Isao Ohashi
Sony Broadcast & Professional Research Laboratories
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Featured researches published by Isao Ohashi.
Journal of The Society for Information Display | 2011
Shuichi Takahashi; Takanori Ishikawa; Yasuhide Hyodo; Isao Ohashi; Yoshihide Shimpuku; Kazuya Matsubara; Kazumichi Matsumiya; Satoshi Shioiri
— This paper considers the architecture and the effectiveness of new algorithms that control the subjective depth on 3-D displays by modulating the contrast of stereoscopic pictures on the basis of a quantified monocular depth cue. First, a psychophysical experiment to quantify the relationship between contrast and subjective depth was conducted. This experimental result shows that the higher the contrast, the nearer the object will be perceived, corresponding to the qualitative relationship. Second, this result was applied to image-processing algorithms that expand or contract the subjective depth of stereoscopic pictures. Subjective assessments to verify the effectiveness of the algorithms were also conducted. The results suggest that the algorithms will allow viewers to experience a highly realistic sensation.
SID Symposium Digest of Technical Papers | 2011
Shuichi Takahashi; Yasuhide Hyodo; An-Pang Lin; Isao Ohashi; Yoshihide Shimpuku; Kazuya Matsubara; Kazumichi Matsumiya; Satoshi Shioiri
Our previous study showed that the algorithm using quantified aerial perspective could control subjective depth in stereoscopic still pictures. Being integrated with a motion-estimation technique, this algorithm can be applied to motion pictures. In this paper, details of the algorithm and results of subjective assessment will be presented and discussed.
SID Symposium Digest of Technical Papers | 2010
Shuichi Takahashi; Takanori Ishikawa; Yasuhide Hyodo; Isao Ohashi; Yoshihide Shimpuku; Kazuya Matsubara; Kazumichi Matsumiya; Satoshi Shioiri
This paper considers the architecture and the effectiveness of new algorithms which control the subjective depth on 3-D displays by modulating the contrast of stereoscopic images on the basis of a quantified monocular depth cue. The results suggest that the algorithms will allow people to feel a highly realistic sensation.
Archive | 2012
Shuichi Takahashi; Isao Ohashi; Takuya Ooi; Kazunari Yoshifuji
Archive | 2008
Isao Ohashi; Takuya Oi; Shuichi Takahashi; Kazunari Yoshifuji; 一成 吉藤; 拓哉 大井; 功 大橋; 修一 高橋
Archive | 2011
Takanori Ishikawa; Kazunari Yoshifuji; Yota Komoriya; Isao Ohashi
Archive | 2010
Kazunari Yoshifuji; Isao Ohashi; Tsutomu Nigami; Atsuhiro Chiba
Archive | 2010
Atsuhiro Chiba; Isao Ohashi; Tsutomu Nigami; Kazunari Yoshifuji
Archive | 2008
Isao Ohashi; Takuya Oi; Shuichi Takahashi; Kazunari Yoshifuji; 一成 吉藤; 拓哉 大井; 功 大橋; 修一 高橋
Archive | 2010
Shuichi Takahashi; Isao Ohashi; Takuya Ooi; Kazunari Yoshifuji