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Dive into the research topics where Iain Donald is active.

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Featured researches published by Iain Donald.


international conference on e-learning and games | 2017

The Gamification of Cybersecurity Training

Natalie Coull; Iain Donald; R. Ian Ferguson; Eamonn Keane; Thomas Mitchell; Oliver V. Smith; Erin Stevenson; Paddy Tomkins

Due to the rapidly and continued evolving nature of technology, there is a constant need to update police officers’ training in cyber security to ensure that the UK continues to be a secure place to live and do business. Rather than deliver traditional classroom-based training, our project assesses the effectiveness of the delivery of cyber security through the use of games based learning to simulate cybercrimes and provide training in incident response. The aim of our research is to transform the delivery of first responder training in tackling cybercrime.


Games and Culture | 2017

Just War? War Games, War Crimes, and Game Design:

Iain Donald

Military shooters have explored both historical and modern settings and remain one of the most popular game genres. While the violence of these games has been explored in multiple studies, the study of how war and the rules of war are represented is underexplored. The Red Cross has argued that as virtual war games are becoming closer to reality, the rules of war should be included. This article explores the argument put forward by the Red Cross and its reception by games media organizations, in order to consider how the concept of “just war” is represented within games. This article will focus on concerns over games adherence to the criteria of jus in bello (the right conduct in war) and will also consider the challenges that developers face in the creation of entertainment products in the face of publisher and press concerns.


international conference on games and virtual worlds for serious applications | 2015

Project Sanitarium: Gaming TB - A Serious Game for a Serious Problem

Iain Donald; Karen A. Meyer; John Brengman; Stephen H. Gillespie; Ruth Bowness

Collaborative projects between Industry and Academia provide excellent opportunities for learning. Throughout the academic year 2014-2015 undergraduates from the School of Arts, Media and Computer Games at Abertay University worked with academics from the Infection Group at the University of St Andrews and industry partners Microsoft and DeltaDNA. The result was a serious game prototype that utilized game design techniques and technology to demystify and educate players about the diagnosis and treatment of one of the worlds oldest and deadliest diseases, Tuberculosis (TB). Project Sanitarium is a game incorporating a mathematical model that is based on data from real-world drug trials. This paper discusses the project design and development, demonstrating how the project builds on the successful collaborative pedagogical model developed by academic staff at Abertay University. The aim of the model is to provide undergraduates with workplace simulation, wider industry collaboration and access to academic expertise to solve challenging and complex problems.


Journal of Computing in Higher Education | 2017

Project Sanitarium: Playing Tuberculosis to Its End Game.

Iain Donald; Karen A. Meyer; John Brengman; Stephen H. Gillespie; Ruth Bowness


international conference on games and virtual worlds for serious applications | 2014

A Sweetspot for Innovation: Developing Games with Purpose through Student-Staff Collaboration

Robin J. S. Sloan; Dayna Galloway; Iain Donald


Archive | 2019

Playing With the Dead: Transmedia Narratives and the Walking Dead Games

Iain Donald; Hailey J. Austin


The Artist and Journal of Home Culture | 2018

Gaming the Heart of Darkness

Fruzsina Pittner; Iain Donald


Gaming and the Arts of Storytelling Symposium | 2018

Gaming the Heart of darkness: the adoption, acquisition and adaptation of historical, fictional and post-colonial narratives in video games

Iain Donald; Fruzsina Pittner


Journal of Computing in Higher Education | 2017

Erratum to: Project Sanitarium: playing tuberculosis to its end game

Iain Donald; Karen A. Meyer; John Brengman; Stephen H. Gillespie; Ruth Bowness


2016 CEPOL European Police Research and Science Conference: Global trends in law enforcement training and education | 2017

On the use of serious games technology to facilitate large-scale training in cybercrime response

Natalie Coull; Iain Donald; Ian Ferguson; Eamonn Keane; Thomas Mitchell; Oliver V. Smith; Erin Stevenson; Paddy Tomkins

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Ruth Bowness

University of St Andrews

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