these constructs, epistemic operators are defined which are used to define dialogue rules and a cognitive rule that allow an agent to agree to disagree.
Advances in Computers | 2006
H.J. Lebbink; Cilia Witteman; John-Jules Ch. Meyer
This paper presents a dialogue game in which agents in a multiagent system try to contract beliefs in agreement with other agents. The dialogue game defines the semantics of the communicative act of asking support to contract beliefs. In addition, a decision game is presented that defines when agents are allowed to contract propositions from their private belief states. These games if combined allow agents to contract beliefs in a distributed fashion.
belgium-netherlands conference on artificial intelligence | 2002
H.J. Lebbink; Cilia Witteman; John-Jules Ch. Meyer
belgium netherlands conference on artificial intelligence | 2005
H.J. Lebbink; Cilia Witteman; John-Jules Ch. Meyer
Kruijff-Korbayova, I.; Kosny, C. (eds.), 7th Workshop on the Semantics and Pragmatics of Dialogue (Diabruck '03) | 2003
H.J. Lebbink; Cilia Witteman; John-Jules Ch. Meyer
Lecture Notes in Computer Science | 2005
H.J. Lebbink; Cilia Witteman; John-Jules Ch. Meyer
european workshop on multi agent systems | 2004
H.J. Lebbink; Cilia Witteman; John-Jules Ch. Meyer
european workshop on multi agent systems | 2004
H.J. Lebbink; Cilia Witteman; John-Jules Ch. Meyer
Brueckner, S.A. (ed.), Engineering self-organising systems : methodologies and applications | 2004
H.J. Lebbink; Cilia Witteman; John-Jules Ch. Meyer