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Dive into the research topics where Ian J. Graham is active.

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Featured researches published by Ian J. Graham.


Journal of Materials Processing Technology | 2001

Genetic algorithms in computer-aided design

Ian J. Graham; Keith Case; R.L. Wood

Abstract This paper describes progress in research into the development of a computer-aided design (CAD) tool that aids designers in generating the form of a product by the use of evolutionary techniques. Genetic algorithm (GA) software has been developed and combined with a commercial CAD solid modelling system. The system creates objects that initially have the appearance of being random in form, but which can be subjected to a user-directed selective breeding programme which is also guided by pre-set internal, or environmental, factors. User scoring of each object, or an objective function, determines which objects are considered to be the ‘fittest’, and thus likely to become parents of the next generation. Through the co-operation of the user and the pre-set environmental factors, the forms on the screen progressively become more than an abstract collection of geometric primitives. It is believed that this can provide useful inspiration with regard to the aesthetics and functional characteristics of products, and the potential exists for this approach to be the basis of a new design methodology. Early work demonstrated that the software had the ability to evolve interesting shapes in line with a user’s particular criteria for rating objects. However, it was also obvious that the objects generated needed enhancement to convincingly represent some of the geometric complexities of real products. Using the CAD software’s blend function within the evolutionary process has provided that complexity, producing excellent results and greatly widening the field of application. In addition to simply creating secondary geometry through the smoothening of sharp edges or creation of curved fillets between adjoining solids, more significant and complex primary geometric forms have been generated by allowing relatively large blend radii. The current challenge is to combine the existing ability to predictably evolve simple geometric shapes, with the added complexity arising from the use of blends, to make the concept genuinely useful. The outcome of genetic manipulation needs to be predictable, to the extent that desirable features from objects are reproduced in subsequent generations. The key to this is the way the genetic shape defining data is stored and processed, especially the way the blend instructions are integrated into the existing genetic structure, and this is the major focus of continuing research.


Proceedings of the Institution of Mechanical Engineers, Part B: Journal of Engineering Manufacture | 2004

Shape modification using genetic algorithms

Keith Case; Ian J. Graham; R.L. Wood

Abstract This paper describes research into the use of a genetic algorithm within a computer aided design tool. The genetic algorithm allows the evolution of shape aspects of designs against a subjective rating carried out by the designer. Shapes considered by the designer to contain pleasing characteristics are used to generate subsequent generations of different, but related, shapes. A genetic data structure made up of chromosomes is briefly described along with the methods used to evolve new generations of objects using reproduction methods involving crossover of chromosomes and the chance of mutation. Examples are given where the technique is used to generate ‘animal sculptures’, product concepts and a variety of concepts for seating.


Journal for Manufacturing Science and Production | 2003

CAD Genetic Algorithms for Evolutionary Form and Function Design

Keith Case; Ian J. Graham; Bob Wood; M.S.Abdul Karim

This paper describes research into the use of genetic algorithms within a computer aided design tool. In the early work the genetic algorithm allows the evolution of designs against a subjective rating carried out by the designer. Shapes considered by the designer to contain pleasing characteristics are used to generate subsequent generations of different but related shapes. Examples are given where the technique is used to generate ‘animal sculptures’ and a variety of concepts for seating. Current work concerned with the quantification of aesthetic measures and their inclusion within the genetic algorithm is briefly introduced.


Archive | 1999

Evolutionary form design: the application of genetic algorithmic techniques to computer-aided product design

Ian J. Graham; R.L. Wood; Keith Case


Journal of Remanufacturing | 2015

Performance measurement and KPIs for remanufacturing

Ian J. Graham; Paul A. Goodall; Yi Peng; Claire Palmer; Andrew A. West; Paul P. Conway; Julien Etienne Mascolo; Fritz Ulrich Dettmer


Archive | 2012

Combining additive manufacturing with computer aided consumer design

Yudhi Ariadi; R.I. Campbell; Mark A. Evans; Ian J. Graham


Procedia Technology | 2015

Application of Additive Manufacturing to the Digital Restoration of Archaeological Artifacts

Fangjin Zhang; R.I. Campbell; Ian J. Graham


Journal of Remanufacturing | 2015

Cost estimation for remanufacture with limited and uncertain information using case based reasoning

Paul A. Goodall; Ian J. Graham; Jennifer A. Harding; Paul P. Conway; Stefan Schleyer; Andrew A. West


Archive | 2011

Application of additive manufacturing to fine art sculpture

Fangjin Zhang; R.I. Campbell; Ian J. Graham


International Journal of Rapid Manufacturing | 2016

Application of additive manufacturing to the digital restoration of archaeological artefacts

Fangjin Zhang; R.I. Campbell; Ian J. Graham

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Keith Case

Loughborough University

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R.L. Wood

Loughborough University

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Cl Pasquire

Nottingham Trent University

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