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Dive into the research topics where Isabel Ash is active.

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Featured researches published by Isabel Ash.


Eye | 2006

Preliminary results from the use of the novel interactive binocular treatment (I-BiT) system, in the treatment of strabismic and anisometropic amblyopia

P E Waddingham; T K H Butler; Susan Valerie Gray Cobb; A D R Moody; I F Comaish; Stephen Haworth; Richard M. Gregson; Isabel Ash; S M Brown; Richard M. Eastgate; G D Griffiths

BackgroundWe have developed a novel application of adapted virtual reality (VR) technology, for the binocular treatment of amblyopia. We describe the use of the system in six children.MethodsSubjects consisted of three conventional treatment ‘failures’ and three conventional treatment ‘refusers’, with a mean age of 6.25 years (5.42–7.75 years). Treatment consisted of watching video clips and playing interactive games with specifically designed software to allow streamed binocular image presentation.ResultsInitial vision in the amblyopic eye ranged from 6/12 to 6/120 and post-treatment 6/7.5 to 6/24-1. Total treatment time was a mean of 4.4 h. Five out of six children have shown an improvement in their vision (average increase of 10 letters), including those who had previously failed to comply with conventional occlusion.ConclusionsImprovements in vision were demonstrable within a short period of time, in some children after 1 h of treatment. This system is an exciting and promising application of VR technology as a new treatment for amblyopia.


Eye | 2006

Modified virtual reality technology for treatment of amblyopia

Richard M. Eastgate; G D Griffiths; P E Waddingham; A D R Moody; T K H Butler; Sue Cobb; I F Comaish; Stephen Haworth; Richard M. Gregson; Isabel Ash; S M Brown

PurposeThe conventional patching/occlusion treatment for amblyopia sometimes gives disappointing results for a number of reasons: it is unpopular, prolonged, frequently resulting in poor or noncompliance, and also disrupts fusion. The aim of this research was to develop a novel virtual-reality (VR)-based display system that facilitates the treatment of amblyopia with both eyes stimulated simultaneously.MethodsWe have adopted a multidisciplinary approach, combining VR expertise with a team of ophthalmologists and orthoptists to develop the Interactive Binocular Treatment (I-BiT™) system. This system incorporates adapted VR technology and specially written software providing interactive 2D and 3D games and videos to the patient via a stereo (binocular) display, and a control screen for the clinician.ResultsWe developed a prototype research system designed for treatment of amblyopia in children.ConclusionsThe result is a novel way to treat amblyopia, which allows binocular treatment. It is interactive, and as it is partially software based, can be adapted to suit the age/ability, and needs of the patient. This means that the treatment can be made captivating and enjoyable. Further research is on-going to determine the efficacy of this new modality in the treatment of amblyopia.


Eye | 2013

Interactive binocular treatment (I-BiT) for amblyopia: results of a pilot study of 3D shutter glasses system.

Nicola Herbison; Susan Valerie Gray Cobb; Richard M. Gregson; Isabel Ash; Richard M. Eastgate; Jon Purdy; Trish Hepburn; Daisy MacKeith; Alexander J. E. Foss

PurposeA computer-based interactive binocular treatment system (I-BiT) for amblyopia has been developed, which utilises commercially available 3D ‘shutter glasses’. The purpose of this pilot study was to report the effect of treatment on visual acuity (VA) in children with amblyopia.MethodsThirty minutes of I-BiT treatment was given once weekly for 6 weeks. Treatment sessions consisted of playing a computer game and watching a DVD through the I-BiT system. VA was assessed at baseline, mid-treatment, at the end of treatment, and at 4 weeks post treatment. Standard summary statistics and an exploratory one-way analysis of variance (ANOVA) were performed.ResultsTen patients were enrolled with strabismic, anisometropic, or mixed amblyopia. The mean age was 5.4 years. Nine patients (90%) completed the full course of I-BiT treatment with a mean improvement of 0.18 (SD=0.143). Six out of nine patients (67%) who completed the treatment showed a clinically significant improvement of 0.125 LogMAR units or more at follow-up. The exploratory one-way ANOVA showed an overall effect over time (F=7.95, P=0.01). No adverse effects were reported.ConclusionThis small, uncontrolled study has shown VA gains with 3 hours of I-BiT treatment. Although it is recognised that this pilot study had significant limitations—it was unblinded, uncontrolled, and too small to permit formal statistical analysis—these results suggest that further investigation of I-BiT treatment is worthwhile.


Trials | 2013

Evaluation and development of a novel binocular treatment (I-BiT™) system using video clips and interactive games to improve vision in children with amblyopia ('lazy eye'): study protocol for a randomised controlled trial

Alexander J. E. Foss; Richard M. Gregson; Daisy MacKeith; Nicola Herbison; Isabel Ash; Sue Cobb; Richard M. Eastgate; Trish Hepburn; Anthony Vivian; Diane Moore; Stephen Haworth

BackgroundAmblyopia (lazy eye) affects the vision of approximately 2% of all children. Traditional treatment consists of wearing a patch over their ‘good’ eye for a number of hours daily, over several months. This treatment is unpopular and compliance is often low. Therefore results can be poor. A novel binocular treatment which uses 3D technology to present specially developed computer games and video footage (I-BiT™) has been studied in a small group of patients and has shown positive results over a short period of time. The system is therefore now being examined in a randomised clinical trial.Methods/designSeventy-five patients aged between 4 and 8 years with a diagnosis of amblyopia will be randomised to one of three treatments with a ratio of 1:1:1 - I-BiT™ game, non-I-BiT™ game, and I-BiT™ DVD. They will be treated for 30 minutes once weekly for 6 weeks. Their visual acuity will be assessed independently at baseline, mid-treatment (week 3), at the end of treatment (week 6) and 4 weeks after completing treatment (week 10). The primary endpoint will be the change in visual acuity from baseline to the end of treatment. Secondary endpoints will be additional visual acuity measures, patient acceptability, compliance and the incidence of adverse events.DiscussionThis is the first randomised controlled trial using the I-BiT™ system. The results will determine if the I-BiT™ system is effective in the treatment of amblyopia and will also determine the optimal treatment for future development.Trial registrationClinicalTrials.gov identifier: NCT01702727


British Journal of Ophthalmology | 2016

Randomised controlled trial of video clips and interactive games to improve vision in children with amblyopia using the I-BiT system

Nicola Herbison; Daisy MacKeith; Anthony Vivian; Jon Purdy; Apostolos Fakis; Isabel Ash; Sue Cobb; Richard M. Eastgate; Stephen Haworth; Richard M. Gregson; Alexander J. E. Foss

Background Traditional treatment of amblyopia involves either wearing a patch or atropine penalisation of the better eye. A new treatment is being developed on the basis of virtual reality technology allowing either DVD footage or computer games which present a common background to both eyes and the foreground, containing the imagery of interest, only to the amblyopic eye. Methods A randomised control trial was performed on patients with amblyopia aged 4–8 years with three arms. All three arms had dichoptic stimulation using shutter glass technology. One arm had DVD footage shown to the amblyopic eye and common background to both, the second used a modified shooter game, Nux, with sprite and targets presented to the amblyopic eye (and background to both) while the third arm had both background and foreground presented to both eyes (non-interactive binocular treatment (non-I-BiT) games). Results Seventy-five patients were randomised; 67 were residual amblyopes and 70 had an associated strabismus. The visual acuity improved in all three arms by approximately 0.07 logMAR in the amblyopic eye at 6 weeks. There was no difference between I-BiT DVD and non-I-BiT games compared with I-BiT games (stated primary outcome) in terms of gain in vision. Conclusions There was a modest vision improvement in all three arms. Treatment was well tolerated and safe. There was no difference between the three treatments in terms of primary stated outcomes but treatment duration was short and the high proportion of previously treated amblyopia and strabismic amblyopia disadvantaged dichoptic stimulation treatment. Trial registration number NCT01702727, results.


electronic imaging | 2015

Interactive stereo games to improve vision in children with amblyopia using dichoptic stimulation

Nicola Herbison; Isabel Ash; Daisy MacKeith; Anthony Vivian; Jonathan H. Purdy; Apostolos Fakis; Sue Cobb; Trish Hepburn; Richard M. Eastgate; Richard M. Gregson; Alexander J. E. Foss

Amblyopia is a common condition affecting 2% of all children and traditional treatment consists of either wearing a patch or penalisation. We have developed a treatment using stereo technology, not to provide a 3D image but to allow dichoptic stimulation. This involves presenting an image with the same background to both eyes but with features of interest removed from the image presented to the normal eye with the aim to preferentially stimulated visual development in the amblyopic, or lazy, eye. Our system, called I-BiT can use either a game or a video (DVD) source as input. Pilot studies show that this treatment is effective with short treatment times and has proceeded to randomised controlled clinical trial. The early indications are that the treatment has a high degree of acceptability and corresponding good compliance.


Archive | 2003

Ocular display apparatus for assessment and measurement of and for treatment of ocular disorders, and methods therefor

Paula Smart; Sue Dr. Cobb; Amanda Dr. Moody; Richard Dr. Eastgate; Gareth Griffiths; Tom Butler; Ian Comaish; Stephen Haworth; Richard Gregson; Isabel Ash; Sarah Brown


Archive | 2003

Okulærvisningsapparat for the treatment of eye disorders

Paula Smart; Sue Cobb; Richard Eastgate; Tom Butler; Ian Comaish; Stephen Haworth; Richard Gregson; Isabel Ash; Sarah Brown; Amanda Moody; Gareth Griffiths


Archive | 2003

Ocular display apparatus for treating eye diseases

Paula Smart; Sue Cobb; Amanda Moody; Richard Eastgate; Gareth Griffiths; Tom Butler; Ian Comaish; Stephen Haworth; Richard Gregson; Isabel Ash; Sarah Brown


Archive | 2003

Appareil de visualisation oculaire pour l'evaluation et la mesure, ainsi que pour le traitement de troubles oculaires, et procedes associes

Paula Smart; Sue Dr. Cobb; Amanda Dr. Moody; Richard Dr. Eastgate; Gareth Griffiths; Tom Butler; Ian Comaish; Stephen Haworth; Richard Gregson; Isabel Ash; Sarah Brown

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Sue Cobb

University of Nottingham

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Paula Smart

University of Nottingham

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Daisy MacKeith

University of Nottingham

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Amanda Moody

University of Nottingham

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