Hyun Soo Kim
Gwangju Institute of Science and Technology
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Publication
Featured researches published by Hyun Soo Kim.
Computer-aided Design | 2009
Hyun Soo Kim; Han Kyun Choi; Kwan H. Lee
Abstract This paper presents n -dimensional feature recognition of triangular meshes that can handle both geometric properties and additional attributes such as color information of a physical object. Our method is based on a tensor voting technique for classifying features and integrates a clustering and region growing methodology for segmenting a mesh into sub-patches. We classify a feature into a corner, a sharp edge and a face. Then, finally we detect features via region merging and cleaning processes. Our feature detection shows good performance with efficiency for various dimensional models.
Computer-aided Design | 2010
Yong-Gu Lee; Hyungjun Park; Woontack Woo; Jeha Ryu; Hong Kook Kim; Sung Wook Baik; Kwang Hee Ko; Han Kyun Choi; Sun-Uk Hwang; Duck Bong Kim; Hyun Soo Kim; Kwan H. Lee
In developing new personal electronic products, the development time has shortened to a few months due to high competition in the market. Now it has become very hard to meet the time to market by evaluating products by making physical prototypes. To overcome this problem, we propose an immersive modeling system (IMMS) that enables us to interact with a digital product model in the augmented virtual environment using a multi-modal interface. The IMMS allows the user to evaluate the product model realistically using visual, auditory, and tactile/force senses. The architecture and main modules of the system are described in detail. The integration problems encountered during the development of the test bed are discussed. Application examples to personal electronic products are also included.
geometric modeling and processing | 2008
Hyun Soo Kim; Han Kyun Choi; Kwan H. Lee
In a resource-constrained computing environment, it is essential to simplify complex meshes of a huge 3D model for visualization, storing and transmission. Over the past few decades, quadric error metric (QEM) has been the most popular error evaluation method for mesh simplification because of its fast computation time and good quality of approximation. However, quadric based simplification often suffers from its large memory consumption. Since recent 3D scanning systems can acquire both geometry and color data simultaneously, the size of model and memory overhead of quadric increases rapidly due to the additional color attribute. This paper proposes a new error estimation method based on QEM and half-edge collapse for simplifying a triangular mesh model which includes vertex color. Our method calculates geometric error by the original QEM, but reduces the required memory for maintaining color attributes by a new memory-efficient color error evaluation method.
international symposium on ubiquitous virtual reality | 2008
Han Kyun Choi; Hyun Soo Kim; Wook Je Park; Kwan H. Lee
The importance of the deformation and physics based deformation methods are continuously increasing in computer graphics area. However, the user interaction and reality using them is still insufficient for the various applications such as modeling process and game industry. In this paper, we propose physics based deformation technology under AR (augmented reality) environments to improve the effectiveness of the model manipulation. In the proposed method, free form deformation and lattice shape matching method are combined first for the stable and fast deformation of the polygonal model. Then dynamics of the lattice shape matching region is applied for the physics based deformation. Finally those algorithms are implemented under AR environment. For the various physics based simulations, the adjustment of the material properties such as elasticity and damping ratio are also enable.
international symposium on ubiquitous virtual reality | 2010
Han Kyun Choi; Hyun Soo Kim; Seung Joo Lee; Min Ki Park; Kwang Hee Ko; Kwan H. Lee
Recently the use of e-book has been rapidly increased due to the development of portable electronic devices taking advantage of their portability and storage. The e-book can contain various multimedia contents which cannot be expressed in a traditional text-book such as movie clips, music and flash games. However, physical presence and analog sensibility of a traditional book cannot be described in the e-book. To overcome these limitations, the concept of digilog book has been proposed, which combines analog sensibility and digitized contents. In this research, we propose 3D contents deformation and simulation techniques in the Augmented Reality(AR) environments that can be utilized in the digilog book. Furthermore, the deformation technique is extended to dynamic simulation and user specified simulation using a physics engine and deformation paths.
3dtv-conference: the true vision - capture, transmission and display of 3d video | 2009
Ji-Ho Cho; Hyun Soo Kim; Kwan H. Lee
In this paper, we propose a novel 3D avatar generation scheme using a depth camera. Depth camera can capture both visual and depth information of moving objects by using infrared light source at video frame rate. Our method consists of two main steps: alpha matting and mesh generation. We present a novel alpha matting algorithm that combines visual and range information. It improves an existing natural alpha matting methods. After alpha matting is performed a triangular mesh is created by using RGB, depth, and alpha images. Our method can represent any real world objects including a furry one. Experimental results show that ourmatting method demonstrates better results than the previous approaches. Especially our method provides a viable solution to model a scene with fuzzy objects.
geometric modeling and processing | 2008
Han Kyun Choi; Hyun Soo Kim; Kwan H. Lee
This paper proposes a mesh simplification method by finding the optimal positions of vertices. It generates a Bezier patch around the collapsed edge and finds the optimal position based on visual importance and curvature. It successfully maintains the geometry and topology of the model even when the size of the model is reduced to less than 5 % of the original model. Our method uses QEM for the error measure. It can be applied to usual mesh simplification but also to mesh parameterization and remeshing.
international conference on computer graphics and interactive techniques | 2009
Min Ki Park; Hyun Soo Kim; Han Kyun Choi; Seung Joo Lee; Kwang Hee Ko; Kwan H. Lee
Modeling of the soap film for a given boundary curve, called Plateaus problem, is identical with constructing the surface of minimal area. Since mathematicians have dealt with this topic in 19th century, two methods have been widely used to solve the minimal surface problem. The first algorithm originated with solving the linear Dirichlet problem in [Pinkall and Polthier 1993], and another approach in [M. Desbrun 1999] was to evolve the surface via mean curvature flow. In order to describe the deformation of soap film based on dynamics, however, it is required to consider its physical properties as well as geometric properties. In this paper, we propose a physics-based model for the deformation of soap film through discrete differential geometry. It shows robust results for given boundaries as inputs.
Archive | 2004
Joon-seop Kwak; Tae Yeon Seong; Jae Hee Cho; June-o Song; Dong Seok Leem; Hyun Soo Kim
Atmospheric Chemistry and Physics | 2009
Hyun Soo Kim; C. H. Song; Raekil Park; Greg Huey; J. Y. Ryu