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international conference on wireless communications and mobile computing | 2013

Development of a virtual butterfly ecological system based on augmented reality and mobile learning technologies

Wernhuar Tarng; Chuan-Sheng Yu; Fong-Lu Liou; Hsin-Hun Liou

A campus butterfly garden is a useful resource for teaching natural science. Students can learn about butterfly ecology by breeding and observation activities to understand the continuation of life and develop the sentiments of respecting life. However, a butterfly garden requires professional planning, construction and maintenance for sustainable development. In this study, augmented reality and mobile learning technologies were used to develop a virtual butterfly ecological system by integrating with the host plants and nectar plants in campus. Students can use smart phones or tablet PCs to breed virtual butterflies on host plants and observe their life cycles at different growing stages. With the available space in campus, a virtual butterfly garden was designed as a greenhouse where the users could observe different species of butterflies using the tracking telescope. The virtual butterfly ecological system can increase the learning motivation and interest of students through virtual breeding and observation activities. It has both educational and entertaining functions, and is therefore a suitable assistant tool for science education in elementary and high schools.


Mobile Information Systems | 2018

A Sun Path Observation System Based on Augment Reality and Mobile Learning

Wernhuar Tarng; Kuo-Liang Ou; Yun-Chen Lu; Yi-Syuan Shih; Hsin-Hun Liou

This study uses the augmented reality technology and sensor functions of GPS, electronic compass, and three-axis accelerometer on mobile devices to develop a Sun path observation system for applications in astronomy education. The orientation and elevation of the Sun can be calculated by the system according to the user’s location and local time to simulate the Sun path. When holding the mobile device toward the sky, the screen will show the virtual Sun at the same position as that of the real Sun. The user can record the Sun path and the data of observation date, time, longitude, and latitude using the celestial hemisphere and the pole shadow on the system. By setting different observation times and locations, it can be seen that the Sun path changes with seasons and latitudes. The system provides contextual awareness of the Sun path concepts, and it can convert the observation data into organized and meaningful astronomical knowledge to enable combination of situated learning with spatial cognition. The system can solve the problem of being not able to record the Sun path due to a bad weather or topographical restrictions, and therefore it is helpful for elementary students when conducting observations. A teaching experiment has been conducted to analyze the learning achievement of students after using the system, and the results show that it is more effective than traditional teaching aids. The questionnaire results also reveal that the system is easy to operate and useful in recording the Sun path data. Therefore, it is an effective tool for astronomy education in elementary schools.


Journal of Educational Technology Systems | 2008

The Development of a Virtual Marine Museum for Educational Applications

Wermhuar Tarng; Mei-Yu Change; Kuo-Liang Ou; Ya-Wen Chang; Hsin-Hun Liou


Educational Technology & Society | 2017

The Influences of the 2D Image-Based Augmented Reality and Virtual Reality on Student Learning

Hsin-Hun Liou; Stephen J. H. Yang; Sherry Y. Chen; Wernhuar Tarng


Virtual Reality | 2015

Development of an educational virtual transmission electron microscope laboratory

Wernhuar Tarng; Chi-Fen Tsai; Chih-Ming Lin; Chi-Young Lee; Hsin-Hun Liou


The International Journal of Multimedia & Its Applications | 2014

DESIGN OF A VIRTUAL LABORATORY FOR ANALYZING NANOSCALE MAGNETIC MATERIALS

Wernhuar Tarng; Ya-Hsuein Cheng; Chih-Ming Lin; Chi-Young Lee; Hsin-Hun Liou


International Journal of Computer Science and Information Technology | 2012

DESIGN OF PHYSICAL GAMES FOR LEARNING THE LOTUS EFFECT

Wernhuar Tarng; Shih-Hsien Tsai; Chih-Ming Lin; Chi-Young Lee; Hsin-Hun Liou


International Journal of Computer Science and Information Technology | 2014

Design of a Virtual Ecological Pond for Motion- Sensing Game-Based Learning

Wernhuar Tarng; Nien-Yin Lu; Yi-Syuan Shih; Hsin-Hun Liou


Archive | 2012

APPLICATIONS OF W IRELESS SENSOR N ETWORKS INFALL DETECTION FOR SENIOR PEOPLE

Wernhuar Tarng; Chia-Hwei Lin; Hsin-Hun Liou


Journal of Internet Technology | 2004

Development of Internet Virtual Butterfly Museum

Wernhuar Tarng; Hsin-Hun Liou

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Chi-Young Lee

National Tsing Hua University

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Kuo-Liang Ou

National Central University

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Yi-Syuan Shih

National Central University

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Stephen J. H. Yang

National Central University

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Yun-Chen Lu

National Tsing Hua University

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Chi-Fen Tsai

University of Education

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