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Dive into the research topics where Hyungki Kim is active.

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Featured researches published by Hyungki Kim.


Computer-aided Design | 2015

Editing 3D models on smart devices

Yuna Kang; Hyungki Kim; Hiromasa Suzuki; Soonhung Han

This study proposes a 3D CAD system available on smart devices, which are now a part of everyday life and which are widely applied in various domains, such as education and robot industry. If an engineer has a new idea while traveling or on the move, or in the case of collaboration between more than two engineers, this 3D CAD system allows modeling to be performed in a rapid and simple manner on a smart device. This 3D CAD system uses the common multi-touch gestures associated with smart devices to keep the modeling operations simple and easy for users. However, it is difficult to input the precise geometric information to generate 3D CAD models by such gestures. It is also impractical to provide a full set of modeling operations on a smart device due to hardware limitations. For this reason, the system excludes several complicated modeling operations. This work provides a scheme to regenerate a parametric 3D model on a PC-based CAD system via a macro-parametrics approach by transferring the 3D model created on a smart device in an editable form to a PC-based CAD system. If fine editing is needed, the user can perform additional work on a PC after reconstruction. Through the developed system, it is possible to produce a 3D editable model swiftly and simply in the smart device environment, allowing for reduced design time while also facilitating collaboration. This paper discusses the first-ever system design of a 3D CAD system on a smart device, the selection of the modeling operations, the assignment of gestures to these operations, and use of operation modes. This is followed by an introduction of the implementation methods, and finally a demonstration of case studies using a prototype system with examples.


Mathematical Problems in Engineering | 2014

Automatic 3D City Modeling Using a Digital Map and Panoramic Images from a Mobile Mapping System

Hyungki Kim; Yuna Kang; Soonhung Han

Three-dimensional city models are becoming a valuable resource because of their close geospatial, geometrical, and visual relationship with the physical world. However, ground-oriented applications in virtual reality, 3D navigation, and civil engineering require a novel modeling approach, because the existing large-scale 3D city modeling methods do not provide rich visual information at ground level. This paper proposes a new framework for generating 3D city models that satisfy both the visual and the physical requirements for ground-oriented virtual reality applications. To ensure its usability, the framework must be cost-effective and allow for automated creation. To achieve these goals, we leverage a mobile mapping system that automatically gathers high-resolution images and supplements sensor information such as the position and direction of the captured images. To resolve problems stemming from sensor noise and occlusions, we develop a fusion technique to incorporate digital map data. This paper describes the major processes of the overall framework and the proposed techniques for each step and presents experimental results from a comparison with an existing 3D city model.


Multimedia Systems | 2017

Cluster rendering on large high-resolution multi-displays using X3DOM and HTML

Hyungki Kim; Yuna Kang; Moohyun Cha; Soonhung Han

In this paper, we propose a platform-independent visualization method that uses HTML and X3DOM for large high-resolution displays. HTML is a platform-independent language used for developing web pages, and X3DOM is a Web 3D visualization framework based on X3D; X3D is a royalty-free ISO standard XML-based file format for representing a 3D scene graph. Large high-resolution displays are used in scientific visualization, immersive virtual reality environment, and collaborative designing to efficiently deliver a large amounts of information. We introduce a run-time cluster configuration method using the component technologies of HTML5 and a data distribution strategy for a cluster rendering system based on the X3DOM framework. The comparative performance analysis and visualization results in diverse large high-resolution displays and mobile devices using widespread web browsers are also introduced. Our approach provides a cluster rendering method that can be easily and readily applied for existing large high-resolution systems, involving various platforms, by enabling novel system architecture.


Multimedia Tools and Applications | 2017

Geo-registration of wide-baseline panoramic image sequences using a digital map reference

Hyungki Kim; Soonhung Han

This paper describes a method of geo-registering a sequence of panoramic images to a digital map by matching pixel information from the images with information on the building footprint contained in a digital map. Recently, images captured at the ground level using a Mobile Mapping System (MMS), such as the panoramic images displayed by Google Street View, have been considered as a valuable resource for three-dimensional (3D) building modeling. However, the wide intervals between these panoramic images, as well as locational and directional error from the related sensors, make it difficult to analyze the image data. This paper demonstrates a formulation method for connecting pixels in panoramic images with information on footprint vertices and building lines contained in a digital map. To allow both pixel and footprint information consistent in 3D space, each panoramic image is tilt-corrected in pre-processing to upright the image using the estimated pitch and roll of a vehicle and removing the pitch and roll effects from the panoramic image pixels. Through the proposed formulation, a single panoramic image can be easily geo-registered with simple user-provided constraints, and adjacent sequential images can then be automatically geo-registered using point feature matching. Experimental results showed a significant reduction in the locational and directional error of sequential panoramic images, and the proposed vanishing point (VP) based validation process was found to successfully detect failure cases.


Advances in Mechanical Engineering | 2017

Determination of appropriate level of detail of a three-dimensional computer-aided design model from a permissible dissimilarity for fully automated simplification:

Soonjo Kwon; Hyungki Kim; Duhwan Mun; Soonhung Han

The level of detail required for a three-dimensional computer-aided design model varies according to its purpose. Thus, it is necessary to develop an automated method for controlling the level of detail of three-dimensional computer-aided design models to facilitate the use of three-dimensional computer-aided design models in different application areas. When multiple three-dimensional computer-aided design models need to be simplified in a batch mode without user intervention, it would be advantageous if the appropriate level of details for the models were automatically determined. This study proposes a new and automated method to determine the appropriate level of detail of each three-dimensional computer-aided design model during the simplification phase. To achieve this goal, the concept of an “appropriate level of detail for simplification” was defined from the viewpoint of shape dissimilarity. After that, an algorithm was developed to determine the appropriate level of detail of a model by adopting the feature-based simplification method and the shape distribution–based comparison method. Finally, a prototype system was invented to verify the proposed method through experiments, in which the appropriate level of details for test cases were determined by the system.


international conference on virtual augmented and mixed reality | 2014

Collaborative Visualization of a Warfare Simulation Using a Commercial Game Engine

Hyungki Kim; Yuna Kang; Suchul Shin; Imkyu Kim; Soonhung Han

The requirement about reusable 3D visualization tool was continuously raised in various industries. Especially in the defense modeling and simulation field, there are abundant researches about reusable and interoperable visualization system, since it has a critical role to the efficient decision making by offering diverse validation and analyzing process. Also to facilitate the effectiveness, many current operating systems are applying VRVirtual Reality and ARAugmented Reality technologies aggressively. In this background, we conducted the research about the design for the collaborative visualization environment for the warfare simulation through commercial game engine. We define the requirements by analyzing advantages and disadvantages of existing tools or engines like SIMDIS or Vega, and propose the methods how to utilize the functionalities of commercial game engine to satisfy the requirements. The implemented prototype offers collaborative visualization environment inside the CAVE environment, which is the facility for immersive virtual environment, by cooperating with handheld devices.


ieee virtual reality conference | 2014

A framework for the automatic 3D city modeling using the panoramic image from mobile mapping system and digital maps

Hyungki Kim; Soonhung Han

3D city model, which consisted of the 3D building models and their geospatial position and orientation, is becoming a valuable resource in virtual reality, navigation systems, civil engineering, etc. The purpose of this research is to propose the new framework to generate the 3D city model that satisfies visual and physical requirements in ground oriented simulation system. At the same time, the framework should meet the demand of the automatic creation and cost-effectiveness, which facilitates the usability of the proposed approach. To do that, I suggest the framework that leverages the mobile mapping system which automatically gathers high resolution images and supplement sensor information like position and direction of the image. And to resolve the problem from the sensor noise and a large number of the occlusions, the fusion of digital map data will be used. This paper describes the overall framework with major process and the recommended or demanded techniques for each processing step.


Korean Journal of Computational Design and Engineering | 2014

A Study on the Photo-realistic 3D City Modeling Using the Omnidirectional Image and Digital Maps

Hyungki Kim; Yuna Kang; Soonhung Han

3D city model, which consisted of the 3D building models and their geospatial position and orientation, is becoming a valuable resource in virtual reality, navigation systems, civil engineering, etc. The purpose of this research is to propose the new framework to generate the 3D city model that satisfies visual and physical requirements in ground oriented simulation system. At the same time, the framework should meet the demand of the automatic creation and cost-effectiveness, which facilitates the usability of the proposed approach. To do that, I suggest the framework that leverages the mobile mapping system which automatically gathers high resolution images and supplement sensor information like position and direction of the image. And to resolve the problem from the sensor noise and a large number of the occlusions, the fusion of digital map data will be used. This paper describes the overall framework with major process and the recommended or demanded techniques for each processing step.


Multimedia Tools and Applications | 2018

Interactive 3D building modeling method using panoramic image sequences and digital map

Hyungki Kim; Soonhung Han

This paper proposes a method of generating 3D building models with precise geospatial information and a photograph-based façade appearance from panoramic image sequences and digital maps. 3D building modeling research is actively being conducted in areas such as geographic information systems, virtual reality, and augmented reality. However, the generation of realistic 3D models from a ground-level viewpoint is still extremely costly in terms of labor of modeling experts, and collection of data. We have developed a method for 3D building modeling with high-resolution photograph-based appearance information using panoramic images captured at ground level with a mobile mapping system, and geospatial information obtained from a digital map. The proposed method includes 1) pre-processing for tilt correction and base 3D model generation, 2) geo-registration of panoramic images with minimal user input, and 3) building height and shape estimation. This paper presents the proposed method and the quantitative performance measure obtained from a developed test modeling system. In addition, modeling results from an experimental dataset are also presented.


Transactions of The Korean Society of Mechanical Engineers A | 2016

Development of a Similarity Evaluation System for Offshore Plants` 3D Piping CAD Models Created Using Aveva Marine and SmartMarine 3D

Jaesun Lee; Byung Chul Kim; Hyungki Kim; Sang-Uk Cheon; Mincheol Cho; Gwang Lee; Jin-Hyun Kim; Duhwan Mun; Soonhung Han

해양 플랜트의 설계·건조·운전 과정에 참여하는 다수의 이해관계자들은 일반적으로 서로 다른 플랜트 3D CAD 시스템을 사용한다. 그리고 플랜트 설계 및 건조 업체는 플랜트 주문주에게 설계 결과물로 계약서에 명시된 형식의 플랜트 3D CAD 모델을 납품해야 한다. 그러나 플랜트 3D CAD 시스템에서 제공되는 데이터 교환 기능의 제약으로 인해서 플랜트 설계 및 건조 업체는 많은 경우 계약서에 명시된 형식에 맞게 해양 플랜트 3D 모델을 수작업으로 다시 모델링을 하여 납품한다. 따라서 수작업으로 리모델링된 3D CAD 모델의 정확도를 검증하기 위해 원본 플랜트 3D CAD 모델과 재모델링된 플랜트 3D CAD 모델간의 비교를 해야 한다. 이를 위해 해양 3D CAD 모델의 유사도를 정략적으로 평가하는 시스템을 개발하였다. 이 논문에서는 시스템의 구조 및 세부 기능을 설명한다. 그리고 비교 시스템을 이용한 실험 결과에 대해서 설명한다.

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Duhwan Mun

Kyungpook National University

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