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Dive into the research topics where Jaime Montemayor is active.

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Featured researches published by Jaime Montemayor.


designing interactive systems | 2000

Designing StoryRooms: interactive storytelling spaces for children

Houman Alborzi; Allison Druin; Jaime Montemayor; Michele Platner; Jessica Porteous; Lisa Sherman; Angela Boltman; Gustav Taxén; Jack Best; Joe Hammer; Alex Kruskal; Abby Lal; Thomas Plaisant Schwenn; Lauren Sumida; Rebecca Wagner; James A. Hendler

Costly props, complicated authoring technologies, and limited access to space are among the many reasons why children can rarely enjoy the experience of authoring room-sized interactive stories. Typically in these kinds of environments, children are restricted to being story participants, rather than story authors. Therefore, we have begun the development of StoryRooms, room-sized immersive storytelling urrent technology implementation and example StoryRooms.


human factors in computing systems | 1999

Designing PETS: a personal electronic teller of stories

Allison Druin; Jaime Montemayor; James A. Hendler; Britt McAlister; Angela Boltman; Eric Fiterman; Aurelie Plaisant; Alex Kruskal; Hanne Olsen; Isabella Revett; Thomas Plaisant Schwenn; Lauren Sumida; Rebecca Wagner

We have begun the development of a new robotic pet that cansupport children in the storytelling process. Children can buildtheir own pet by snapping together the modular animal parts of thePETS robot. After their pet is built, children can tellstories using the My Pets software. These stories canthen be acted out by their robotic pet. This video paper describesthe motivation for this research and the design process of ourintergenerational design team in building the first PETSprototypes. We will discuss our progress to date and our focus forthe future.


conference on computability in europe | 2004

Tools for children to create physical interactive storyrooms

Jaime Montemayor; Allison Druin; Gene Chipman; Allison Farber; Mona Leigh Guha

Over the past few years, researchers have been exploringpossibilities for ways in which embedded technologies can enrichchildrens storytelling experiences. In this article we present ourresearch on physical interactive storytelling environments from achilds perspective. We present the system architecture as well as aformative study of the technologys use with 18 children, ages 5-6.We discuss the challenges and opportunities for kindergartenchildren to become creators of their own physical storytellinginteractions.


Communications of The ACM | 2006

Supporting insight-based information exploration in intelligence analysis

John Gersh; Bessie Lewis; Jaime Montemayor; Christine D. Piatko; Russell Turner

Capturing the exploratory search process can help represent analytical insight.


human factors in computing systems | 2001

Therapeutic play with a storytelling robot

Corinna E. Lathan; Jack Maxwell Vice; Michael Tracey; Catherine Plaisant; Allison Druin; Kris Edward; Jaime Montemayor

We are developing a prototype storytelling robot for use with children in rehabilitation. Children can remotely control a furry robot by using a variety of body sensors adapted to their disability or rehabilitation goal. We believe this robot can motivate children and help them reach their therapy goals through therapeutic play, either by exercising muscles or joints (e.g. for physically challenged children) or by reflecting on the stories (e.g. for children with developmental disabilities). To develop this technology we use an innovative design methodology involving children as design partners.


human factors in computing systems | 2001

Physical programming: software you can touch

Jaime Montemayor

Tangible computer-human interfaces is an important and active research area. But, few people are working on ways to easily program these systems. My work addresses this need by developing a physical programming language. This research comes out of our work in developing tools for children to build room-sized storytelling environments. In this extended abstract, I will describe the motivation for my research, my proposed work and design methods.


visual analytics science and technology | 2008

Interactive poster - SocialRank: An ego- and time-centric workflow for relationship identification

Jaime Montemayor; Christopher P. Diehl; Michael Pekala; David M. Patrone

From instant messaging and email to wikis and blogs, millions of individuals are generating content that reflects their relationships with others in the world, both online and offline. Since communication artifacts are recordings of life events, we can gain insights into the social attributes and structures of the people within this communication history. In this paper, we describe SocialRank, an ego- and time-centric workflow for identifying social relationships in an email corpus. This workflow includes four high-level tasks: discovery, validation, annotation and dissemination. SocialRank combines relationship ranking algorithms with timeline, social network diagram, and multidimensional scaling visualization techniques to support these tasks.


computational science and engineering | 2009

Social Relationship Identification: An Example of Social Query

Christopher P. Diehl; Jaime Montemayor; Michael Pekala

Every moment, millions of people worldwide are communicating and sharing content online. We express ourselves online to enrich existing relationships and establish new relationships that would otherwise be difficult or impossible to develop offline. Such actions are reflected in a corresponding set of digital social artifacts, such as blog posts, emails and status updates. We are accustomed to thinking of collections of digital artifacts online as repositories of information. What if we are now searching collections of digital social artifacts that reflect peoples online relationships with one another and aspects of their lives? Are standard search methods sufficient? How do we want to query such data? We contend that general queries may have both informational and social components to them. We define social queries as queries about social attributes and behaviors that identify individuals, relationships or groups exhibiting such characteristics. To develop a deeper understanding of social query, we focus on the specific task of social relationship identification. In the context of two scenarios, we examine the challenges posed by the task, review an initial realization of social relationship identification and present a way forward to address the general task.


Archive | 2002

From Pets to Storyrooms

Jaime Montemayor; Allison Druin; James A. Hendler

Working with children as our design partners, our intergenerational design team at the University of Maryland has been developing both new design methodologies and new storytelling technology for children. In this chapter, we focus on two results of our efforts: PETS, a robotic storyteller, and Storykit, a construction kit of low-tech and high-tech components for children to build physical interactive storytelling environments.


conference on computers and accessibility | 2000

A storytelling robot for pediatric rehabilitation

Catherine Plaisant; Allison Druin; Corinna E. Lathan; Kapil Dakhane; Kris Edwards; Jack Maxwell Vice; Jaime Montemayor

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James A. Hendler

Rensselaer Polytechnic Institute

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John Gersh

Johns Hopkins University Applied Physics Laboratory

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Michael Pekala

Johns Hopkins University

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Russell Turner

Johns Hopkins University

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Corinna E. Lathan

The Catholic University of America

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Jack Maxwell Vice

The Catholic University of America

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Angela Li

Johns Hopkins University

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