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Dive into the research topics where Indu Vedamurthy is active.

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Featured researches published by Indu Vedamurthy.


Scientific Reports | 2015

Mechanisms of recovery of visual function in adult amblyopia through a tailored action video game

Indu Vedamurthy; Mor Nahum; Daphne Bavelier; Dennis M. Levi

Amblyopia is a deficit in vision that arises from abnormal visual experience early in life. It was long thought to develop into a permanent deficit, unless properly treated before the end of the sensitive period for visual recovery. However, a number of studies now suggest that adults with long-standing amblyopia may at least partially recover visual acuity and stereopsis following perceptual training. Eliminating or reducing interocular suppression has been hypothesized to be at the root of these changes. Here we show that playing a novel dichoptic video game indeed results in reduced suppression, improved visual acuity and, in some cases, improved stereopsis. Our relatively large cohort of adults with amblyopia, allowed us, for the first time, to assess the link between visual function recovery and reduction in suppression. Surprisingly, no significant correlation was found between decreased suppression and improved visual function. This finding challenges the prevailing view and suggests that while dichoptic training improves visual acuity and stereopsis in adult amblyopia, reduced suppression is unlikely to be at the root of visual recovery. These results are discussed in the context of their implication on recovery of amblyopia in adults.


Vision Research | 2018

An action video game for the treatment of amblyopia in children: A feasibility study

Christina Gambacorta; Mor Nahum; Indu Vedamurthy; Jessica D. Bayliss; Josh Jordan; Daphne Bavelier; Dennis M. Levi

HighlightsPlaying a custom child friendly action videogame resulted in improved visual acuity.Improvement of 1.4 lines after 20 h compared to more than 100 h of patching.The action videogame approach may be an effective adjunct treatment for amblyopia. ABSTRACT The gold‐standard treatment for childhood amblyopia remains patching or penalizing the fellow eye, resulting in an average of about a one line (0.1 logMAR) improvement in visual acuity following ≈120 h of patching in children 3–8 years old. However, compliance with patching and other treatment options is often poor. In contrast, fast‐paced action video games can be highly engaging, and have been shown to yield broad‐based improvements in vision and attention in adult amblyopia. Here, we pilot‐tested a custom‐made action video game to treat children with amblyopia. Twenty‐one (n = 21) children (mean age 9.95 ± 3.14 [se]) with unilateral amblyopia (n = 12 anisometropic and n = 9 strabismic) completed 20 h of game play either monocularly, with the fellow eye patched (n = 11), or dichoptically, with reduced contrast to the fellow eye (n = 10). Participants were assessed for visual acuity (VA), stereo acuity and reading speed at baseline, and following 10 and 20 h of play. Additional exploratory analyses examined improvements after 6–10 weeks of completion of training (follow‐up). Following 20 h of training, VA improved, on average, by 0.14 logMAR (≈38%) for the dichoptic group and by 0.06 logMAR (≈15%) for the monocular group. Similarly, stereoacuity improved by 0.07 log arcsec (≈17%) following dichoptic training, and by 0.06 log arcsec (≈15%) following monocular training. Across both treatment groups, 7 of the 12 individuals with anisometropic amblyopia showed improvement in stereoacuity, whereas only 1 of the 9 strabismic individuals improved. Most improvements were largely retained at follow‐up. Our feasibility study therefore suggests that the action video game approach may be used as an effective adjunct treatment for amblyopia in children, achieving results similar to those of the gold‐standard treatment in shorter duration.


Vision Research | 2015

A dichoptic custom-made action video game as a treatment for adult amblyopia

Indu Vedamurthy; Mor Nahum; Samuel J. Huang; Frank Zheng; Jessica D. Bayliss; Daphne Bavelier; Dennis M. Levi


Philosophical Transactions of the Royal Society B | 2016

Recovering stereo vision by squashing virtual bugs in a virtual reality environment

Indu Vedamurthy; David C. Knill; Samuel J. Huang; Amanda Yung; Jian Ding; Oh-Sang Kwon; Daphne Bavelier; Dennis M. Levi


2012 IEEE International Games Innovation Conference | 2012

Lazy eye shooter: A novel game therapy for visual recovery in adult amblyopia

Jessica D. Bayliss; Indu Vedamurthy; Daphne Bavelier; Mor Nahum; Dennis M. Levi


international conference of design user experience and usability | 2013

Lazy eye shooter: making a game therapy for visual recovery in adult amblyopia usable

Jessica D. Bayliss; Indu Vedamurthy; Mor Nahum; Dennis M. Levi; Daphne Bavelier


Journal of Vision | 2014

Comparing dichoptic action video game play to patching in adults with amblyopia.

Sean Noah; Jessica D. Bayliss; Indu Vedamurthy; Mor Nahum; Dennis M. Levi; Daphne Bavelier


Journal of Vision | 2014

Action Video Games as a Treatment of Amblyopia in Children: A Pilot Study of a novel, child-friendly action game

Christina Gambacorta; Samuel Huang; Indu Vedamurthy; Mor Nahum; Jessica D. Bayliss; Daphne Bavelier; Dennis M. Levi


Journal of Vision | 2012

Recovery of stereopsis in adults through training in a virtual reality task

Indu Vedamurthy; Samuel J. Huang; Dennis M. Levi; Daphne Bavelier; David C. Knill


Investigative Ophthalmology & Visual Science | 2012

A Novel Active Game Therapy For Visual Recovery in Adult Amblyopia

Indu Vedamurthy; Mor Nahum; Jessica D. Bayliss; Daphne Bavelier; Dennis M. Levi

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Mor Nahum

University of California

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Jessica D. Bayliss

Rochester Institute of Technology

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Jian Ding

University of California

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Oh-Sang Kwon

Ulsan National Institute of Science and Technology

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Amanda Yung

University of Rochester

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Christina Gambacorta

Helen Wills Neuroscience Institute

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Josh Jordan

Alliant International University

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