Henry Kang
University of Missouri–St. Louis
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Publication
Featured researches published by Henry Kang.
non-photorealistic animation and rendering | 2007
Henry Kang; Seungyong Lee; Charles K. Chui
This paper presents a non-photorealistic rendering technique that automatically generates a line drawing from a photograph. We aim at extracting a set of coherent, smooth, and stylistic lines that effectively capture and convey important shapes in the image. We first develop a novel method for constructing a smooth direction field that preserves the flow of the salient image features. We then introduce the notion of flow-guided anisotropic filtering for detecting highly coherent lines while suppressing noise. Our method is simple and easy to implement. A variety of experimental results are presented to show the effectiveness of our method in producing self-contained, high-quality line illustrations.
IEEE Transactions on Visualization and Computer Graphics | 2009
Henry Kang; Seungyong Lee; Charles K. Chui
We present a non-photorealistic rendering technique that automatically delivers a stylized abstraction of a photograph. Our approach is based on shape/color filtering guided by a vector field that describes the flow of salient features in the image. This flow-based filtering significantly improves the abstraction performance in terms of feature enhancement and stylization. Our method is simple, fast, and easy to implement. Experimental results demonstrate the effectiveness of our method in producing stylistic and feature-enhancing illustrations from photographs.
Computer Graphics Forum | 2009
Jan Eric Kyprianidis; Henry Kang; Jürgen Döllner
We present a non‐photorealistic rendering technique to transform color images and videos into painterly abstractions. It is based on a generalization of the Kuwahara filter that is adapted to the local shape of features, derived from the smoothed structure tensor. Contrary to conventional edge‐preserving filters, our filter generates a painting‐like flattening effect along the local feature directions while preserving shape boundaries. As opposed to conventional painting algorithms, it produces temporally coherent video abstraction without extra processing. The GPU implementation of our method processes video in real‐time. The results have the clearness of cartoon illustrations but also exhibit directional information as found in oil paintings.
Computer Graphics Forum | 2011
Jan Eric Kyprianidis; Henry Kang
In this work, we present a non‐photorealistic rendering technique to create stylized abstractions from color images and videos. Our approach is based on adaptive line integral convolution in combination with directional shock filtering. The smoothing process regularizes directional image features while the shock filter provides a sharpening effect. Both operations are guided by a flow field derived from the structure tensor. To obtain a high‐quality flow field, we present a novel smoothing scheme for the structure tensor based on Poissons equation. Our approach effectively regularizes anisotropic image regions while preserving the overall image structure and achieving a consistent level of abstraction. Moreover, it is suitable for per‐frame filtering of video and can be efficiently implemented to process content in real‐time.
international conference on computer graphics and interactive techniques | 2014
Hojin Cho; Hyunjoon Lee; Henry Kang; Seungyong Lee
This paper presents a novel structure-preserving image decomposition operator called bilateral texture filter. As a simple modification of the original bilateral filter [Tomasi and Manduchi 1998], it performs local patch-based analysis of texture features and incorporates its results into the range filter kernel. The central idea to ensure proper texture/structure separation is based on patch shift that captures the texture information from the most representative texture patch clear of prominent structure edges. Our method outperforms the original bilateral filter in removing texture while preserving main image structures, at the cost of some added computation. It inherits well-known advantages of the bilateral filter, such as simplicity, local nature, ease of implementation, scalability, and adaptability to other application scenarios.
eurographics | 2008
Dongyeon Kim; Minjung Son; Yunjin Lee; Henry Kang; Seungyong Lee
This paper presents an automatic method for producing stipple renderings from photographs, following the style of professional hedcut illustrations. For effective depiction of image features, we introduce a novel dot placement algorithm which adapts stipple dots to the local shapes. The core idea is to guide the dot placement along ‘feature flow’ extracted from the feature lines, resulting in a dot distribution that conforms to feature shapes. The sizes of dots are adaptively determined from the input image for proper tone representation. Experimental results show that such feature‐guided stippling leads to the production of stylistic and feature‐emphasizing dot illustrations.
Computer Graphics Forum | 2008
Henry Kang; Seungyong Lee
This paper presents a simple algorithm for producing stylistic abstraction of a photograph. Based on mean curvature flow in conjunction with shock filter, our method simplifies both shapes and colors simultaneously while preserving important features. In particular, we develop a constrained mean curvature flow, which outperforms the original mean curvature flow in conveying the directionality of features and shape boundaries. The proposed algorithm is iterative and incremental, and therefore the level of abstraction is intuitively controlled. Optionally, simple user masking can be incorporated into the algorithm to selectively control the abstraction speed and to protect particular regions. Experimental results show that our method effectively produces highly abstract yet feature‐preserving illustrations from photographs.
Graphical Models \/graphical Models and Image Processing \/computer Vision, Graphics, and Image Processing | 2011
Minjung Son; Yunjin Lee; Henry Kang; Seungyong Lee
This paper presents a novel method to convert a photograph into a stipple illustration. Our method addresses directional stippling, where the collective flows of dots are directed parallel and/or orthogonal to the local feature orientations. To facilitate regular and directional spacing of dots, we introduce the notion of a structure grid, which is extracted from the smoothed feature orientation field. We represent a structure grid as a 2D texture and develop an efficient construction algorithm that outperforms conventional Lloyd’s method in terms of the rigor of dot alignment. Moreover, the criss-crossing nature of a structure grid allows for the inclusion of line primitives, providing effective description of dark tone. Given a structure grid, we determine the appropriate positions and attributes of primitives in the final illustration via rapid pixel-based primitive rendering. Experimental results show that our directional stippling method nicely reproduces features and tones of various input images.
international conference on computer graphics and interactive techniques | 2013
Yongjin Kim; Yunjin Lee; Henry Kang; Seungyong Lee
This paper discusses stereoscopic 3D imaging based on line drawing of 3D shapes. We describe the major issues and challenges in generating stereoscopic 3D effects using lines only, with a couple of relatively simple approaches called each-eye-based and center-eye-based. Each of these methods has its shortcomings, such as binocular rivalry and inaccurate lines. We explain why and how these problems occur, then describe the concept of stereo-coherent lines and an algorithm to extract them from 3D shapes. We also propose a simple method to stylize stereo lines that ensures the stereo coherence of stroke textures across binocular views. The proposed method provides viewers with unique visual experience of watching 2D drawings popping out of the screen like 3D.
Computer Graphics Forum | 2008
Jong-Chul Yoon; In-Kwon Lee; Henry Kang
A hidden‐picture puzzle contains objects hidden in a background image, in such a way that each object fits closely into a local region of the background. Our system converts image of the background and objects into line drawing, and then finds places in which to hide transformed versions of the objects using rotation‐invariant shape context matching. During the hiding process, each object is subjected to a slight deformation to enhance its similarity to the background. The results were assessed by a panel of puzzle‐solvers.