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Featured researches published by Irwin D. Waldman.
Archive | 2007
Daniel J. Flannery; Alexander T. Vazsonyi; Irwin D. Waldman
conduct disorder, aggression and hyperactivity, represents a major factors lead to antisocial and violent behavior more strongly, and sometimes only, T. Vazsonyi, ed. , & I. D. Waldman (Eds.), The Cambridge handbook of violent behavior. The authors are grateful to Michael Lamb, Rolf Loeber, John Archer, and Aaron Sell for their insightful comments on earlier drafts of this chapter, and to members. While the granulation of violence and aggression is useful, for the purposes here, violence is Violent video game effects on aggression, empathy, and prosocial behavior in The Cambridge handbook of violent behaviour and aggression.
Archive | 2007
Daniel J. Flannery; Alexander T. Vazsonyi; Irwin D. Waldman
conduct disorder, aggression and hyperactivity, represents a major factors lead to antisocial and violent behavior more strongly, and sometimes only, T. Vazsonyi, ed. , & I. D. Waldman (Eds.), The Cambridge handbook of violent behavior. The authors are grateful to Michael Lamb, Rolf Loeber, John Archer, and Aaron Sell for their insightful comments on earlier drafts of this chapter, and to members. While the granulation of violence and aggression is useful, for the purposes here, violence is Violent video game effects on aggression, empathy, and prosocial behavior in The Cambridge handbook of violent behaviour and aggression.
Archive | 2007
Daniel J. Flannery; Alexander T. Vazsonyi; Irwin D. Waldman
conduct disorder, aggression and hyperactivity, represents a major factors lead to antisocial and violent behavior more strongly, and sometimes only, T. Vazsonyi, ed. , & I. D. Waldman (Eds.), The Cambridge handbook of violent behavior. The authors are grateful to Michael Lamb, Rolf Loeber, John Archer, and Aaron Sell for their insightful comments on earlier drafts of this chapter, and to members. While the granulation of violence and aggression is useful, for the purposes here, violence is Violent video game effects on aggression, empathy, and prosocial behavior in The Cambridge handbook of violent behaviour and aggression.
Archive | 2007
Daniel J. Flannery; Alexander T. Vazsonyi; Irwin D. Waldman
conduct disorder, aggression and hyperactivity, represents a major factors lead to antisocial and violent behavior more strongly, and sometimes only, T. Vazsonyi, ed. , & I. D. Waldman (Eds.), The Cambridge handbook of violent behavior. The authors are grateful to Michael Lamb, Rolf Loeber, John Archer, and Aaron Sell for their insightful comments on earlier drafts of this chapter, and to members. While the granulation of violence and aggression is useful, for the purposes here, violence is Violent video game effects on aggression, empathy, and prosocial behavior in The Cambridge handbook of violent behaviour and aggression.
Archive | 2007
Daniel J. Flannery; Alexander T. Vazsonyi; Irwin D. Waldman
conduct disorder, aggression and hyperactivity, represents a major factors lead to antisocial and violent behavior more strongly, and sometimes only, T. Vazsonyi, ed. , & I. D. Waldman (Eds.), The Cambridge handbook of violent behavior. The authors are grateful to Michael Lamb, Rolf Loeber, John Archer, and Aaron Sell for their insightful comments on earlier drafts of this chapter, and to members. While the granulation of violence and aggression is useful, for the purposes here, violence is Violent video game effects on aggression, empathy, and prosocial behavior in The Cambridge handbook of violent behaviour and aggression.
Archive | 2007
Daniel J. Flannery; Alexander T. Vazsonyi; Irwin D. Waldman
conduct disorder, aggression and hyperactivity, represents a major factors lead to antisocial and violent behavior more strongly, and sometimes only, T. Vazsonyi, ed. , & I. D. Waldman (Eds.), The Cambridge handbook of violent behavior. The authors are grateful to Michael Lamb, Rolf Loeber, John Archer, and Aaron Sell for their insightful comments on earlier drafts of this chapter, and to members. While the granulation of violence and aggression is useful, for the purposes here, violence is Violent video game effects on aggression, empathy, and prosocial behavior in The Cambridge handbook of violent behaviour and aggression.
Archive | 2007
Daniel J. Flannery; Alexander T. Vazsonyi; Irwin D. Waldman
conduct disorder, aggression and hyperactivity, represents a major factors lead to antisocial and violent behavior more strongly, and sometimes only, T. Vazsonyi, ed. , & I. D. Waldman (Eds.), The Cambridge handbook of violent behavior. The authors are grateful to Michael Lamb, Rolf Loeber, John Archer, and Aaron Sell for their insightful comments on earlier drafts of this chapter, and to members. While the granulation of violence and aggression is useful, for the purposes here, violence is Violent video game effects on aggression, empathy, and prosocial behavior in The Cambridge handbook of violent behaviour and aggression.
Archive | 2007
Daniel J. Flannery; Alexander T. Vazsonyi; Irwin D. Waldman
conduct disorder, aggression and hyperactivity, represents a major factors lead to antisocial and violent behavior more strongly, and sometimes only, T. Vazsonyi, ed. , & I. D. Waldman (Eds.), The Cambridge handbook of violent behavior. The authors are grateful to Michael Lamb, Rolf Loeber, John Archer, and Aaron Sell for their insightful comments on earlier drafts of this chapter, and to members. While the granulation of violence and aggression is useful, for the purposes here, violence is Violent video game effects on aggression, empathy, and prosocial behavior in The Cambridge handbook of violent behaviour and aggression.
Archive | 2007
Daniel J. Flannery; Alexander T. Vazsonyi; Irwin D. Waldman
conduct disorder, aggression and hyperactivity, represents a major factors lead to antisocial and violent behavior more strongly, and sometimes only, T. Vazsonyi, ed. , & I. D. Waldman (Eds.), The Cambridge handbook of violent behavior. The authors are grateful to Michael Lamb, Rolf Loeber, John Archer, and Aaron Sell for their insightful comments on earlier drafts of this chapter, and to members. While the granulation of violence and aggression is useful, for the purposes here, violence is Violent video game effects on aggression, empathy, and prosocial behavior in The Cambridge handbook of violent behaviour and aggression.
Archive | 2007
Daniel J. Flannery; Alexander T. Vazsonyi; Irwin D. Waldman