Iza Marfisi-Schottman
University of Maine
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Featured researches published by Iza Marfisi-Schottman.
international conference on advanced learning technologies | 2013
Iza Marfisi-Schottman; Jean-Marc Labat; Thibault Carron
University teachers often feel the need to try innovative learning technologies such as Learning Games to motivate the new generation of students. However, the typically limited resources of universities coupled with the high cost of designing and developing Learning Games result in it rarely being feasible to meet this need. To address this challenging problem, we have designed a framework that allows teachers to create their own Learning Games with very little or no help from developers and graphic designers. This framework, tested and validated by several university teachers, is suited to a wide variety of educational fields because it generates Learning Games based on the widely-used case teaching method.
international conference on advanced learning technologies | 2013
Bertrand Marne; Thibault Carron; Jean-Marc Labat; Iza Marfisi-Schottman
In order to help teachers adapt the educational scenarios of Serious Games to their specific needs, we have built a model called MoPPliq capable of formalizing the flow of activities in the game. This model integrates all the functionalities necessary to allow teachers to restructure the Serious Game scenario without altering the logic of the games storyline. In this paper, we describe the MoPPliq model and discuss our evaluation of its expressivity by using model transformation.
european conference on technology enhanced learning | 2016
Eric Sanchez; Claudine Piau-Toffolon; Lahcen Oubahssi; Audrey Serna; Iza Marfisi-Schottman; Guillaume Loup; Sébastien George
This position paper is dedicated to describing a preliminary model of an integrated system, called Play Management System (PMS). PMS is designed to support both players and teachers to deliver, use, manage and track play situations. This PMS model results from a design-based research methodology. Our approach focuses on (1) the learners and the situation that emerges when they play the game, rather than the system dedicated to play and (2) the teachers who want to manage a game-based learning situation. Thus, we argue for a shift from a game-based to a play-based perspective. 1 Introduction Within a context marked by the development of alternative pedagogies, this position paper aims to describe a model of an integrated system, called Play Management System (PMS), dedicated to support players and teachers to deliver, use, manage and track play situations. The purpose of this article is to propose an innovative approach for implementing a play-based learning approach by (1) focusing on the learners and taking into consideration the situation that emerges when they play rather than the artifact dedicated to play (play vs game) and (2) focusing on the teachers who want to implement and manage a play-based learning situation in their classroom (play management vs game design). Thus, we address the issue of teachers requirements for the orchestration of a play situation within an educational context. In the first section of this paper, we advocate for a player-centered approach for game-based learning. The second section presents a game developed during the project and the design-based research methodology adopted for designing this game. The third section describes
european conference on technology enhanced learning | 2016
Iza Marfisi-Schottman; Pierre-Yves Gicquel; Aous Karoui; Sébastien George
Mobile Learning Games (MLGs) show great potential for education, especially in fields that deal with outdoor learning activities such as archaeology or botany. However, the number of MLGs currently used remains insignificant. This is partly due to the fact that the current authoring tools are based on modeling languages that only allow creating very specific and rigid types of MLGs. In this paper, we therefore propose an extensive modeling language for MLGs. This model was designed, with the help of botanical experts, in order to cover the variety of MLG types they would like for their field trips. This modeling language uses high-level concepts, such as game activities and points of interest on a map that can therefore be used by teachers in any domain. Finally, we discuss how scenarios, described with this language , can be automatically transformed into executable web applications.
International Association for Development of the Information Society | 2014
Iza Marfisi-Schottman; Sébastien George
European Conference on Game Based Learning ECGBL | 2016
Iza Marfisi-Schottman; Pierre-Yves Gicquel; Sébastien George
European Conference on Game Based Learning EGCBL | 2015
Aous Karoui; Iza Marfisi-Schottman; Sébastien George
SemWebPro 2016 | 2016
Pierre-Yves Gicquel; Sébastien George; Iza Marfisi-Schottman
Atelier méthodologies de conception collaboratives des EIAH de la Conférence Environnements Informatiques pour l’Apprentissage Humain | 2015
Iza Marfisi-Schottman; Claudine Piau-Toffolon
7ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain (EIAH 2015) | 2015
Aous Karoui; Iza Marfisi-Schottman; Sébastien George