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Dive into the research topics where Helen C. Miles is active.

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Featured researches published by Helen C. Miles.


Computers & Graphics | 2012

Technical Section: A review of virtual environments for training in ball sports

Helen C. Miles; Serban R. Pop; Simon J. Watt; Gavin P. Lawrence; Nigel W. John

There is growing interest in utilising virtual environments (VEs) in the context of sports. In particular there is a desire to be able to improve sensorimotor skills rather than just using a VE as a tool for strategy analysis, or entertainment. The range of skills required across all different sports is very large and varied. This review of the state-of-the-art, therefore focuses on just ball sports, and was carried out as part of a current project developing training tools for rugby. A VE needs to provide realistic rendering of the sports scene to achieve good perceptual fidelity. More important for a sport-themed VE is high functional fidelity, which requires an accurate physics model of a complex environment, real time response, and a natural user interface. The goal is to provide multiple scenarios to players at different levels of difficulty, providing them with improved skills that can be applied directly to the real sports arena. The typical hardware and software components needed are identified in the paper, and important psychological factors that should be considered are discussed. The challenges that need to be overcome are identified and illustrated with examples from recent projects in this area.


Journal of Community Archaeology and Heritage | 2014

Picture This! Community-Led Production of Alternative Views of the Heritage of Gwynedd

Raimund Karl; Jonathan C. Roberts; Andrew T. Wilson; Katharina Möller; Helen C. Miles; Ben Edwards; Bernard Tiddeman; Frédéric Labrosse; Emily La Trobe-Bateman

Abstract The digital camera has become ubiquitous. Every mobile phone has one built in, almost everyone has a mobile phone, and people use them constantly for all kinds of things, including taking pictures. In a new collaborative project, funded by the Arts and Humanities Research Council (AHRC), Bangor, Aberystwyth and Manchester Metropolitan Universities have teamed up with Gwynedd Archaeological Trust to develop tools to allow communities to picture their heritage and upload the images to an automated photogrammetry server to create metrical 3D models of the sites and objects they are recording. The data created will then feed into the local Historic Environment Record, providing a valuable tool for monitoring changes to heritage sites, while providing communities with added information and alternative views of their heritage. This paper is not intended to provide a formal research design or a fully developed prototype. Rather, it is intended to outline an experimental and collaborative approach that is situated as both practice and research, with neither enterprise being privileged over the other. The activities outlined here will be developed and evaluated over the next year and a half, after which we will report on whether or how the contingent aims and outcomes expressed were realized.


Journal on Computing and Cultural Heritage | 2016

Alternative Representations of 3D-Reconstructed Heritage Data

Helen C. Miles; Andrew T. Wilson; Frédéric Labrosse; Bernard Tiddeman; Seren Griffiths; Ben Edwards; Panagiotis D. Ritsos; J.W. Mearman; Katharina Möller; Raimund Karl; Jonathan C. Roberts

By collecting images of heritage assets from members of the public and processing them to create 3D-reconstructed models, the HeritageTogether project has accomplished the digital recording of nearly 80 sites across Wales, UK. A large amount of data has been collected and produced in the form of photographs, 3D models, maps, condition reports, and more. Here we discuss some of the different methods used to realize the potential of this data in different formats and for different purposes. The data are explored in both virtual and tangible settings, and—with the use of a touch table—a combination of both. We examine some alternative representations of this community-produced heritage data for educational, research, and public engagement applications.


Information Visualization | 2015

Storyboarding for visual analytics

Richard L. Walker; Llyr ap Cenydd; Serban R. Pop; Helen C. Miles; Chris J. Hughes; William John Teahan; Jonathan C. Roberts

Analysts wish to explore different hypotheses, organize their thoughts into visual narratives and present their findings. Some developers have used algorithms to ascertain key events from their data, while others have visualized different states of their exploration and utilized free-form canvases to enable the users to develop their thoughts. What is required is a visual layout strategy that summarizes specific events and allows users to layout the story in a structured way. We propose the use of the concept of ‘storyboarding’ for visual analytics. In film production, storyboarding techniques enable film directors and those working on the film to pre-visualize the shots and evaluate potential problems. We present six principles of storyboarding for visual analytics: composition, viewpoints, transition, annotability, interactivity and separability. We use these principles to develop epSpread, which we apply to VAST Challenge 2011 microblogging data set and to Twitter data from the 2012 Olympic Games. We present technical challenges and design decisions for developing the epSpread storyboarding visual analytics tool that demonstrate the effectiveness of our design and discuss lessons learnt with the storyboarding method.


visual analytics science and technology | 2011

epSpread - Storyboarding for visual analytics

Llyr ap Cenydd; Richard L. Walker; Serban R. Pop; Helen C. Miles; Chris J. Hughes; William John Teahan; Jonathan C. Roberts

We present epSpread, an analysis and storyboarding tool for geolocated microblogging data. Individual time points and ranges are analysed through queries, heatmaps, word clouds and streamgraphs. The underlying narrative is shown on a storyboard-style timeline for discussion, refinement and presentation. The tool was used to analyse data from the VAST Challenge 2011 Mini-Challenge 1, tracking the spread of an epidemic using microblogging data. In this article we describe how the tool was used to identify the origin and track the spread of the epidemic.


Transactions on Computational Science XXVI - Volume 9550 | 2015

A Community-Built Virtual Heritage Collection

Helen C. Miles; Andrew T. Wilson; Frédéric Labrosse; Bernard Tiddeman; Jonathan C. Roberts

The HeritageTogether project has developed a web platform through which members of the public can upload their own photographs of heritage assets to be processed into 3D models using an automated Structure-from-Motion work flow. The web platform is part of a larger project which aims to capture, create and archive digital heritage assets in conjunction with local communities in Wales, UK, with a focus on megalithic monuments. The 3D models are displayed online using a lightbox style gallery and a virtual museum, while the large amounts of additional data produced are stored in an online archive. Each representation provides a different perspective and context to the data, allowing users to explore the data in a multitude of ways. HeritageTogether is a digital community and community-built archive and museum of heritage data, developed to inspire local communities to learn more about their heritage and to help to preserve it.


cyberworlds | 2014

Crowd-Sourced Digitisation of Cultural Heritage Assets

Helen C. Miles; Andrew T. Wilson; Frédéric Labrosse; Bernard Tiddeman; Seren Griffiths; Ben Edwards; Katharina Möller; Raimund Karl; Jonathan C. Roberts

With the rise of digital content and web-based technologies, archaeologists and heritage organisations are increasingly striving to produce digital records of archaeology and heritage sites. The large numbers and geographical spread of these sites means that it would be too time-consuming for any one team to survey them. To meet this challenge, the Heritage Together project has developed a web platform through which members of the public can upload their own photographs of heritage assets to be processed into 3D models using an automated photogrammetry work flow. The web platform is part of a larger project which aims to capture, create and archive digital heritage assets in conjunction with local communities in Wales, UK, with a focus on megalithic monuments. Heritage Together is a digital community and community-built archive of heritage data, developed to inspire local communities to learn more about their heritage and to help to preserve it.


The Historic Environment: Policy & Practice | 2016

Historical records, archives, and photogrammetry

Andrew T. Wilson; Helen C. Miles; Frédéric Labrosse; Bernard Tiddeman; Jonathan C. Roberts

Abstract Archaeological heritage is part of a global identity; the need to preserve this heritage is important, not only to the local communities in which it is present but also to national and international communities. In recent years, digital recordings of monuments and buildings have provided significant contributions in the preservation, presentation and dissemination of cultural heritage. Digital recording of cultural heritage is a multidimensional and complex process: not only does it require researchers to address the problem of 3D digitisation of the monuments but also other aspects of handling this new digital content, such as management, representation and reproduction. Various techniques have been proposed and different technologies have been developed: some based on laser scanning, others on photogrammetric techniques, some using simple empirical methodologies and others based on imaging techniques. However, these techniques focus on cultural heritage assets which are still in existence. For lost, destroyed or damaged heritage, all that remains in a visual context are archived images. We investigate the use of photogrammetry on archived images, to attempt to create 3D reconstructions of lost heritage assets.


cyberworlds | 2013

Investigation of a Virtual Environment for Rugby Skills Training

Helen C. Miles; Serban R. Pop; Simon J. Watt; Gavin P. Lawrence; Nigel W. John; Vincent Perrot; Pierre Mallet; Daniel Mestre


Archive | 2011

A Virtual Environment for Rugby Skills Training

Helen C. Miles; Nicholas Musembi; Serban R. Pop; Nigel W. John

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Ben Edwards

Manchester Metropolitan University

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Seren Griffiths

Manchester Metropolitan University

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