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Dive into the research topics where Jakob Andreas Bærentzen is active.

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Featured researches published by Jakob Andreas Bærentzen.


IEEE Transactions on Visualization and Computer Graphics | 2006

3D distance fields: a survey of techniques and applications

Mark W. Jones; Jakob Andreas Bærentzen; Milos Sramek

A distance field is a representation where, at each point within the field, we know the distance from that point to the closest point on any object within the domain. In addition to distance, other properties may be derived from the distance field, such as the direction to the surface, and when the distance field is signed, we may also determine if the point is internal or external to objects within the domain. The distance field has been found to be a useful construction within the areas of computer vision, physics, and computer graphics. This paper serves as an exposition of methods for the production of distance fields, and a review of alternative representations and applications of distance fields. In the course of this paper, we present various methods from all three of the above areas, and we answer pertinent questions such as How accurate are these methods compared to each other? How simple are they to implement?, and What is the complexity and runtime of such methods?.


symposium on geometry processing | 2009

Shape analysis using the auto diffusion function

Katarzyna Gebal; Jakob Andreas Bærentzen; Henrik Aanæs; Rasmus Larsen

Scalar functions defined on manifold triangle meshes is a starting point for many geometry processing algorithms such as mesh parametrization, skeletonization, and segmentation. In this paper, we propose the Auto Diffusion Function (ADF) which is a linear combination of the eigenfunctions of the Laplace‐Beltrami operator in a way that has a simple physical interpretation. The ADF of a given 3D object has a number of further desirable properties: Its extrema are generally at the tips of features of a given object, its gradients and level sets follow or encircle features, respectively, it is controlled by a single parameter which can be interpreted as feature scale, and, finally, the ADF is invariant to rigid and isometric deformations.


IEEE Transactions on Visualization and Computer Graphics | 2005

Signed distance computation using the angle weighted pseudonormal

Jakob Andreas Bærentzen; Henrik Aanæs

The normals of closed, smooth surfaces have long been used to determine whether a point is inside or outside such a surface. It is tempting to also use this method for polyhedra represented as triangle meshes. Unfortunately, this is not possible since, at the vertices and edges of a triangle mesh, the surface is not C/sup 1/ continuous, hence, the normal is undefined at these loci. In this paper, we undertake to show that the angle weighted pseudonormal (originally proposed by Thurmer and Wuthrich and independently by Sequin) has the important property that it allows us to discriminate between points that are inside and points that are outside a mesh, regardless of whether a mesh vertex, edge, or face is the closest feature. This inside-outside information is usually represented as the sign in the signed distance to the mesh. In effect, our result shows that this sign can be computed as an integral part of the distance computation. Moreover, it provides an additional argument in favor of the angle weighted pseudonormals being the natural extension of the face normals. Apart from the theoretical results, we also propose a simple and efficient algorithm for computing the signed distance to a closed C/sup 0/ mesh. Experiments indicate that the sign computation overhead when running this algorithm is almost negligible.


Proceedings SMI. Shape Modeling International 2002 | 2002

Volume sculpting using the level-set method

Jakob Andreas Bærentzen; Niels Jørgen Christensen

In this paper, we propose the use of the level-set method as the underlying technology of a volume sculpting system. The main motivation is that this leads to a very generic technique for deformation of volumetric solids. In addition, our method preserves a distance field volume representation. A scaling window is used to adapt the level-set method to local deformations and to allow the user to control the intensity of the tool. Level-set based tools have been implemented in an interactive sculpting system, and we show sculptures created using the system.


IEEE Transactions on Visualization and Computer Graphics | 2010

Markov Random Field Surface Reconstruction

Rasmus Reinhold Paulsen; Jakob Andreas Bærentzen; Rasmus Larsen

A method for implicit surface reconstruction is proposed. The novelty in this paper is the adaption of Markov Random Field regularization of a distance field. The Markov Random Field formulation allows us to integrate both knowledge about the type of surface we wish to reconstruct (the prior) and knowledge about data (the observation model) in an orthogonal fashion. Local models that account for both scene-specific knowledge and physical properties of the scanning device are described. Furthermore, how the optimal distance field can be computed is demonstrated using conjugate gradients, sparse Cholesky factorization, and a multiscale iterative optimization scheme. The method is demonstrated on a set of scanned human heads and, both in terms of accuracy and the ability to close holes, the proposed method is shown to have similar or superior performance when compared to current state-of-the-art algorithms.


ACM Transactions on Graphics | 2012

Topology-adaptive interface tracking using the deformable simplicial complex

Marek Krzysztof Misztal; Jakob Andreas Bærentzen

We present a novel, topology-adaptive method for deformable interface tracking, called the Deformable Simplicial Complex (DSC). In the DSC method, the interface is represented explicitly as a piecewise linear curve (in 2D) or surface (in 3D) which is a part of a discretization (triangulation/tetrahedralization) of the space, such that the interface can be retrieved as a set of faces separating triangles/tetrahedra marked as inside from the ones marked as outside (so it is also given implicitly). This representation allows robust topological adaptivity and, thanks to the explicit representation of the interface, it suffers only slightly from numerical diffusion. Furthermore, the use of an unstructured grid yields robust adaptive resolution. Also, topology control is simple in this setting. We present the strengths of the method in several examples: simple geometric flows, fluid simulation, point cloud reconstruction, and cut locus construction.


7th Workshop on Virtual Reality Interaction and Physical Simulation : VRIPHYS | 2010

Optimization-based Fluid Simulation on Unstructured Meshes

Marek Krzysztof Misztal; Robert Bridson; Kenny Erleben; Jakob Andreas Bærentzen; François Anton

We present a novel approach to fluid simulation, allowing us to take into account the surface energy in a precise manner. This new approach combines a novel, topology-adaptive approach to deformable interface tracking, called the deformable simplicial complexes method (DSC) with an optimization-based, linear finite element method for solving the incompressible Euler equations. The deformable simplicial complexes track the surface of the fluid: the fluid-air interface is represented explicitly as a piecewise linear surface which is a subset of tetrahedralization of the space, such that the interface can be also represented implicitly as a set of faces separating tetrahedra marked as inside from the ones marked as outside. This representation introduces insignificant and controllable numerical diffusion, allows robust topological adaptivity and provides both a volumetric finite element mesh for solving the fluid dynamics equations as well as direct access to the interface geometry data, making inclusion of a new surface energy term feasible. Furthermore, using an unstructured mesh makes it straightforward to handle curved solid boundaries and gives us a possibility to explore several fluid-solid interaction scenarios.


symposium on computer animation | 2012

Multiphase flow of immiscible fluids on unstructured moving meshes

Marek Krzysztof Misztal; Kenny Erleben; Adam W. Bargteil; Jens Fursund; Brian Christensen; Jakob Andreas Bærentzen; Robert Bridson

In this paper, we present a method for animating multiphase flow of immiscible fluids using unstructured moving meshes. Our underlying discretization is an unstructured tetrahedral mesh, the deformable simplicial complex (DSC), that moves with the flow in a Lagrangian manner. Mesh optimization operations improve element quality and avoid element inversion. In the context of multiphase flow, we guarantee that every element is occupied by a single fluid and, consequently, the interface between fluids is represented by a set of faces in the simplicial complex. This approach ensures that the underlying discretization matches the physics and avoids the additional book-keeping required in grid-based methods where multiple fluids may occupy the same cell. Our Lagrangian approach naturally leads us to adopt a finite element approach to simulation, in contrast to the finite volume approaches adopted by a majority of fluid simulation techniques that use tetrahedral meshes. We characterize fluid simulation as an optimization problem allowing for full coupling of the pressure and velocity fields and the incorporation of a second-order surface energy. We introduce a preconditioner based on the diagonal Schur complement and solve our optimization on the GPU. We provide the results of parameter studies as well as a performance analysis of our method, together with suggestions for performance optimization.


Computers & Graphics | 2012

SMI 2012: Short Converting skeletal structures to quad dominant meshes

Jakob Andreas Bærentzen; Marek Krzysztof Misztal; Katarzyna Welnicka

We propose the Skeleton to Quad-dominant polygonal Mesh algorithm (SQM), which converts skeletal structures to meshes composed entirely of polar and annular regions. Both types of regions have a regular structure where all faces are quads except for a single ring of triangles at the center of each polar region. The algorithm produces high quality meshes which contain irregular vertices only at the poles or where several regions join. It is trivial to produce a stripe parametrization for the output meshes which also lend themselves well to polar subdivision. After an initial description of SQM, we analyze its properties, and present two extensions to the basic algorithm: the first ensures that mirror symmetry is preserved by the algorithm, and the second allows for objects of non-spherical topology.


18th International Meshing Roundtable | 2009

Tetrahedral Mesh Improvement Using Multi-face Retriangulation

Marek Krzysztof Misztal; Jakob Andreas Bærentzen; François Anton; Kenny Erleben

In this paper we propose a simple technique for tetrahedral mesh improvement without inserting Steiner vertices, concentrating mainly on boundary conforming meshes. The algorithm makes local changes to the mesh to remove tetrahedra which are poor according to some quality criterion. While the algorithm is completely general with regard to quality criterion, we target improvement of the dihedral angle. The central idea in our algorithm is the introduction of a new local operation called multi-face retriangulation (MFRT) which supplements other known local operations. Like in many previous papers on tetrahedral mesh improvement, our algorithm makes local changes to the mesh to reduce an energy measure which reflects the quality criterion. The addition of our new local operation allows us to advance the mesh to a lower energy state in cases where no other local change would lead to a reduction. We also make use of the edge collapse operation in order to reduce the size of the mesh while improving its quality. With these operations, we demonstrate that it is possible to obtain a significantly greater improvement to the worst dihedral angles than using the operations from the previous works, while keeping the mesh complexity as low as possible.

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Henrik Aanæs

Technical University of Denmark

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Jens Gravesen

Technical University of Denmark

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François Anton

Technical University of Denmark

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Rasmus Larsen

Technical University of Denmark

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Asger Nyman Christiansen

Technical University of Denmark

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David Brander

Technical University of Denmark

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Jeppe Revall Frisvad

Technical University of Denmark

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Katarzyna Welnicka

Technical University of Denmark

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