Harry J. Saddler
Apple Inc.
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human factors in computing systems | 1993
Harry J. Saddler
Making 1( Macintosh: The Macintosh Hunlajl Interface Guidelines Companion is an interactive instructional product designed and developed by Apple Computer, Inc. Making It Mucintosh uses computer-based animation and interaction to document the Macintosh user interface, illustrate human interface design issues, and provide interface implementation strategies for software developers. This paper describes the product’s audience, its goals. its design. and the specific techniques used to present its content to the user. AUDIENCE The audience of Making It Macintosh is composed primarily of programmers developing software products for the Macintosh platform. Additional audiences include human interface designers, software product managers, and educators and trainers in the field of human interface design. GOALS The primary goals of M~ikin~ It Mc/cintosl/ are
Interactions | 1996
Harry J. Saddler
THE APPLE DESIGN PROJECT Since 1992, the Advanced Technology Group at Apple Computer has sponsored the international student design project now known simply as the Apple Design Project. The project and its participants have evolved and changed over the past five years, but the goals remain the same: to inculcate the philosophy of user-centered design into university-level design curricula, and immerse students in the practice of multidisciplinary, teambased interaction design I am often asked to explain why Apple does this. Indeed—why do we spend our time and money trying to change these schools and their students? Why do we care? And what does Apple gain as a result? As those who have experienced the project know, and as I hope this article will convey, its value is measured not in the number of products shipped or technologies patented—but the impact is real and profound, for the student participants, for their schools, for design education, and for Apple. Harry Saddler
human factors in computing systems | 1994
Lauralee Alben; Jim Faris; Alben Faris; Harry J. Saddler
This exhibit is designed to provide a look into the process of interface design, specifically the design of an interactive CD-ROM title called Making It Macintosh: The Macintosh Human Interface Guidelines. The exhibit follows three congruent themes: the interactive, instructional product itselfi the history of the design and development process; and interdisciplinary collaboration.
Archive | 2011
Thomas R. Gruber; Adam Cheyer; Dag Kittlaus; Didier Rene Guzzoni; Christopher Dean Brigham; Richard Donald Giuli; Marcello Bastea-Forte; Harry J. Saddler
Archive | 2013
Thomas R. Gruber; Harry J. Saddler
Archive | 2012
Thomas R. Gruber; Adam Cheyer; Didier Rene Guzzoni; Christopher Dean Brigham; Richard Donald Giuli; Marcello Bastea-Forte; Harry J. Saddler
Archive | 2012
Thomas R. Gruber; Adam Cheyer; Didier Rene Guzzoni; Christopher Dean Brigham; Harry J. Saddler
Archive | 2013
Thomas R. Gruber; Harry J. Saddler; Adam Cheyer; Dag Kittlaus; Christopher Dean Brigham; Richard Donald Giuli; Didier Rene Guzzoni; Marcello Bastea-Forte
Archive | 2012
Didier Rene Guzzoni; Adam Cheyer; Thomas R. Gruber; Christopher Dean Brigham; Harry J. Saddler
Archive | 2013
Emily Clark Schubert; Harry J. Saddler; Lia T. Napolitano; Thomas R. Gruber