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Dive into the research topics where Hartmut Schirmacher is active.

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Featured researches published by Hartmut Schirmacher.


Computer Graphics Forum | 2001

On‐the‐Fly Processing of Generalized Lumigraphs

Hartmut Schirmacher; Li Ming; Hans-Peter Seidel

We introduce a flexible and powerful concept for reconstructing arbitrary views from multiple source images on the fly. Our approach is based on a Lumigraph structure with per‐pixel depth values, and generalizes the classical two‐plane parameterized light fields and Lumigraphs. With our technique, it is possible to render arbitrary views of time‐varying, non‐diffuse scenes at interactive frame rates, and it allows using any kind of sensor that yields images with dense depth information. We demonstrate the flexibility and efficiency of our approach through various examples.


Computer Graphics Forum | 1999

Adaptive Acquisition of Lumigraphs from Synthetic Scenes

Hartmut Schirmacher; Wolfgang Heidrich; Hans-Peter Seidel

Light fields and Lumigraphs are capable of rendering scenes of arbitrary geometrical or illumination complexity in real time. They are thus interesting ways of interacting with both recorded real‐world and high‐quality synthetic scenes.


Computer Graphics Forum | 1998

Getting Rid of Links in Hierarchical Radiosity

Marc Stamminger; Hartmut Schirmacher; Philipp Slusallek; Hans-Peter Seidel

Hierarchical radiosity with clustering has positioned itself as one of the most efficient algorithms for computing global illumination in non‐trivial environments. However, using hierarchical radiosity for complex scenes is still problematic due to the necessity of storing a large number of transport coefficients between surfaces in the form of links. In this paper, we eliminate the need for storage of links through the use of a modified shooting method for solving the radiosity equation. By distributing only unshot radiosity in each step of the iteration, the number of links decreases exponentially. Recomputing these links instead of storing them increases computation time, but reduces memory consumption dramatically. Caching may be used to reduce the time overhead. We analyze the error behavior of the new algorithm in comparison with the normal gathering approach for hierarchical radiosity. In particular, we consider the relation between the global error of a hierarchical radiosity solution and the local error threshold for each link.


graphics interface | 2000

High-Quality Interactive Lumigraph Rendering Through Warping.

Hartmut Schirmacher; Wolfgang Heidrich; Hans-Peter Seidel


Untitled Event | 1999

A Warping-based Refinement of Lumigraphs

Wolfgang Heidrich; Hartmut Schirmacher; Hendrik Kück; Hans-Peter Seidel


Untitled Event | 2000

High-Quality Interactive Lumigraph Rendering Through Warping

Hartmut Schirmacher; Wolfgang Heidrich; Hans-Peter Seidel


eurographics symposium on rendering techniques | 1997

Hierachical Lighting Simulation for Outdoor Scenes

Katja Daubert; Hartmut Schirmacher; François X. Sillion; George Drettakis


Untitled Event | 1999

Image-Based BRDF Reconstruction

Hartmut Schirmacher; Wolfgang Heidrich; Martin Rubick; Detlef Schiron; Hans-Peter Seidel


Archive | 2000

Warping Techniques for Light Fields

Hartmut Schirmacher


Untitled Event | 2001

Efficient Free Form Light Field Rendering

Hartmut Schirmacher; Christian Vogelgsang; Hans-Peter Seidel; Günther Greiner

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Wolfgang Heidrich

University of British Columbia

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Günther Greiner

University of Erlangen-Nuremberg

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Hendrik Kück

University of Erlangen-Nuremberg

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