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Dive into the research topics where Henri L. Hurkmans is active.

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Featured researches published by Henri L. Hurkmans.


Journal of Neuroengineering and Rehabilitation | 2011

Energy expenditure in chronic stroke patients playing Wii Sports: A pilot study

Henri L. Hurkmans; Gerard M. Ribbers; Marjolein F Streur-Kranenburg; Henk J. Stam; Rita van den Berg-Emons

BackgroundStroke is one of the leading causes of long-term disability in modern western countries. Stroke survivors often have functional limitations which might lead to a vicious circle of reduced physical activity, deconditioning and further physical deterioration. Current evidence suggests that routine moderate- or vigorous-intensity physical activity is essential for maintenance and improvement of health among stroke survivors. Nevertheless, long-term participation in physical activities is low among people with disabilities. Active video games, such as Nintendo Wii Sports, might maintain interest and improve long-term participation in physical activities; however, the intensity of physical activity among chronic stroke patients while playing Wii Sports is unknown. We investigated the energy expenditure of chronic stroke patients while playing Wii Sports tennis and boxing.MethodsTen chronic (≥ 6 months) stroke patients comprising a convenience sample, who were able to walk independently on level ground, were recruited from a rehabilitation centre. They were instructed to play Wii Sports tennis and boxing in random order for 15 minutes each, with a 10-minute break between games. A portable gas analyzer was used to measure oxygen uptake (VO2) during sitting and during Wii Sports game play. Energy expenditure was expressed in metabolic equivalents (METs), calculated as VO2 during Wii Sports divided by VO2 during sitting. We classified physical activity as moderate (3-6 METs) or vigorous (> 6 METs) according to the American College of Sports Medicine and the American Heart Association Guidelines.ResultsAmong the 10 chronic stroke patients, 3 were unable to play tennis because they had problems with timing of hitting the ball, and 2 were excluded from the boxing group because of a technical problem with the portable gas analyzer. The mean (± SD) energy expenditure during Wii Sports game play was 3.7 (± 0.6) METs for tennis and 4.1 (± 0.7) METs for boxing. All 8 participants who played boxing and 6 of the 7 who played tennis attained energy expenditures > 3 METs.ConclusionsWith the exception of one patient in the tennis group, chronic stroke patients played Wii Sports tennis and boxing at moderate-intensity, sufficient for maintaining and improving health in this population.


Archives of Physical Medicine and Rehabilitation | 2010

Energy Expenditure in Adults With Cerebral Palsy Playing Wii Sports

Henri L. Hurkmans; Rita van den Berg-Emons; Henk J. Stam

OBJECTIVE To determine energy expenditure of adults with bilateral spastic cerebral palsy while playing Wii Sports tennis and boxing. DESIGN Cross-sectional study. SETTING University medical center. PARTICIPANTS Five men and 3 women with bilateral spastic cerebral palsy and ambulatory ability (Gross Motor Function Classification System level I or II) participated. The mean participant age ± SD was 36±7 years. Exclusion criteria were comorbidities that affected daily physical activity and fitness, contraindications to exercise, or inability to understand study instructions owing to cognitive disorders or language barriers. INTERVENTION Participants played Wii Sports tennis and boxing, each for 15 minutes in random order. MAIN OUTCOME MEASURE By using a portable gas analyzer, we assessed energy expenditure by oxygen uptake (Vo(2)) while sitting and during Wii Sports game play. Energy expenditure is expressed in metabolic equivalents (METs), which were calculated as Vo(2) during Wii Sports play divided by Vo(2) during sitting. RESULTS Mean ± SD energy expenditure during Wii Sports game play was 4.5±1.1METs for tennis and 5.0±1.1METs for boxing (P=.024). All participants attained energy expenditures greater than 3METs, and 2 participants attained energy expenditures greater than 6METs while playing Wii Sports tennis or boxing. CONCLUSIONS Both Wii Sports tennis and boxing seem to provide at least moderate-intensity exercise in adults with bilateral spastic cerebral palsy (GMFCS level I or II). These games, therefore, may be useful as treatment to promote more active and healthful lifestyles in these patients. Further research is needed to determine the energy expenditures of other physically disabled patient groups while playing active video games, and to determine the effectiveness of these games in improving health and daily activity levels.


Neurorehabilitation and Neural Repair | 2014

Effects of a Mirror-Induced Visual Illusion on a Reaching Task in Stroke Patients Implications for Mirror Therapy Training

Ruud W. Selles; Marian E. Michielsen; Johannes B. Bussmann; Henk J. Stam; Henri L. Hurkmans; Iris Heijnen; Danielle de Groot; Gerard M. Ribbers

Background. Although most mirror therapy studies have shown improved motor performance in stroke patients, the optimal mirror training protocol still remains unclear. Objective. To study the relative contribution of a mirror in training a reaching task and of unilateral and bimanual training with a mirror. Methods. A total of 93 stroke patients at least 6 months poststroke were instructed to perform a reaching task as fast and as fluently as possible. They performed 70 practice trials after being randomly allocated to 1 of 5 experimental groups: training with (1) the paretic arm with direct view (Paretic-No Mirror), (2) the nonparetic arm with direct view (Nonparetic-No Mirror), (3) the nonparetic arm with mirror reflection (Nonparetic Mirror), (4) both sides and with a nontransparent screen preventing visual control of paretic side (Bilateral-Screen), and (5) both sides with mirror reflection of the nonparetic arm (Bilateral-Mirror). As baseline and follow-up, patients performed 6 trials using only their paretic side. Primary outcome measure was the movement time. Results. We found the largest intervention effect in the Paretic-No Mirror condition. However, the Nonparetic-Mirror condition was not significantly different from the Paretic-No Mirror condition, while the Unaffected-No Mirror condition had significantly less improvement than the Paretic-No Mirror condition. In addition, movement time improved significantly less in the bimanual conditions and there was no difference between both bimanual conditions or between both mirror conditions. Conclusion. The present study confirms that using a mirror reflection can facilitate motor learning. In this task, bimanual movement using mirror training was less effective than unilateral training.


Neurorehabilitation and Neural Repair | 2015

A Mirror Therapy–Based Action Observation Protocol to Improve Motor Learning After Stroke:

Wouter J. Harmsen; Johannes B. Bussmann; Ruud W. Selles; Henri L. Hurkmans; Gerard M. Ribbers

Background. Mirror therapy is a priming technique to improve motor function of the affected arm after stroke. Objective. To investigate whether a mirror therapy–based action observation (AO) protocol contributes to motor learning of the affected arm after stroke. Methods. A total of 37 participants in the chronic stage after stroke were randomly allocated to the AO or control observation (CO) group. Participants were instructed to perform an upper-arm reaching task as fast and as fluently as possible. All participants trained the upper-arm reaching task with their affected arm alternated with either AO or CO. Participants in the AO group observed mirrored video tapes of reaching movements performed by their unaffected arm, whereas participants in the CO group observed static photographs of landscapes. The experimental condition effect was investigated by evaluating the primary outcome measure: movement time (in seconds) of the reaching movement, measured by accelerometry. Results. Movement time decreased significantly in both groups: 18.3% in the AO and 9.1% in the CO group. Decrease in movement time was significantly more in the AO compared with the CO group (mean difference = 0.14 s; 95% confidence interval = 0.02, 0.26; P = .026). Conclusion. The present study showed that a mirror therapy–based AO protocol contributes to motor learning after stroke.


Clinical Biomechanics | 2003

Techniques for measuring weight bearing during standing and walking

Henri L. Hurkmans; Johannes B. Bussmann; Eric Benda; J.A.N. Verhaar; Henk J. Stam


Gait & Posture | 2006

Accuracy and repeatability of the Pedar Mobile system in long-term vertical force measurements

Henri L. Hurkmans; Johannes B. Bussmann; Eric Benda; J.A.N. Verhaar; Henk J. Stam


Journal of Biomechanics | 2006

Validity of the Pedar Mobile system for vertical force measurement during a seven-hour period

Henri L. Hurkmans; Johannes B. Bussmann; Ruud W. Selles; H.L.D. Horemans; Eric Benda; Henk J. Stam; J.A.N. Verhaar


Archives of Physical Medicine and Rehabilitation | 2007

The Difference Between Actual and Prescribed Weight Bearing of Total Hip Patients With a Trochanteric Osteotomy: Long-Term Vertical Force Measurements Inside and Outside the Hospital

Henri L. Hurkmans; Johannes B. Bussmann; Ruud W. Selles; Eric Benda; Henk J. Stam; J.A.N. Verhaar


Archives of Physical Medicine and Rehabilitation | 2012

Effectiveness of Audio Feedback for Partial Weight-Bearing in and Outside the Hospital: A Randomized Controlled Trial

Henri L. Hurkmans; Johannes B. Bussmann; Eric Benda; J.A.N. Verhaar; Henk J. Stam


Archives of Physical Medicine and Rehabilitation | 2009

Validity and Interobserver Reliability of Visual Observation to Assess Partial Weight-Bearing

Henri L. Hurkmans; Johannes B. Bussmann; Eric Benda

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Henk J. Stam

Erasmus University Rotterdam

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Johannes B. Bussmann

Erasmus University Rotterdam

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Eric Benda

Erasmus University Rotterdam

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J.A.N. Verhaar

Erasmus University Rotterdam

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Ruud W. Selles

Erasmus University Rotterdam

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Gerard M. Ribbers

Erasmus University Rotterdam

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Johannes B. J. Bussmann

Erasmus University Medical Center

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