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Featured researches published by James Imber.


european conference on computer vision | 2014

Intrinsic textures for relightable free-viewpoint video

James Imber; Jean-Yves Guillemaut; Adrian Hilton

This paper presents an approach to estimate the intrinsic texture properties (albedo, shading, normal) of scenes from multiple view acquisition under unknown illumination conditions. We introduce the concept of intrinsic textures, which are pixel-resolution surface textures representing the intrinsic appearance parameters of a scene. Unlike previous video relighting methods, the approach does not assume regions of uniform albedo, which makes it applicable to richly textured scenes. We show that intrinsic image methods can be used to refine an initial, low-frequency shading estimate based on a global lighting reconstruction from an original texture and coarse scene geometry in order to resolve the inherent global ambiguity in shading. The method is applied to relighting of free-viewpoint rendering from multiple view video capture. This demonstrates relighting with reproduction of fine surface detail. Quantitative evaluation on synthetic models with textured appearance shows accurate estimation of intrinsic surface reflectance properties.


computer vision computer graphics collaboration techniques | 2013

Free-viewpoint video rendering for mobile devices

James Imber; Marco Volino; Jean-Yves Guillemaut; Simon Fenney; Adrian Hilton

Free-viewpoint video renderers (FVVR) allow a user to view captured video footage from any position and direction. Despite the obvious appeal of such systems, they have yet to make a major impact on digital entertainment. Current FVVR implementations have been on desktop computers. Media consumption is increasingly through mobile devices, such as smart phones and tablets; adapting FVVR to mobile platforms will open this new form of media up to a wider audience. An efficient, high-quality FVVR, which runs in real time with user interaction on a mobile device, is presented. Performance is comparable to recent desktop implementations. The FVVR supports relighting and integration of relightable free-viewpoint video (FVV) content into computer-generated scenes. A novel approach to relighting FVVR content is presented which does not require prior knowledge of the scene illumination or accurate surface geometry. Surface appearance is separated into a detail component, and a set of materials with properties determining surface colour and specular behaviour. This allows plausible relighting of the dynamic FVV for rendering on mobile devices.


Archive | 2016

Relightable texture for use in rendering an image

James Imber; Adrian Hilton


Archive | 2014

Determining Diffuse Image Component Values for Use in Rendering an Image

James Imber; Adrian Hilton; Jean-Yves Guillemaut


Archive | 2017

Systems and Methods for Processing Images of Objects Using Interpolation Between Keyframes

James Imber; Adrian Hilton; Jean-Yves Guillemaut


Archive | 2014

Local irradiance estimation for use in rendering an image

James Imber; Adrian Hilton; Jean-Yves Guillemaut


Archive | 2017

Systems and Methods for Processing Images of Objects Using Coarse Surface Normal Estimates

James Imber; Adrian Hilton; Jean-Yves Guillemaut


Archive | 2017

SYSTEMS AND METHODS FOR PROCESSING IMAGES OF OBJECTS USING COARSE INTRINSIC COLOUR ESTIMATES

James Imber; Adrian Hilton; Jean-Yves Guillemaut


Archive | 2017

System and methods for processing images of objects

James Imber; Adrian Hilton; Jean-Yves Guillemaut


Archive | 2017

Systems and Methods for Processing Images of Objects Using Global Lighting Estimates

James Imber; Adrian Hilton; Jean-Yves Guillemaut

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