Heikki Sjöman
Norwegian University of Science and Technology
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Featured researches published by Heikki Sjöman.
international conference on entertainment computing | 2015
Thov Reime; Heikki Sjöman; Achim Gerstenberg; Pekka Abrahamsson; Martin Steinert
The Fibo Car is an example for a game interface that allows a user to modify a virtual car in a racing game through assembling tangible car parts. This paper describes the 6 week development journey towards a fully functional proof of concept prototype, reflections on the process as well as the technical details of the prototype.
international conference on entertainment computing | 2015
Achim Gerstenberg; Heikki Sjöman; Thov Reime; Pekka Abrahamsson; Martin Steinert
This paper proposes a wayfaring approach for the early concept creation stage of development projects that have a very high degree of intended innovation and thus uncertainty. The method is supported by a concrete game design example involving the development of a tangible programming interface for virtual car racing games. We focus onto projects that not only have high degrees of freedom, for example in terms of reframing the problem or iterating the final project vision, but are also complex in nature. For example, these can be projects that allow for the exploration and exploitation of unknown unknowns and serendipity findings. Process wise we are primarily focusing onto the early stage that precedes the requirement fixation, which we see as more dynamic and evolutionary in nature. The core conceptual elements that we have derived from the development experiences are: simultaneous prototyping in multiple disciplines (such as computer science, electronics and mechanics and engineering in general, abductive learning based on the outcome of rapid cycles of designing, building and testing prototypes (probing), and the importance of includingall the involved disciplines (knowledge domains) from the beginning of the project on.
nordic conference on human-computer interaction | 2018
Truls Nygaard; Carlo Kriesi; Heikki Sjöman; Martin Steinert
The eyes are a central point of interaction between humans in all sorts of situations - including clinical diagnosis. While modern medical training mannequins provide a high level of realism when it comes to e.g. Cardiopulmonary Resuscitation (CPR) procedures, the overall fidelity of the training is strongly limited by dead eyes and the subsequent lack of interaction with the simulated patients. While actuated robotic eyes are available on the market the question remains on how to make them behave in a natural way, especially in a diagnosis context. In this article we present a solution based on head mounted device that not only gives an operator the live-view of the mannequin, but also tracks their eye movement which is directly translated into a movement of the robotic eyes.
Sensors | 2018
Heikki Sjöman; Juuso Autiosalo; Jari Juhanko; Petri Kuosmanen; Martin Steinert
The subject of this study was the product development project creating a new innovative proof-of-concept (POC) prototype device that could control a connected industrial overhead crane in order to perform automatic or semi-automatic high precision lifts within a limited time frame. The development work focused on innovating a new measuring concept, which was parallel to finding suitable sensors for the application. Furthermore, the project resulted in a closed loop control system with Industrial Internet connected sensors and a user interface for factory workers. The prototyping journey is depicted to illustrate the decisions made during the product development project to contribute to both the pragmatic and the process discussion in the field of Industrial Internet. The purpose of this research was to explore and generate hypotheses for how new applications should be developed for heavy industry connected devices. The research question is: what are the implications of applying agile product development methods, such as Wayfaring, to heavy industrial machinery and Industrial Internet -based problems? The methodologies used in this paper, in addition to developing the device, are case study research and hypotheses generated from case studies. The hypotheses generated include that it is also possible to prototype large size connected machinery with low-cost and in a short time, and investment decisions for heavy Industrial Internet products become easier with concrete data from proof-of-concept prototypes by creating knowledge about the investment risk and the value proposition.
human factors in computing systems | 2018
Heikki Sjöman; Nazare Soares; Martinus Suijkerbuijk; Jørgen Blindheim; Martin Steinert; Dag T. Wisland
Technologies | 2018
Heikki Sjöman; Jani Kalasniemi; Matti Vartiainen; Martin Steinert
2017 International Conference on Engineering, Technology and Innovation (ICE/ITMC) | 2017
Heikki Sjöman; Jorgen Andreas Bogen Erichsen; Torgeir Welo; Martin Steinert
DS 85-1: Proceedings of NordDesign 2016, Volume 1, Trondheim, Norway, 10th - 12th August 2016 | 2016
Heikki Sjöman; Martin Steinert
6th International Workshop of Advanced Manufacturing and Automation | 2016
Heikki Sjöman; Martin Steinert
DS 80-2 Proceedings of the 20th International Conference on Engineering Design (ICED 15) Vol 2: Design Theory and Research Methodology Design Processes, Milan, Italy, 27-30.07.15 | 2015
Carlo Kriesi; Martin Steinert; Laura Aalto-Setaelae; Anders Anvik; Stephanie Balters; Alessia Baracchi; Matilde Bisballe Jensen; Leif Erik Bjørkli; Nicolo Buzzaccaro; Dario Cortesi; Francesco Onghia; Clio Dosi; Giulia Franchini; Matt Fuchs; Achim Gerstenberg; Erik Hansen; Karri Matias Hiekkanen; David Hyde; Iñigo Ituarte; Jani Kalasniemi; Joona Kurikka; Irene Lanza; Anssi Laurila; Tik Ho Lee; Siri Lønvik; Anniina Mansikka-Aho; M. Nordberg; Paeivi Oinonen; Luca Pedrelli; Anna Pekuri