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Dive into the research topics where Jaekyu Park is active.

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Featured researches published by Jaekyu Park.


Journal of The Ergonomics Society of Korea | 2009

Effects of Illumination and Target Size on Time-To-Detect while Recovering Dark Adaptation

Jaekyu Park; Sung Ha Park; Hyun-Seung Oh

ABSTRACT Effects of dark adaptation have large safety implications. This study was aimed to investigate the effects of varying illuminance and the size of critical detail on visual performance (i.e., time-to-detect) in a dark room environment. While adapting to the dark environment, ten subjects were asked to detect and answer simple numerical expressions under 9 experimental conditions (3 illuminance level × 3 target size). The ANOVA results revealed that the time-to-detect was significantly affected by both of the illumination level and the size of critical detail. As illumination increased from 10 lux to 20 lux, the time-to-detect was significantly declined. For th e size of critical detail, 0.5/min size (i.e., equal to 2 minutes of visual angle) resulted in a shorter time-to-detect, as compared to 0.7/min size (i.e., equal to 1.6 minutes of visual angle). Potential applications of this research include the development of design guidelines for illumination and warning signs in poorly illuminated viewing environments. Keyword: Dark adaptation, Illumination, Illuminance, Target detection, Visual angle


autonomic and trusted computing | 2012

Comparative Study on Advanced TV Interface Types in the Smart Media World

Youngjae Lim; Jaekyu Park; Eui S. Jung; David Chung; Kwangsoo Choi; Seung-Hun Lee

The prevalence of the Smart TV revealed the great potential for ubiquitous computing. The Smart TV facilitates various video contents and applications through interactive techniques. In order to enhance usability, these techniques should have an intuitive and dynamic interface. This study aims to investigate the usability of remote controls in regards to different interfaces. To achieve this objective, the usability test was conducted with twenty people who had normal vision. The task scenario for the experiment reflects the GUI structure and usage patterns of a commercial Smart TV. This research selected general and motion controllers for evaluation factors. The user response was then collected by subjective and objective measures for an evaluation. While the general controller had a better performance in utilizing basic search or simple navigation functions, the analysis of eye tracking movement revealed that the motion remote controller reduced visual distraction. Moreover, the motion control was relatively favoured in subjective ratings. These results indicate that the motion interface is suitable for advanced smart media.


Journal of The Ergonomics Society of Korea | 2014

The Effect of Text Information Frame Ratio and Font Size on the Text Readability of Circle Smartwatch

Seungtaek Park; Jaekyu Park; Jaeho Choe; Eui S. Jung

Objective: The objective of this study was to examine frame ratio of text information and font size in the circle smartwatch. Background: Recently, electronic manufacturers try to develop the original metaphor of traditional wrist watch (circle) in terms of smartwatch. They endeavor to break the square display in order to improve emotional customer satisfaction. Method: The experiments examined twenty level of text information design, combinations of four frame ratios (1:1, 4:3, 16:9, 21:9) and five font sizes (6pt, 7pt, 8pt, 9pt, 10pt). Nineteen participants volunteered for the experiment. Dependent variables were WPM (Words per Minute), reading preference, design preference and total preference. Furthermore, small circle display was made by using circle display data (1.3inch), which was exhibited in IFA (International Funkausstellung) 2014. Results: As a result, ANOVA (Analysis of Variance) revealed that WPM, and task time preference affect the specific frame ratio and font size. Results of ANOVA for reading preference, design preference, total preference were grouped by post-analysis LSD (Least Significant Difference). Among users, display ratio (16:9, 21:9), and font size (9pt) were preferred. In conclusion, 16:9 display ratio and 9pt are adaptable for text information in 1.3inch circle display. Conclusion: From the study, it is shown that 16:9 display ratio and 9pt size are more adaptable for text information in 1.3inch circle display than others. It is mainly due to the fact that the order of frame ratio and font size may affect the usability of reading long text information in a small circle display. Therefore, when developers design a circle display, the square frame ratio and font size are required to be considered according to circle size. Application: The 16:9 display ratio and 9pt font size may be utilized as a text information frame in the circle display design guideline for smartwatch.


international conference on human computer interaction | 2011

The effective IVIS menu and control type of an instrumental gauge cluster and steering wheel remote control with a menu traversal

Seong Mun Kim; Jaekyu Park; Jaeho Choe; Eui S. Jung

The present study investigated the effective IVIS menu and control type of the instrument gauge cluster and steering wheel remote control. Participants performed menu traversal tasks with a steering wheel remote control and gauge cluster display in a driving video simulation. Two steps of experiment were conducted. The first was focused on the menu type and within-subject factorial design was implemented with two levels of menu types (the spread and overlapped menu type), two levels of control types (the wheel and touch wheel controller) and two levels of menu traversal tasks. Subjective ratings of a preference (using modified Likert-type rating scale) and a menu traversal time and routing error were obtained as performance measures. ANOVA results showed that the menu type, control type and the interaction of the control and task were significantly affected by each of the independent variables. The result implied that the spread menu type and wheel controller were more effective. The second experiment was focused on the control type with the spread menu type and within-subject factorial design was implemented with two levels of control types (the wheel and 4-way directional controller) and two levels of menu traversal tasks. ANOVA results of a performance showed that the control type and task were significantly affected. The result implied that the wheel control type with the spread menu type was more effective IVIS interface alternative on a gauge cluster and steering wheel remote control.


Journal of The Ergonomics Society of Korea | 2005

Modeling of Wrist Discomfort with External Loads

Kwangsoo Choi; Jaekyu Park; Eui S. Jung; Jaeho Choe

The objectives of this study are to analyze representative wrist postures while using hand tools and parts at general assembly processes, to evaluate perceived discomfort on the wrist when external loads are present, and to suggest an evaluation and prediction model of perceived discomfort. Sixteen subjects participated in an experiment to appraise perceived discomfort. Three types of the wrist postures with five levels of non-neutralities were analyzed when five levels of external load were applied to each posture. The ANOVA results showed that the perceived discomfort of wrist postures was significantly affected by both the wrist posture and external load (p<0.001). It was also shown that some of the interactions between external loads and the wrist postures(Flexion/Extension*Load, Flexion/Extension*supination/pronation, ulnar/radial deviation*supination/pronation) were significant(p<0.001). The result implies that a new posture classification scheme for workload assessment methods may be needed to reflect such effects of external load and wrist posture. A regression model of perceived discomfort was developed with respect to wrist posture and external load from the experimental data. A subsequent experiment revealed that the correlation coefficient between the predicted values of perceived discomfort from the model and the actual values obtained from the experiment was about 0.98. It is expected that the results help to properly estimate the body stress resulting from workers postures and external loads and can be used as a valuable design guideline to analyze potential hazard of musculoskeletal diseases in industry.


Multimedia Tools and Applications | 2017

Effective quality factors of multimodal interaction in simple and complex tasks of using a smart television

Seong Mun Kim; Eui S. Jung; Jaekyu Park

Influencing quality factors, related to the user and system, need to be considered when building a well-designed multimodal interaction system. User groups, access to input modes and tasks were defined as the user and system factors to examine effective factors of multimodal interaction with a smart TV, and its input modes consisted of voice, arrow key, and motion-based pointer modes and their combinations. User group 1 had experience of multimodal interaction with another device, while user group 2 had only experience of unimodal interaction. In addition, the sequential/simultaneous input modes and simple/complex tasks were considered as the system factors. Depending on the task complexity, two experiments were conducted. Nine input modes (three unimodes and six multimodes), sequentially and simultaneously given to both user groups, were investigated for the simple task of menu traversal and the complex task of manipulating broadcasting content, menu traversal, and web content navigation. A subjective rating of the level of preference was recorded in the sequential input mode using a modified Likert-type rating scale, while each participant’s preferred mode was observed in the simultaneous scenario. Additionally, the completion time and error rate were measured in both experiments. When performing the simple task, user group 1 used multimodes more so than group 2. However, in the complex task, both user groups preferred multimodes when modes were simultaneously presented. Considering effective quality factors, input modes of a smart TV should be simultaneously provided with a voice and motion-based pointer multimode.


Journal of The Ergonomics Society of Korea | 2017

A Cross-cultural Study on the Affection of Color with Variation of Tone and Chroma for Automotive Visual Display

Jinsung Jung; Jaekyu Park; Jaeho Choe; Eui S. Jung

Objective:The objective of this study is to evaluate affection on how users perceive colors viewed from an automotive visual display according to cultural and radical differences including North America, Europe, and Southeast Asia. This study especially aims to identify effects of the variation of tone and chroma of representative color groups by analyzing affection differences depending on cultural and racial differences targeting the colors constituted through variation of tone and chroma, centered on representative colors. Background: The colors of the menu, information display or background viewed through an automotive visual display are an important factor stimulating consumers affection, and therefore an effort to express the vehicles brand and product image through colors is made. The studies on colors focus only on the research on unique characteristics of colors, but an affective approach lacks according to cultural and racial differences on colors considering tone and chroma variation within a color from the currently used automotive visual displays. Method: To grasp the visual affection felt by users, this study extracted affective adjectives related with colors through existing literature and a dictionary for adjectives, and presented human affection dimensions on colors through evaluation of various colors. Prior to carrying out affection evaluation, the basic light sources, red (R), green (G), and blue (B) constituting the colors used for automotive visual displays were defined as a representative color group, respectively. When colors in a color group are constituted, the evaluation target of each color group consisted of the colors considering the variation of tone and chroma by changing color sense through RGB values of the remaining two light sources. And then, this study carried out affection evaluation on the constituted colors targeting the subjects with cultural and racial differences. Results: As a result of evaluating the constituted colors with representative affections, there were statistically significant differences between the groups having cultural and racial differences. As a result of S-N-K post-hoc analysis on the colors showing significant differences, North America and Europe were classified as heterogeneous groups. In some cases, Korea was classified as the homogeneous group with North America, but Korea was mainly classified as the homogenous group with Europe. Conclusion: The representative affections on colors from an automotive visual display was drawn as three affective dimensions: passionate, neat, and masculine. Based on these, the affection of Korea and Europe on the constituted colors showed significant differences from that of North America, as a result of affection evaluation on the constituted colors viewed through the visual display by reflecting cultural and racial factors. Regarding representative color groups, bigger cultural and racial differences were revealed in terms of affection on red and green colors than on blue color, and variation of affection was the biggest in the red color. Application: This study analyzed correlations of affection considering the colors constituted through variation of tone and chroma, and the culture and race in the representative color groups constituting a visual display. The results of this study are predicted to be utilized in coordination and selection of colors viewed from an automotive visual display taking into account culture and race.


International Journal of Human-computer Interaction | 2017

Input Behavior When Using Two Fingers on a Multi-Touch Device

Jaekyu Park; Eui S. Jung; Sungjoon Park

ABSTRACT The purpose of this study is to analyze device input patterns using fingers in multi-touch mode and to derive Fitts’ law for multi-touch methods. Three specific input behaviors—dragging, rotating, and pinching—are investigated. Test participants performed two Fitts’ law experiments, a single-touch experiment using the thumb only and a multi-touch experiment using both the thumb and index finger. Within-subject factorial design was implemented with two levels of touch behavior (single-touch) and three levels of touch behavior (multi-touch), six levels of the index of difficulty (ID), four levels of direction, and two levels of repetition. The results indicate that a revised model of Fitts’ law is more appropriate for the multi-touch mode, achieving R2 values above 0.895, and identifying the best nonlinear model among several regression models. The results of this study are used to determine the relationship between ID and movement time in terms of Fitts’ law and to investigate whether this relationship is sufficient to serve as a model to predict movement times. This study contributes to the prediction of movement times for products with multi-touch interfaces.


Journal of The Ergonomics Society of Korea | 2015

Ergonomic Design of the Gauge Cluster Display for Commercial Trucks

Taehun Kim; Jaekyu Park; Jaeho Choe; Eui S. Jung

Objective: The purpose of this study is to determine the priority of information presentation and the effective menu type to be placed in the center of a gauge cluster display for commercial trucks and to present a set of ergonomic designs for the gauge cluster display. Background: An effective ergonomic design is specifically needed for the development of the gauge cluster display for the commercial trucks, because more diverse and heavier information is delivered to truck drivers, compared to the information to passenger car drivers. Method: First, all the information that must be shown on the commercial truck display was collected. Then, the severity, frequency of use, and display design parameters were evaluated for those information by commercial truck drivers. Next, an analysis on the information attributes and the heuristic evaluation utilizing the display design principles were carried out. According to the results, a design alternative of the main screen to be displayed was constructed by priority. A comparative analysis between the alternative and existing main screens was also conducted to see the efficacy of the designs. Lastly, we conducted an experiment for the selection of menu type. The experiment was conducted using the driving simulator with an eye-tracking device. The independent variables were four types of the menu reflecting the commercial truck characteristics such as grid type, icon type, list type, and flow type. We measured preference, total execution time, the total duration of fixation on the gauge cluster area, and the total number of fixation on the gauge cluster area as dependent variables. Results: Four types of driver convenience information and six types of driver assistance information were selected as the information to be placed primarily on the main screen of the gauge cluster. The Grid type was the most effective among the menu types. Conclusion: In this study, the information that appears on the main screen of the display, the division of the display and the design of the menu type for commercial truck drivers were suggested. Application: This study is expected to be utilized as guidelines on the ergonomic design of a gauge cluster display for commercial trucks.


Journal of The Ergonomics Society of Korea | 2012

A Comparison of the Characteristics between Single and Double Finger Gestures for Web Browsers

Jaekyu Park; Youngjae Lim; Eui S. Jung

Objective: The purpose of this study is to compare the characteristics of single and double finger gestures related on the web browser and to extract the appropriate finger gestures. Background: As electronic equipment emphasizes miniaturization for improving portability various interfaces are being developed as input devices. Electronic devices are made smaller, the gesture recognition technology using the touch-based interface is favored for easy editing. In addition, user focus primarily on the simplicity of intuitive interfaces which propels further research of gesture based interfaces. In particular, the fingers in these intuitive interfaces are simple and fast which are users friendly. Recently, the single and double finger gestures are becoming more popular so more applications for these gestures are being developed. However, systems and software that employ such finger gesture lack consistency in addition to having unclear standard and guideline development. Method: In order to learn the application of these gestures, we performed the sketch map method which happens to be a method for memory elicitation. In addition, we used the MIMA(Meaning in Mediated Action) method to evaluate gesture interface. Results: This study created appropriate gestures for intuitive judgment. We conducted a usability test which consisted of single and double finger gestures. The results showed that double finger gestures had less performance time faster than single finger gestures. Single finger gestures are a wide satisfaction difference between similar type and difference type. That is, single finger gestures can judge intuitively in a similar type but it is difficult to associate functions in difference type. Conclusion: This study was found that double finger gesture was effective to associate functions for web navigations. Especially, this double finger gesture could be effective on associating complex forms such as curve shaped gestures. Application: This study aimed to facilitate the design products which utilized finger and hand gestures.

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Eui S. Jung

Pohang University of Science and Technology

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Jaeho Choe

Pohang University of Science and Technology

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