Hiroshi Nagahashi
Tokyo Institute of Technology
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Publication
Featured researches published by Hiroshi Nagahashi.
pacific conference on computer graphics and applications | 2007
Shun Matsui; Kota Aoki; Hiroshi Nagahashi; Ke N.Ichi Morooka
We propose a technique for fusing a bracketed exposure sequence into a high quality image, without converting to HDR first. Skipping the physically-based HDR assembly step simplifies the acquisition pipeline. This avoids camera response curve calibration and is computationally efficient. It also allows for including flash images in the sequence. Our technique blends multiple exposures, guided by simple quality measures like saturation and contrast. This is done in a multiresolution fashion to account for the brightness variation in the sequence. The resulting image quality is comparable to existing tone mapping operators.In 3D computer graphics, mesh parameterization is a key technique for digital geometry processings(DGP) such as morphing, shape blending, texture transfer, re-meshing and so on. This paper proposes a novel approach for parameterizing a mesh into another one directly. The main idea of our method is to combine a competitive learning and a leastsquare mesh techniques. It is enough to give some semantic feature correspondences between target meshes, even if they are in different shapes or in different poses. We show the effectiveness of our approach by giving some examples of its applications.
international symposium on visual computing | 2005
Ken'ichi Morooka; Hiroshi Nagahashi
This paper presents a new method for projecting a mesh model of a source object onto a surface of an arbitrary target object. A deformable model, called Self-organizing Deformable Model(SDM), is deformed so that the shape of the model is fitted to the target object. We introduce an idea of combining a competitive learning and an energy minimization into the SDM deformation. Our method is a powerful tool in the areas of computer vision and computer graphics. For example, it enables to map mesh models onto various kinds of target surfaces like other methods for a surface parameterization, which have focused on specified target surface. Also the SDM can reconstruct shapes of target objects like general deformable models.
IEICE Transactions on Information and Systems | 2005
Yousun Kang; Ken'ichi Morooka; Hiroshi Nagahashi
As a representative of the linear discriminant analysis, the Fisher method is most widely used in practice and it is very effective in two-class classification. However, when it is expanded to a multi-class classification problem, the precision of its discrimination may become worse. A main reason is an occurrence of overlapped distributions on the discriminant space built by Fisher criterion. In order to take such overlaps among classes into consideration, our approach builds a new discriminant space by hierarchically classifying the overlapped classes. In this paper, we propose a new hierarchical discriminant analysis for texture classification. We divide the discriminant space into subspaces by recursively grouping the overlapped classes. In the experiment, texture images from many classes are classified based on the proposed method. We show the outstanding result compared with the conventional Fisher method.
digital identity management | 2007
Ken'ichi Morooka; Shun Matsui; Hiroshi Nagahashi
This paper presents a new technique for projecting a 3D object mesh model onto a surface of another target object. The mesh model adapts its shape to the target surface, and is called Self-organizing Deformable Model(SDM). The SDM algorithm works by combining a competitive learning and an energy minimization. The framework of the SDM makes it possible to map a mesh model onto various kinds of target surfaces. This characteristic can not be seen in other methods for surface parameterization, and it enables us to apply the SDM to some different fields in computer vision and computer graphics. Also the SDM can reconstruct shapes of target objects similar to general deformable models.
IEICE Transactions on Information and Systems | 2006
Yousun Kang; Hiroshi Nagahashi
In this paper, we introduce a new method for depth perception from a 2D natural scene using scale variation of patterns. As the surface from a 2D scene gets farther away from us, the texture appears finer and smoother. Texture gradient is one of the monocular depth cues which can be represented by gradual scale variations of textured patterns. To extract feature vectors from textured patterns, higher order local autocorrelation functions are utilized at each scale step. The hierarchical linear discriminant analysis is employed to classify the scale rate of the feature vector which can be divided into subspaces by recursively grouping the overlapped classes. In the experiment, relative depth perception of 2D natural scenes is performed on the proposed method and it is expected to play an important role in natural scene analysis.
Unknown Journal | 2005
Yousun Kang; Ken'ichi Morooka; Hiroshi Nagahashi
Journal of Machine Vision and Applications | 2007
Khaled Issa; Hiroshi Nagahashi
The Journal of the Institute of Image Electronics Engineers of Japan | 2006
Yousun Kang; Hiroshi Nagahashi
The Journal of The Institute of Image Information and Television Engineers | 2006
Ken'ichi Morooka; Kang Yousun; Hiroshi Nagahashi
IPSJ SIG Notes. CVIM | 2006
Shun Matsui; Morooka Ken'ichi; Hiroshi Nagahashi