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Featured researches published by Hrishikesh M. Rao.


Nature Neuroscience | 2014

Simultaneous transcranial magnetic stimulation and single-neuron recording in alert non-human primates

Jerel K Mueller; Erinn M. Grigsby; Vincent Prevosto; Frank W. Petraglia; Hrishikesh M. Rao; Zhi-De Deng; Angel V. Peterchev; Marc A. Sommer; Tobias Egner; Michael L. Platt; Warren M. Grill

Transcranial magnetic stimulation (TMS) is a widely used, noninvasive method for stimulating nervous tissue, yet its mechanisms of effect are poorly understood. Here we report new methods for studying the influence of TMS on single neurons in the brain of alert non-human primates. We designed a TMS coil that focuses its effect near the tip of a recording electrode and recording electronics that enable direct acquisition of neuronal signals at the site of peak stimulus strength minimally perturbed by stimulation artifact in awake monkeys (Macaca mulatta). We recorded action potentials within ∼1 ms after 0.4-ms TMS pulses and observed changes in activity that differed significantly for active stimulation as compared with sham stimulation. This methodology is compatible with standard equipment in primate laboratories, allowing easy implementation. Application of these tools will facilitate the refinement of next generation TMS devices, experiments and treatment protocols.


ieee virtual reality conference | 2015

Exploring the effects of image persistence in low frame rate virtual environments

David J. Zielinski; Hrishikesh M. Rao; Mark A. Sommer; Regis Kopper

In virtual reality applications, there is an aim to provide real time graphics which run at high refresh rates. However, there are many situations in which this is not possible due to simulation or rendering issues. When running at low frame rates, several aspects of the user experience are affected. For example, each frame is displayed for an extended period of time, causing a high persistence image artifact. The effect of this artifact is that movement may lose continuity, and the image jumps from one frame to another. In this paper, we discuss our initial exploration of the effects of high persistence frames caused by low refresh rates and compare it to high frame rates and to a technique we developed to mitigate the effects of low frame rates. In this technique, the low frame rate simulation images are displayed with low persistence by blanking out the display during the extra time such image would be displayed. In order to isolate the visual effects, we constructed a simulator for low and high persistence displays that does not affect input latency. A controlled user study comparing the three conditions for the tasks of 3D selection and navigation was conducted. Results indicate that the low persistence display technique may not negatively impact user experience or performance as compared to the high persistence case. Directions for future work on the use of low persistence displays for low frame rate situations are discussed.


Journal of Neurophysiology | 2016

Circuits for Presaccadic Visual Remapping.

Hrishikesh M. Rao; J. Patrick Mayo; Marc A. Sommer

Saccadic eye movements rapidly displace the image of the world that is projected onto the retinas. In anticipation of each saccade, many neurons in the visual system shift their receptive fields. This presaccadic change in visual sensitivity, known as remapping, was first documented in the parietal cortex and has been studied in many other brain regions. Remapping requires information about upcoming saccades via corollary discharge. Analyses of neurons in a corollary discharge pathway that targets the frontal eye field (FEF) suggest that remapping may be assembled in the FEFs local microcircuitry. Complementary data from reversible inactivation, neural recording, and modeling studies provide evidence that remapping contributes to transsaccadic continuity of action and perception. Multiple forms of remapping have been reported in the FEF and other brain areas, however, and questions remain about the reasons for these differences. In this review of recent progress, we identify three hypotheses that may help to guide further investigations into the structure and function of circuits for remapping.


The Journal of Neuroscience | 2013

Proprioceptive Eye Position Signals Are Still Missing a Sensory Receptor

Hrishikesh M. Rao; Vincent Prevosto

To properly control body movements, the brain needs to keep track of body position. Visual and cognitive studies have paid particular attention to eye position signals, which are considered crucial to many aspects of visuomotor behavior and may help to maintain perceptual stability. A long-standing


Frontiers in Computational Neuroscience | 2016

Neural network evidence for the coupling of presaccadic visual remapping to predictive eye position updating

Hrishikesh M. Rao; Juan San Juan; Fred Y. Shen; Jennifer E. Villa; Kimia S. Rafie; Marc A. Sommer

As we look around a scene, we perceive it as continuous and stable even though each saccadic eye movement changes the visual input to the retinas. How the brain achieves this perceptual stabilization is unknown, but a major hypothesis is that it relies on presaccadic remapping, a process in which neurons shift their visual sensitivity to a new location in the scene just before each saccade. This hypothesis is difficult to test in vivo because complete, selective inactivation of remapping is currently intractable. We tested it in silico with a hierarchical, sheet-based neural network model of the visual and oculomotor system. The model generated saccadic commands to move a video camera abruptly. Visual input from the camera and internal copies of the saccadic movement commands, or corollary discharge, converged at a map-level simulation of the frontal eye field (FEF), a primate brain area known to receive such inputs. FEF output was combined with eye position signals to yield a suitable coordinate frame for guiding arm movements of a robot. Our operational definition of perceptual stability was “useful stability,” quantified as continuously accurate pointing to a visual object despite camera saccades. During training, the emergence of useful stability was correlated tightly with the emergence of presaccadic remapping in the FEF. Remapping depended on corollary discharge but its timing was synchronized to the updating of eye position. When coupled to predictive eye position signals, remapping served to stabilize the target representation for continuously accurate pointing. Graded inactivations of pathways in the model replicated, and helped to interpret, previous in vivo experiments. The results support the hypothesis that visual stability requires presaccadic remapping, provide explanations for the function and timing of remapping, and offer testable hypotheses for in vivo studies. We conclude that remapping allows for seamless coordinate frame transformations and quick actions despite visual afferent lags. With visual remapping in place for behavior, it may be exploited for perceptual continuity.


Frontiers in Psychology | 2018

Sensorimotor Learning during a Marksmanship Task in Immersive Virtual Reality

Hrishikesh M. Rao; Rajan Khanna; David J. Zielinski; Yvonne Lu; Jillian Clements; Nicholas D. Potter; Marc A. Sommer; Regis Kopper; Lawrence G. Appelbaum

Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component kinematic processes that mediate sensorimotor learning. Twenty naïve subjects performed a simulated marksmanship task modeled after Olympic Trap Shooting standards. We measured movement kinematics and shooting performance as participants practiced 350 trials while receiving trial-by-trial feedback about shooting success. Spatiotemporal analysis of motion tracking elucidated the ballistic and refinement phases of hand movements. We found systematic changes in movement kinematics that accompanied improvements in shot accuracy during training, though reaction and response times did not change over blocks. In particular, we observed longer, slower, and more precise ballistic movements that replaced effort spent on corrections and refinement. Collectively, these results leverage developments in immersive virtual reality technology to quantify and compare the kinematics of movement during early learning of full-body sensorimotor orienting.


symposium on 3d user interfaces | 2016

Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments

David J. Zielinski; Marc A. Sommer; Hrishikesh M. Rao; Lawrence G. Appelbaum; Nicholas D. Potter; Regis Kopper


Journal of Vision | 2016

Visual continuity across saccades is influenced by expectations.

Hrishikesh M. Rao; Zachary M. Abzug; Marc A. Sommer


ieee virtual reality conference | 2018

Neurophysiology of Visual-Motor Learning During a Simulated Marksmanship Task in Immersive Virtual Reality

Jillian Clements; Regis Kopper; David J. Zielinski; Hrishikesh M. Rao; Marc A. Sommer; Elayna Kirsch; Boyla O. Mainsah; Leslie M. Collins; Lawrence G. Appelbaum


Journal of Vision | 2018

Psychophysiology of Visual-Motor Learning during a Simulated Marksmanship Task in Immersive Virtual Reality

Lawrence G. Appelbaum; Jillian Clements; Elayna Kirsch; Hrishikesh M. Rao; Nicholas D. Potter; Regis Kopper; Marc A. Sommer

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