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Dive into the research topics where Helen J. Wall is active.

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Featured researches published by Helen J. Wall.


Trends in Cognitive Sciences | 2017

Emojis: Insights, Affordances, and Possibilities for Psychological Science

Linda K. Kaye; Stephanie A. Malone; Helen J. Wall

We live in a digital society that provides a range of opportunities for virtual interaction. Consequently, emojis have become popular for clarifying online communication. This presents an exciting opportunity for psychologists, as these prolific online behaviours can be used to help reveal something unique about contemporary human behaviour.We live in a digital society that provides a range of opportunities for virtual interaction. Consequently, emojis have become popular for clarifying online communication. This presents an exciting opportunity for psychologists, as these prolific online behaviours can be used to help reveal something unique about contemporary human behaviour.


Psychological Research-psychologische Forschung | 2018

Sharing tasks or sharing actions? Evidence from the joint Simon task

Motonori Yamaguchi; Helen J. Wall; Bernhard Hommel

In a joint Simon task, a pair of co-acting individuals divide labors of performing a choice-reaction task in such a way that each actor responds to one type of stimuli and ignores the other type that is assigned to the co-actor. It has been suggested that the actors share the mental representation of the joint task and perform the co-actor’s trials as if they were their own. However, it remains unclear exactly which aspects of co-actor’s task-set the actors share in the joint Simon task. The present study addressed this issue by manipulating the proportions of compatible and incompatible trials for one actor (inducer actor) and observing its influences on the performance of the other actor (diagnostic actor) for whom there were always an equal proportion of compatible and incompatible trials. The design of the present study disentangled the effect of trial proportion from the confounding effect of compatibility on the preceding trial. The results showed that the trial proportions for the inducer actor had strong influences on the inducer actor’s own performance, but it had little influence on the diagnostic actor’s performance. Thus, the diagnostic actor did not represent aspects of the inducer actor’s task-set beyond stimuli and responses of the inducer actor. We propose a new account of the effect of preceding compatibility on the joint Simon effect.


Cognition | 2017

Action-Effect Sharing Induces Task-Set Sharing in Joint Task Switching

Motonori Yamaguchi; Helen J. Wall; Bernhard Hommel

A central issue in the study of joint task performance has been one of whether co-acting individuals perform their partners part of the task as if it were their own. The present study addressed this issue by using joint task switching. A pair of actors shared two tasks that were presented in a random order, whereby the relevant task and actor were cued on each trial. Responses produced action effects that were either shared or separate between co-actors. When co-actors produced separate action effects, switch costs were obtained within the same actor (i.e., when the same actor performed consecutive trials) but not between co-actors (when different actors performed consecutive trials), implying that actors did not perform their co-actors part. When the same action effects were shared between co-actors, however, switch costs were also obtained between co-actors, implying that actors did perform their co-actors part. The results indicated that shared action effects induce task-set sharing between co-acting individuals.


International Journal of Human-computer Studies \/ International Journal of Man-machine Studies | 2018

The effect of flow and context on in-vivo positive mood in digital gaming.

Linda K. Kaye; Rebecca L. Monk; Helen J. Wall; Iain Hamlin; Adam Qureshi

Abstract Although research extols the positive effects of social gaming, the dynamic processes underlying these effects remain unclear. In a hitherto unused approach in this field, we utilised a Smartphone App to model the effect of in-vivo flow and gaming context on positive mood. We also explored individual-level factors including demographic gaming variables (average hours per week playing, gamer-type, preferred type of play) and Big-5 personality traits. Data was obtained from 41 gamers producing a total of 2796 data-points. Multi-level modelling revealed positive mood was associated with in-vivo reports of flow in gameplay, current context and individual-level variance in the number of hours typically spent engaged in playing per week. Specifically, in-vivo positive mood was higher for players when playing online with friends (relative to those playing solo). Higher reports of flow were, nonetheless, associated with decreases in positive mood. Finally, players who indicated playing less frequently experienced higher positive mood, relative to those who played more. These findings support and extend previous work which explores the emotional affordances of gaming and highlight the importance of obtaining situated measures of experiences. They demonstrate that positive mood in gaming is not static, but changeable depending on ones current gaming environment and flow.


Cognition | 2019

The roles of action selection and actor selection in joint task settings

Motonori Yamaguchi; Helen J. Wall; Bernhard Hommel

Studies on joint task performance have proposed that co-acting individuals co-represent the shared task context, which implies that actors integrate their co-actors task components into their own task representation as if they were all their own task. This proposal has been supported by results of joint tasks in which each actor is assigned a single response where selecting a response is equivalent to selecting an actor. The present study used joint task switching, which has previously shown switch costs on trials following the actors own trial (intrapersonal switch costs) but not on trials that followed the co-actors trial (interpersonal switch costs), suggesting that there is no task co-representation. We examined whether interpersonal switch costs can be obtained when action selection and actor selection are confounded as in previous joint task studies. The present results confirmed this prediction, demonstrating that switch costs can occur within a single actor as well as between co-actors when there is only a single response per actor, but not when there are two responses per actor. These results indicate that task co-representation is not necessarily implied even when effects occur across co-acting individuals and that how the task is divided between co-actors plays an important role in determining whether effects occur between co-actors.


Journal of Individual Differences | 2018

Looking at the Same Interaction and Seeing Something Different

Helen J. Wall; Paul J. Taylor; Claire Campbell; Derek Heim; Beth Richardson

The role of information context, judgment perspective and cue type on the “accuracy” of first impressions of another’s Big5 personality was studied in three phases of data collection (n = 173). Accurate judgments were defined as the level of agreement between a target person’s aggregated personality score (i.e., average of self and informant ratings of personality) and a personality judgement about the target, indexed using item correlations. Results for Phase 1 found that completing a different task with the same partner improved accuracy for conscientiousness. Phase 2 investigated the relationship between a person’s role (judgment perspective) within an interaction (interactants, observers) and showed that Observers were better at judging the less interpersonal traits of conscientiousness and openness relative to Interactants. Finally, Phase 3 examined the types of cues that people used when rating another’s personality. Although Observers and Interactants had access to the same interaction, analyses revealed that they employed different types of cues when judging others. Findings are discussed in terms of Funder’s Realistic Accuracy Model (1995, 1999) along with practical implications, limitations and suggestions for future research.


Computers in Human Behavior | 2016

Turn that frown upside-down

Linda K. Kaye; Helen J. Wall; Stephanie A. Malone


Computers in Human Behavior | 2016

An exploration of psychological factors on emoticon usage and implications for judgement accuracy

Helen J. Wall; Linda K. Kaye; Stephanie A. Malone


Journal of Experimental Social Psychology | 2013

Rich contexts do not always enrich the accuracy of personality judgments

Helen J. Wall; Paul J. Taylor; John C. Dixon; Stacey M. Conchie; David Alexander Ellis


Personality and Individual Differences | 2016

Getting the balance right? : a mismatch in interaction demands between target and judge impacts on judgement accuracy for some traits but not others

Helen J. Wall; Paul J. Taylor; Claire Campbell

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Stephanie A. Malone

Australian Catholic University

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Beth Richardson

University of Central Lancashire

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