Henning Biermann
New York University
Network
Latest external collaboration on country level. Dive into details by clicking on the dots.
Publication
Featured researches published by Henning Biermann.
international conference on computer graphics and interactive techniques | 2002
Henning Biermann; Ioana M. Martin; Fausto Bernardini; Denis Zorin
Cutting and pasting to combine different elements into a common structure are widely used operations that have been successfully adapted to many media types. Surface design could also benefit from the availability of a general, robust, and efficient cut-and-paste tool, especially during the initial stages of design when a large space of alternatives needs to be explored. Techniques to support cut-and-paste operations for surfaces have been proposed in the past, but have been of limited usefulness due to constraints on the type of shapes supported and the lack of real-time interaction. In this paper, we describe a set of algorithms based on multiresolution subdivision surfaces that perform at interactive rates and enable intuitive cut-and-paste operations.
eurographics symposium on rendering techniques | 2001
Lexing Ying; Aaron Hertzmann; Henning Biermann; Denis Zorin
We present a novel method for texture synthesis on surfaces from examples. We consider a very general type of textures, including color, transparency and displacements. Our method synthesizes the texture directly on the surface, rather than synthesizing a texture image and then mapping it to the surface. The synthesized textures have the same qualitative visual appearance as the example texture, and cover the surfaces without the distortion or seams of conventional texture-mapping. We describe two synthesis methods, based on the work of Wei and Levoy and Ashikhmin; our techniques produce similar results, but directly on surfaces.
international conference on computer graphics and interactive techniques | 2001
Henning Biermann; Daniel T. Kristjansson; Denis Zorin
In this paper we describe a method for computing approximate results of boolcan operations (union, intersection, difference) applied to free-form solids bounded by multiresolution subdivision surfaces. We present algorithms for generating a control mesh for a multiresolution surface approximating the result, optimizing the parameterization of the new surface with respect to the original surfaces, and fitting the new surface to the geometry of the original surfaces. Our algorithms aim to minimize the size and optimize the quality of the new control mesh. The original control meshes are modified only in a neighborhood of the intersection. While the main goal is to obtain approximate results, high-accuracy approximations are also possible at additional computational expense, if the topology of the intersection curve is resolved correctly.
pacific conference on computer graphics and applications | 2001
Henning Biermann; Ioana M. Martin; Denis Zorin; Fausto Bernardini
In this paper we describe a method for creating sharp features and trim regions on multiresolution subdivision surfaces along a set of user-defined curves. Operations such as engraving, embossing, and trimming are important in many surface modeling applications. Their implementation, however, is non-trivial due to computational, topological, and smoothness constraints that the underlying surface has to satisfy. The novelty of our work lies in the ability to create sharp features anywhere on a surface and in the fact that the resulting representation remains within the multiresolution subdivision framework. Preserving the original representation has the advantage that other operations applicable to multiresolution subdivision surfaces can subsequently be applied to the edited model. We also introduce an extended set of subdivision rules for Catmull-Clark surfaces that allows the creation of creases along diagonals of control mesh faces.
visualization and data analysis | 2002
Chee-Keng Yap; Henning Biermann; Aaron Hertzmann; Chen Li; Jon Meyer; Hsing-Kuo Pao; Salvatore Paxia
We address the automatic generation of large geometric models. This is important in visualization for several reasons. First, many applications need access to large but interesting data models. Second, we often need such data sets with particular characteristics (e.g., urban models, park and recreation landscape). Thus we need the ability to generate models with different parameters. We propose a new approach for generating such models. It is based on a top-down propagation of statistical parameters. We illustrate the method in the generation of a statistical model of Manhattan. But the method is generally applicable in the generation of models of large geographical regions. Our work is related to the literature on generating complex natural scenes (smoke, forests, etc) based on procedural descriptions. The difference in our approach stems from three characteristics: modeling with statistical parameters, integration of ground truth (actual map data), and a library-based approach for texture mapping.
brazilian symposium on computer graphics and image processing | 2001
Luiz Velho; Ken Perlin; Lexing Ying; Henning Biermann
We present methods for synthesizing 3D shape features on subdivision surfaces using multiscale procedural techniques. Multiscale synthesis is a powerful approach for creating surfaces with different levels of detail. Our methods can also blend multiple example multiresolution surfaces, including procedurally-defined surfaces as well as captured models.
computer vision and pattern recognition | 2000
Christoph Bregler; Aaron Hertzmann; Henning Biermann
Proceedings IEEE Workshop on Content-Based Access of Image and Video Libraries (CBAIVL'99) | 1999
Baback Moghaddam; Henning Biermann; Dimitris Margaritis
Archive | 1999
Henning Biermann; Richard Cole
international conference on image processing | 2000
Baback Moghaddam; Henning Biermann; Dimitris Margaritis