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Dive into the research topics where Haris Aziz is active.

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Featured researches published by Haris Aziz.


adaptive agents and multi agents systems | 2013

Computing desirable partitions in additively separable hedonic games

Haris Aziz; Felix Brandt; Hans Georg Seedig

We conduct a computational analysis of fair and optimal partitions in additively separable hedonic games. We show that, for strict preferences, a Pareto optimal partition can be found in polynomial time while verifying whether a given partition is Pareto optimal is coNP-complete, even when preferences are symmetric and strict. Moreover, computing a partition with maximum egalitarian or utilitarian social welfare or one which is both Pareto optimal and individually rational is NP-hard. We also prove that checking whether there exists a partition which is both Pareto optimal and envy-free is


workshop on internet and network economics | 2013

The Computational Complexity of Random Serial Dictatorship

Haris Aziz; Felix Brandt; Markus Brill

\Sigma_{2}^{p}


ieee international multitopic conference | 2007

Efficient Algorithm for Designing Weighted Voting Games

Haris Aziz; Michael S. Paterson; Dennis Leech

-complete. Even though an envy-free partition and a Nash stable partition are both guaranteed to exist for symmetric preferences, checking whether there exists a partition which is both envy-free and Nash stable is NP-complete.


Journal of Artificial Intelligence Research | 2011

False-name manipulations in weighted voting games

Haris Aziz; Edith Elkind; Michael S. Paterson

In social choice settings with linear preferences, random dictatorship is known to be the only social decision scheme satisfying strategyproofness and ex post efficiency. When also allowing indifferences, random serial dictatorship RSD is a well-known generalization of random dictatorship that retains both properties. RSD has been particularly successful in the special domain of random assignment where indifferences are unavoidable. While executing RSD is obviously feasible, we show that computing the resulting probabilities is #P-complete and thus intractable, both in the context of voting and assignment.


algorithmic applications in management | 2009

Power Indices in Spanning Connectivity Games

Haris Aziz; Oded Lachish; Michael S. Paterson; Rahul Savani

Weighted voting games are mathematical models, used to analyse situations where voters with variable voting weight vote in favour of or against a decision. They have been applied in various political and economic organizations. Similar combinatorial models are also encountered in neuroscience, threshold logic, reliability theory and distributed systems. The calculation of voting powers of players in a weighted voting game has been extensively researched in the last few years. However, the inverse problem of designing a weighted voting game with a desirable distribution of power has received less attention. We present an elegant algorithm which uses generating functions and interpolation to compute an integer weight vector for target Banzhaf power indices. This algorithm has better performance than any other known to us. It can also be used to design egalitarian two-tier weighted voting games and a representative weighted voting game for a multiple weighted voting game.


foundations of computer science | 2016

A Discrete and Bounded Envy-Free Cake Cutting Protocol for Any Number of Agents

Haris Aziz; Simon Mackenzie

Weighted voting is a classic model of cooperation among agents in decision-making domains. In such games, each player has a weight, and a coalition of players wins the game if its total weight meets or exceeds a given quota. A players power in such games is usually not directly proportional to his weight, and is measured by a power index, the most prominent among which are the Shapley-Shubik index and the Banzhaf index. In this paper, we investigate by how much a player can change his power, as measured by the Shapley-Shubik index or the Banzhaf index, by means of a false-name manipulation, i.e., splitting his weight among two or more identities. For both indices, we provide upper and lower bounds on the effect of weight-splitting. We then show that checking whether a beneficial split exists is NP-hard, and discuss efficient algorithms for restricted cases of this problem, as well as randomized algorithms for the general case. We also provide an experimental evaluation of these algorithms. Finally, we examine related forms of manipulative behavior, such as annexation, where a player subsumes other players, or merging, where several players unite into one. We characterize the computational complexity of such manipulations and provide limits on their effects. For the Banzhaf index, we describe a new paradox, which we term the Annexation Non-monotonicity Paradox.


adaptive agents and multi agents systems | 2012

Possible and necessary winners of partial tournaments

Haris Aziz; Paul Harrenstein; Markus Brill; Jérôme Lang; Felix A. Fischer; Hans Georg Seedig

The Banzhaf index, Shapley-Shubik index and other voting power indices measure the importance of a player in a coalitional game. We consider a simple coalitional game called the spanning connectivity game (SCG) based on an undirected, unweighted multigraph, where edges are players. We examine the computational complexity of computing the voting power indices of edges in the SCG. It is shown that computing Banzhaf values is #P-complete and computing Shapley-Shubik indices or values is NP-hard for SCGs. Interestingly, Holler indices and Deegan-Packel indices can be computed in polynomial time. Among other results, it is proved that Banzhaf indices can be computed in polynomial time for graphs with bounded treewidth. It is also shown that for any reasonable representation of a simple game, a polynomial time algorithm to compute the Shapley-Shubik indices implies a polynomial time algorithm to compute the Banzhaf indices. This answers (positively) an open question of whether computing Shapley-Shubik indices for a simple game represented by the set of minimal winning coalitions is NP-hard.


Artificial Intelligence | 2015

Fair assignment of indivisible objects under ordinal preferences

Haris Aziz; Serge Gaspers; Simon Mackenzie; Toby Walsh

We consider the well-studied cake cutting problem in which the goal is to find an envy-free allocation based on queries from n agents. The problem has received attention in computer science, mathematics, and economics. It has been a major open problem whether there exists a discrete and bounded envy-free protocol. We resolve the problem by proposing a discrete and bounded envy-free protocol for any number of agents. The maximum number of queries required by the protocol is nnnnnn. Even if we do not run our protocol to completion, it can find in at most nn+1 queries an envy-free partial allocation of the cake in which each agent gets at least 1/n of the value of the whole cake.


symposium on the theory of computing | 2016

A discrete and bounded envy-free cake cutting protocol for four agents

Haris Aziz; Simon Mackenzie

We study the problem of computing possible and necessary winners for partially specified weighted and unweighted tournaments. This problem arises naturally in elections with incompletely specified votes, partially completed sports competitions, and more generally in any scenario where the outcome of some pairwise comparisons is not yet fully known. We specifically consider a number of well-known solution concepts---including the uncovered set, Borda, ranked pairs, and maximin---and show that for most of them possible and necessary winners can be identified in polynomial time. These positive algorithmic results stand in sharp contrast to earlier results concerning possible and necessary winners given partially specified preference profiles.


algorithmic game theory | 2013

On Popular Random Assignments

Haris Aziz; Felix Brandt; Paul Stursberg

We consider the discrete assignment problem in which agents express ordinal preferences over objects and these objects are allocated to the agents in a fair manner. We use the stochastic dominance relation between fractional or randomized allocations to systematically define varying notions of proportionality and envy-freeness for discrete assignments. The computational complexity of checking whether a fair assignment exists is studied for these fairness notions. We also characterize the conditions under which a fair assignment is guaranteed to exist. For a number of fairness concepts, polynomial-time algorithms are presented to check whether a fair assignment exists. Our algorithmic results also extend to the case of unequal entitlements of agents. Our NP-hardness result, which holds for several variants of envy-freeness, answers an open question posed by Bouveret, Endriss, and Lang (ECAI 2010). We also propose fairness concepts that always suggest a non-empty set of assignments with meaningful fairness properties. Among these concepts, optimal proportionality and optimal weak proportionality appear to be desirable fairness concepts.

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Toby Walsh

University of New South Wales

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Serge Gaspers

University of New South Wales

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Simon Mackenzie

University of New South Wales

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Jérôme Lang

Paris Dauphine University

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Lirong Xia

Rensselaer Polytechnic Institute

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Barton E. Lee

University of New South Wales

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